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-- Globals
ZO_MODE_STORE_BUY = 1
ZO_MODE_STORE_BUY_BACK = 2
ZO_MODE_STORE_SELL = 3
ZO_MODE_STORE_REPAIR = 4
ZO_MODE_STORE_SELL_STOLEN = 5
ZO_MODE_STORE_LAUNDER = 6
ZO_MODE_STORE_STABLE = 7
ZO_STORE_WINDOW_MODE_NORMAL = 1
ZO_STORE_WINDOW_MODE_STABLE = 2
STORE_INTERACTION =
{
interactTypes = { INTERACTION_VENDOR , INTERACTION_STABLE } ,
}
-- Shared object
return obj
end
end
end
-- Shared global functions
if buyErrorStringId ~= 0 then
if errorString ~= "" then
return errorString
end
end
end
return buyStoreFailure == STORE_FAILURE_ALREADY_HAVE_COLLECTIBLE
or buyStoreFailure == STORE_FAILURE_AWARDS_ALREADY_OWNED_COLLECTIBLE
or buyStoreFailure == STORE_FAILURE_ALREADY_HAVE_ANTIQUITY_LEAD
end
if entryType == STORE_ENTRY_TYPE_ANTIQUITY_LEAD then
elseif entryType == STORE_ENTRY_TYPE_COLLECTIBLE then
else
end
end
local items = { }
local usedFilterTypes = { }
local icon , name , stack , price , sellPrice , meetsRequirementsToBuy , meetsRequirementsToEquip , displayQuality , questNameColor , currencyType1 , currencyQuantity1 ,
currencyType2 , currencyQuantity2 , entryType , buyStoreFailure , buyErrorStringId = GetStoreEntryInfo ( entryIndex )
local requiredToBuyErrorText
if not meetsRequirementsToBuy then
requiredToBuyErrorText = ZO_StoreManager_GetRequiredToBuyErrorText ( buyStoreFailure , buyErrorStringId )
end
if stack > 0 then
local itemData =
{
entryType = entryType ,
slotIndex = entryIndex ,
icon = icon ,
stack = stack ,
price = price ,
sellPrice = sellPrice ,
meetsRequirementsToBuy = meetsRequirementsToBuy ,
buyStoreFailure = buyStoreFailure ,
requiredToBuyErrorText = requiredToBuyErrorText ,
meetsRequirementsToEquip = meetsRequirementsToEquip ,
displayQuality = displayQuality ,
-- quality is deprecated, included here for addon backwards compatibility
quality = displayQuality ,
questNameColor = questNameColor ,
currencyType1 = currencyType1 ,
currencyQuantity1 = currencyQuantity1 ,
currencyType2 = currencyType2 ,
currencyQuantity2 = currencyQuantity2 ,
stackBuyPrice = stack * price ,
stackBuyPriceCurrency1 = stack * currencyQuantity1 ,
stackBuyPriceCurrency2 = stack * currencyQuantity2 ,
traitInformation = traitInformation ,
sellInformation = sellInformation ,
}
if entryType == STORE_ENTRY_TYPE_QUEST_ITEM then
end
items [ # items + 1 ] = itemData
for i = 1 , # itemData . filterData do
usedFilterTypes [ itemData . filterData [ i ] ] = true
end
end
end
return items , usedFilterTypes
end
local usedFilterTypes = { }
for i = 1 , # filterData do
usedFilterTypes [ filterData [ i ] ] = true
end
end
return usedFilterTypes
end
local DOES_STORE_MODE_REPRESENT_INVENTORY =
{
[ ZO_MODE_STORE_BUY ] = false ,
[ ZO_MODE_STORE_BUY_BACK ] = true ,
[ ZO_MODE_STORE_SELL ] = true ,
[ ZO_MODE_STORE_REPAIR ] = true ,
[ ZO_MODE_STORE_SELL_STOLEN ] = true ,
[ ZO_MODE_STORE_LAUNDER ] = true ,
[ ZO_MODE_STORE_STABLE ] = false ,
}
return DOES_STORE_MODE_REPRESENT_INVENTORY [ mode ]
end
internalassert ( CURT_MAX_VALUE == 10 , "Check if new currency requires unique transaction sound hook" )
local CURRENCY_TYPE_TO_SOUND_ID =
{
[ CURT_TELVAR_STONES ] = SOUNDS . TELVAR_TRANSACT ,
[ CURT_ALLIANCE_POINTS ] = SOUNDS . ALLIANCE_POINT_TRANSACT ,
[ CURT_WRIT_VOUCHERS ] = SOUNDS . WRIT_VOUCHER_TRANSACT ,
[ CURT_UNDAUNTED_KEYS ] = SOUNDS . UNDAUNTED_KEY_TRANSACT ,
}
local function PlayItemAcquisitionSound ( eventId , itemSoundCategory , specialCurrencyType1 , specialCurrencyType2 )
--As of right now there are no stores that use both special currency types and it doesn't make sense
--to play two currency transact sounds at once, so we only only keying off type1 for now.
local soundId = CURRENCY_TYPE_TO_SOUND_ID [ specialCurrencyType1 ]
if soundId then
else
end
end
function ZO_StoreManager_OnPurchased ( eventId , entryName , entryType , entryQuantity , money , specialCurrencyType1 , specialCurrencyInfo1 , specialCurrencyQuantity1 , specialCurrencyType2 , specialCurrencyInfo2 , specialCurrencyQuantity2 , itemSoundCategory )
end
ZO_STORE_MANAGER_PREVIEW_ACTION_VALIDATE = 1
ZO_STORE_MANAGER_PREVIEW_ACTION_EXECUTE = 2
local itemLink
local collectibleId
if entryType == STORE_ENTRY_TYPE_ITEM then
if containerCollectibleId ~= 0 then
collectibleId = containerCollectibleId
itemLink = nil
end
elseif entryType == STORE_ENTRY_TYPE_COLLECTIBLE then
end
if itemLink then
return true
end
end
elseif collectibleId then
if collectibleData then
return true
local NO_DYE = 0
local REFRESH_IMMEDIATELY = true
itemPreview : AddOutfitSlotPreviewElement ( outfitSlot , collectibleId , ZO_OUTFIT_STYLE_DEFAULT_ITEM_MATERIAL_INDEX , NO_DYE , NO_DYE , NO_DYE , REFRESH_IMMEDIATELY )
end
return true
end
end
end
end
return false
end
end |