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GAMEPAD_WORLD_MAP_KEY_COLUMN_WIDTH = 420
local SYMBOL_PARAMS = {
TARGET_SYMBOLS_PER_COLUMN = 6 ,
MAX_SYMBOLS_PER_COLUMN = 7 ,
TARGET_SECTIONS_PER_COLUMN = 2 ,
SYMBOL_OFFSET_Y = 25 ,
HEADER_OFFSET_X = 69 ,
HEADER_OFFSET_Y = 70 ,
}
return object
end
local NUM_COLUMNS = 4
local anchorTo = mainControl
local relativePoint1 , relativePoint2 = TOPLEFT , BOTTOMLEFT
for i = 1 , NUM_COLUMNS do
local newColumn = CreateControlFromVirtual ( "$(parent)Container" , mainControl , "ZO_WorldMapKeySymbolContainer_Gamepad" , i )
anchorTo = newColumn
relativePoint1 , relativePoint2 = TOPRIGHT , BOTTOMRIGHT
end
end
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDING ) then
end
end )
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
} ,
}
end
return
end
local numSymbolsInColumn = 0
local numSectionsInColumn = 1
local columnIndex = 1
local previousAnchor = column
local headerRelativePoint = TOPLEFT
local allFilledOnce = false
local symbolList
for sectionIndex = 1 , numKeySections do
local newNumSymbolsInColumn = numSymbolsInColumn + numSectionSymbols
local moveToNextColumn = newNumSymbolsInColumn > params . MAX_SYMBOLS_PER_COLUMN or ( newNumSymbolsInColumn > params . TARGET_SYMBOLS_PER_COLUMN and numSectionsInColumn > params . TARGET_SECTIONS_PER_COLUMN )
if moveToNextColumn then
if columnIndex == NUM_COLUMNS or allFilledOnce then
-- If all columns have symbols, add to the shortest column
local columnIndex = 1
for i = 2 , NUM_COLUMNS do
if columnSymbols < minSymbols then
minSymbols = columnSymbols
columnIndex = i
end
end
numSymbolsInColumn = # symbolsInColumn
previousAnchor = symbolsInColumn [ numSymbolsInColumn ]
-- There are at least two sections in the column and there will be more than the max number of symbols in the column so this count is not necessary
numSectionsInColumn = 2
allFilledOnce = true
else
columnIndex = columnIndex + 1
previousAnchor = column
headerRelativePoint = TOPLEFT
numSymbolsInColumn = 0
numSectionsInColumn = 1
end
end
header : SetAnchor ( TOPLEFT , previousAnchor , headerRelativePoint , params . HEADER_OFFSET_X , params . HEADER_OFFSET_Y )
headerRelativePoint = BOTTOMLEFT
local offsetX = - params . HEADER_OFFSET_X
for symbolIndex = 1 , numSectionSymbols do
numSymbolsInColumn = numSymbolsInColumn + 1
symbol . tooltip = tooltip
offsetX = 0
if numSymbolsInColumn == 1 then
symbolList = { }
end
previousAnchor = symbol
end
numSectionsInColumn = numSectionsInColumn + 1
end
end
end
--Global XML
end |