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ESO Lua File v100032

ingame/playeremote/keyboard/playeremote_keyboard.lua

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local TOTALS_EMOTES_IN_ONE_COLUMN = 22
local NUM_OF_COLUMNS = 4
local KEYBOARD_EMOTE_ICONS = {
    [EMOTE_CATEGORY_INVALID] = {
        up = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds",
        down = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds",
        over = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds",
    },
    [EMOTE_CATEGORY_CEREMONIAL] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_ceremonial_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_ceremonial_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_ceremonial_over.dds",
    },
    [EMOTE_CATEGORY_CHEERS_AND_JEERS] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_cheersJeers_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_cheersJeers_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_cheersJeers_over.dds",
    },
    [EMOTE_CATEGORY_DEPRECATED] = {
        up = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds",
        down = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds",
        over = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds",
    },
    [EMOTE_CATEGORY_EMOTION] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_emotion_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_emotion_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_emotion_over.dds",
    },
    [EMOTE_CATEGORY_ENTERTAINMENT] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_entertain_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_entertain_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_entertain_over.dds",
    },
    [EMOTE_CATEGORY_FOOD_AND_DRINK] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_eatDrink_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_eatDrink_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_eatDrink_over.dds",
    },
    [EMOTE_CATEGORY_GIVE_DIRECTIONS] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_directions_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_directions_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_directions_over.dds",
    },
    [EMOTE_CATEGORY_PERPETUAL] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_perpetual_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_perpetual_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_perpetual_over.dds",
    },
    [EMOTE_CATEGORY_PHYSICAL] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_physical_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_physical_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_physical_over.dds",
    },
    [EMOTE_CATEGORY_POSES_AND_FIDGETS] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_fidget_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_fidget_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_fidget_over.dds",
    },
    [EMOTE_CATEGORY_PROP] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_prop_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_prop_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_prop_over.dds",
    },
    [EMOTE_CATEGORY_SOCIAL] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_social_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_social_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_social_over.dds",
    },
    [EMOTE_CATEGORY_PERSONALITY_OVERRIDE] = {
        up = "EsoUI/Art/Emotes/emotes_indexIcon_personality_up.dds",
        down = "EsoUI/Art/Emotes/emotes_indexIcon_personality_down.dds",
        over = "EsoUI/Art/Emotes/emotes_indexIcon_personality_over.dds",
    },
    [EMOTE_CATEGORY_COLLECTED] = {
        up = "EsoUI/Art/Collections/collections_tabIcon_collectibles_up.dds",
        down = "EsoUI/Art/Collections/collections_tabIcon_collectibles_down.dds",
        over = "EsoUI/Art/Collections/collections_tabIcon_collectibles_over.dds",
    },
}
local PlayerEmote_Keyboard = ZO_Object:Subclass()
function PlayerEmote_Keyboard:New(...)
    local playerEmote = ZO_Object.New(self)
    playerEmote:Initialize(...)
    return playerEmote
end
function PlayerEmote_Keyboard:Initialize(control)
    self:MarkDirty()
    self.control = control
    control.owner = self
    HELP_EMOTES_SCENE = ZO_Scene:New("helpEmotes", SCENE_MANAGER)
    local keyboardPlayerEmoteFragment = ZO_FadeSceneFragment:New(control)
    keyboardPlayerEmoteFragment:RegisterCallback("StateChange", function(oldState, newState)
                                                                    if newState == SCENE_SHOWING then
                                                                        TriggerTutorial(TUTORIAL_TRIGGER_EMOTES_MENU_OPENED)
                                                                        if self.isDirty then
                                                                            self:UpdateCategories()
                                                                        end
                                                                    end
                                                                end)
    HELP_EMOTES_SCENE:AddFragment(keyboardPlayerEmoteFragment)
    PLAYER_EMOTE_MANAGER:RegisterCallback("EmoteListUpdated",
                                    function()
                                        if keyboardPlayerEmoteFragment:IsShowing() then
                                            self:UpdateCategories()
                                        else
                                            self:MarkDirty()
                                        end
                                    end)
    self:InitializeTree()
end
function PlayerEmote_Keyboard:InitializeTree()
    self.categoryTree = ZO_Tree:New(GetControl(self.control, "Categories"), 60, -10, 280)
    local function CategorySetup(node, control, data, down)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(data.name)
        control.icon:SetTexture(down and data.down or data.up)
        control.iconHighlight:SetTexture(data.over)
        ZO_IconHeader_Setup(control, down)
    end
    local function CategorySelected(control, data, selected, reselectingDuringRebuild)
        if selected then
            self:UpdateEmotes(data.emoteCategory)
        end
        CategorySetup(nil, control, data, selected)
    end
    self.categoryTree:AddTemplate("ZO_IconChildlessHeader", CategorySetup, CategorySelected, nil)
    self.categoryTree:SetExclusive(true)
end
function PlayerEmote_Keyboard:InitializeEmoteControlPool()
    local function EmoteTextControlFactory(pool)
        local control = ZO_ObjectPool_CreateNamedControl("EmoteText", "ZO_PlayerEmote_Keyboard_EmoteText", pool, self.control)        
        if not self.firstEmoteInColumn then
            self.firstEmoteInColumn = control
            self.totalEmotesInCurrentColumn = 1
            control:SetAnchor(TOPLEFT, self.control:GetNamedChild("EmoteContainer"), TOPLEFT)
        else
            if self.totalEmotesInCurrentColumn > TOTALS_EMOTES_IN_ONE_COLUMN then
                self.totalEmotesInCurrentColumn = 1
                control:SetAnchor(TOPLEFT, self.firstEmoteInColumn, TOPRIGHT)
                self.firstEmoteInColumn = control
            else
                self.totalEmotesInCurrentColumn = self.totalEmotesInCurrentColumn + 1
                control:SetAnchor(TOPLEFT, self.lastEmote, BOTTOMLEFT, 0, 0)
            end
        end
        self.lastEmote = control
        return control
    end
    local function EmoteTextControlReset(control)
        control:SetText("")
    end
    --Uses an object pool because we don't want the default control pool behavior of clearing anchors when a control is released back into the pool
    self.emoteControlPool = ZO_ObjectPool:New(EmoteTextControlFactory, EmoteTextControlReset)
end
function PlayerEmote_Keyboard:UpdateCategories()
    local oldSelectedData = self.categoryTree:GetSelectedData()
    local oldSelectedCategory
    if oldSelectedData then
        oldSelectedCategory = oldSelectedData.emoteCategory
    end
    local nodeToSelect
    self.categoryTree:Reset()
    local categories = PLAYER_EMOTE_MANAGER:GetEmoteCategories()
    local function GetEmoteIconForCategory(category)
        local icons = KEYBOARD_EMOTE_ICONS[category] or KEYBOARD_EMOTE_ICONS[EMOTE_CATEGORY_INVALID]
        return icons.up, icons.down, icons.over
    end
    for _, category in ipairs(categories) do
        if category ~= EMOTE_CATEGORY_INVALID then
            local upIcon, downIcon, overIcon = GetEmoteIconForCategory(category)
            local data = {
                name = GetString("SI_EMOTECATEGORY", category),
                up = upIcon,
                down = downIcon,
                over = overIcon,
                emoteCategory = category,
            }
            local node = self.categoryTree:AddNode("ZO_IconChildlessHeader", data)
            if oldSelectedCategory and category == oldSelectedCategory then
                nodeToSelect = node
            end
        end
    end
    self.categoryTree:Commit(nodeToSelect)
    self.isDirty = false
end
function PlayerEmote_Keyboard:MarkDirty()
    self.isDirty = true
end
function PlayerEmote_Keyboard:UpdateEmotes(category)
    local emoteList = PLAYER_EMOTE_MANAGER:GetEmoteListForType(category)
    self.emoteControlPool:ReleaseAllObjects()
    for i, emote in ipairs(emoteList) do
        if i <= NUM_OF_COLUMNS * TOTALS_EMOTES_IN_ONE_COLUMN then
            local emoteInfo = PLAYER_EMOTE_MANAGER:GetEmoteItemInfo(emote)
            local emoteControl = self.emoteControlPool:AcquireObject(i)
            if emoteInfo.isOverriddenByPersonality then
                emoteControl:SetText(ZO_PERSONALITY_EMOTES_COLOR:Colorize(emoteInfo.emoteSlashName))
            else
                emoteControl:SetText(emoteInfo.emoteSlashName)
            end
        else
            break
        end
    end
end
-- Global XML --
    KEYBOARD_PLAYER_EMOTE = PlayerEmote_Keyboard:New(control)
end