1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 |
local KEYBOARD_ZONE_STORIES_BACKGROUND_TEXTURE_WIDTH = 620
local KEYBOARD_ZONE_STORIES_BACKGROUND_SOURCE_WIDTH = 1024
ZO_KEYBOARD_ZONE_STORIES_BACKGROUND_TEXTURE_COORD_RIGHT = KEYBOARD_ZONE_STORIES_BACKGROUND_TEXTURE_WIDTH / KEYBOARD_ZONE_STORIES_BACKGROUND_SOURCE_WIDTH
local ZONE_STORIES_TILE_GRID_PADDING_X = 2
local ZONE_STORIES_TILE_GRID_PADDING_Y = 20
end
local templateData =
{
gridListClass = ZO_GridScrollList_Keyboard ,
achievements =
{
entryTemplate = "ZO_ZoneStory_AchievementTile_Keyboard_Control" ,
dimensionsX = ZO_ZONE_STORIES_ACHIEVEMENT_TILE_KEYBOARD_DIMENSIONS_X ,
dimensionsY = ZO_ZONE_STORIES_ACHIEVEMENT_TILE_KEYBOARD_DIMENSIONS_Y ,
gridPaddingX = ZONE_STORIES_TILE_GRID_PADDING_X ,
gridPaddingY = ZONE_STORIES_TILE_GRID_PADDING_Y ,
} ,
activityCompletion =
{
headerTemplate = "ZO_ZoneStory_ActivityCompletionHeader_Keyboard" ,
entryTemplate = "ZO_ZoneStory_ActivityCompletionTile_Keyboard_Control" ,
dimensionsX = ZO_ZONE_STORIES_ACTIVITY_COMPLETION_TILE_KEYBOARD_DIMENSIONS_X ,
dimensionsY = ZO_ZONE_STORIES_ACTIVITY_COMPLETION_TILE_KEYBOARD_DIMENSIONS_Y ,
gridPaddingX = ZONE_STORIES_TILE_GRID_PADDING_X ,
gridPaddingY = ZONE_STORIES_TILE_GRID_PADDING_Y ,
headerHeight = 40 ,
} ,
headerPrePadding = ZONE_STORIES_TILE_GRID_PADDING_Y
}
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
return helpCategoryIndex ~= nil
end ,
end ,
}
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
local categoryData = {
categoryFragment = ZONE_STORIES_FRAGMENT ,
normalIcon = "EsoUI/Art/LFG/LFG_indexIcon_zoneStories_up.dds" ,
pressedIcon = "EsoUI/Art/LFG/LFG_indexIcon_zoneStories_down.dds" ,
mouseoverIcon = "EsoUI/Art/LFG/LFG_indexIcon_zoneStories_over.dds" ,
isZoneStories = true ,
}
-- Add to category list in Activity Finder
end
end
end
end
if selectedData then
end
end
end
local trackedEntry = nil
local defaultEntry = nil
{
id = zoneData . id ,
}
if trackedZoneId ~= 0 and trackedZoneId == zoneData . id then
trackedEntry = entry
elseif zoneData . id == defaultZoneId then
defaultEntry = entry
defaultEntry . name = zo_iconTextFormat ( "EsoUI/Art/MapPins/UI-WorldMapPlayerPip.dds" , 16 , 16 , defaultEntry . data . name )
end
end
local IGNORE_CALLBACK = false
local selectedEntry = trackedEntry or defaultEntry
if selectedEntry then
else
end
end
local selectedZoneId = selectedData . id
local isZoneAvailable , zoneAvailableErrorText = ZO_ZoneStories_Manager . GetZoneAvailability ( selectedZoneId )
local shouldShowBlockingMessage = not isZoneAvailable and zoneAvailableErrorText ~= nil
if shouldShowBlockingMessage then
else
local arePriorityQuestsBlocked , errorStringText = ZO_ZoneStories_Manager . GetZoneCompletionTypeBlockingInfo ( selectedZoneId , ZONE_COMPLETION_TYPE_PRIORITY_QUESTS )
shouldShowBlockingMessage = arePriorityQuestsBlocked and errorStringText ~= nil
if shouldShowBlockingMessage then
end
end
end
if selectedItemData then
end
return nil
end
if selectedItemData then
end
return nil
end
end
end
end
{
}
ZO_KeybindButtonTemplate_Setup ( self . activityCompletionTooltipInfo . cycleKeybindControl , "UI_SHORTCUT_TERTIARY" , nil , GetString ( SI_ZONE_STORY_ACTIVITY_COMPLETION_CYCLE_KEYBIND ) )
end
{
}
local checkPool = ZO_ControlPool : New ( "ZO_CompletionTypeCheckbox" , self . activityCompletionListTooltipInfo . listControl )
end )
local columnPool = ZO_ControlPool : New ( "ZO_CompletionTypeCheckboxColumn" , self . activityCompletionListTooltipInfo . listControl )
end
do
local INITIAL_INDEX = 1
function ZO_ZoneStories_Keyboard : ShowActivityCompletionTooltip ( zoneId , completionType , anchor , descriptionToAchievementAnchor )
activityCompletionTooltipInfo . anchor = anchor
activityCompletionTooltipInfo . currentZoneId = zoneId
activityCompletionTooltipInfo . currentCompletionType = completionType
if numAchievements > 0 then
end
else
local detailsAnchor = ZO_Anchor : New ( descriptionToAchievementAnchor : GetMyPoint ( ) , activityCompletionListTooltipInfo . control , descriptionToAchievementAnchor : GetRelativePoint ( ) , descriptionToAchievementAnchor : GetOffsetX ( ) , descriptionToAchievementAnchor : GetOffsetY ( ) )
end
activityCompletionTooltipInfo . textControl : SetText ( GetString ( "SI_ZONECOMPLETIONTYPE_DESCRIPTION" , completionType ) )
end
if left . complete == right . complete then
return left . activityIndex < right . activityIndex
end
return not left . complete
end
local MAX_CONTROLS_PER_COLUMN = 20
local MAX_COLUMNS = 2
local MAX_VISIBLE_CHECKBOX_CONTROLS = MAX_COLUMNS * MAX_CONTROLS_PER_COLUMN
activityCompletionListTooltipInfo . titleControl : SetText ( zo_strformat ( SI_ZONE_STORY_LIST_TOOLTIP_TITLE_FORMATTER , GetZoneNameById ( zoneId ) , GetString ( "SI_ZONECOMPLETIONTYPE" , completionType ) ) )
local numActivityColumnsAdded = 0
local numUnblockedActivities , blockingBranchErrorStringId = select ( 3 , ZO_ZoneStories_Manager . GetActivityCompletionProgressValues ( zoneId , completionType ) )
if numUnblockedActivities > 0 then
local activityData = { }
for activityIndex = 1 , numUnblockedActivities do
end
local numVisibleCheckControls = numUnblockedActivities
local addAdditionalActivitiesControl = false
-- check to see if there are more activities than can be shown in the tooltip
-- if so we will add a label at the end indiciating how many more activites are hidden
if numUnblockedActivities > MAX_VISIBLE_CHECKBOX_CONTROLS then
addAdditionalActivitiesControl = true
numVisibleCheckControls = MAX_VISIBLE_CHECKBOX_CONTROLS - 1 -- -1 because we will add the "hidden" label
-- since we are hiding some of the activities we will sort so the completed
-- ones are at the end (and therefore the ones that end up hidden)
end
-- we want to evenly divide the controls between the columns
-- so figure out how many controls should go in each
local numControlsPerColumn = MAX_CONTROLS_PER_COLUMN
if numVisibleCheckControls > MAX_CONTROLS_PER_COLUMN then
end
local COLUMN_PADDING_X = 40
local ROW_PADDING_Y = 5
local previousControl = nil
local columnPool = activityCompletionListTooltipInfo . columnControlPool
numActivityColumnsAdded = 1
-- add all the visible activities to the list
local checkBoxIndex = 1
local checkControlPool = activityCompletionListTooltipInfo . checkControlPool
while checkBoxIndex <= numVisibleCheckControls do
local activityInfo = activityData [ checkBoxIndex ]
local name = GetZoneStoryActivityNameByActivityIndex ( zoneId , completionType , activityInfo . activityIndex )
-- check if we need to start a new column
if checkBoxIndex > numControlsPerColumn * numActivityColumnsAdded then
columnControl = newColumnControl
previousControl = nil
numActivityColumnsAdded = numActivityColumnsAdded + 1
end
if previousControl then
else
end
previousControl = checkControl
checkBoxIndex = checkBoxIndex + 1
end
if addAdditionalActivitiesControl then
-- since the data has been sorted so all the completed activities are at the end
-- if the first hidden activity is complete then all the others must be as well
local allHiddenActivitesComplete = activityData [ numVisibleCheckControls + 1 ] . complete
ZO_Achievements_ApplyTextColorToLabel ( checkControl . label , allHiddenActivitesComplete , ZO_SELECTED_TEXT )
local numHiddenActivities = numUnblockedActivities - numVisibleCheckControls
checkControl . label : SetText ( zo_strformat ( SI_ZONE_STORY_LIST_TOOLTIP_ADDITIONAL_ACTVITIES_FORMATTER , numHiddenActivities ) )
-- this should always be the last control in the current column, so no need
-- to check if we need a new column
end
end
local blockedBranchRequirementLabel = activityCompletionListTooltipInfo . blockedBranchRequirementLabel
if blockingBranchErrorStringId == 0 then
else
local PADDING_Y = 10
local MIN_WIDTH = 250
local MAX_WIDTH = 330
local AUTO_SIZE = 0
if numUnblockedActivities == 0 then
blockedBranchRequirementLabel : SetAnchor ( TOPLEFT , activityCompletionListTooltipInfo . titleControl , BOTTOMLEFT , 0 , PADDING_Y )
else
blockedBranchRequirementLabel : SetAnchor ( TOPLEFT , activityCompletionListTooltipInfo . listControl , BOTTOMLEFT , 0 , PADDING_Y )
-- numActivityColumnsAdded should never be 0 here because numUnblockedActivities == 0 means there shouldn't be any columns added
if numActivityColumnsAdded == 1 then
else
blockedBranchRequirementLabel : SetAnchor ( TOPRIGHT , activityCompletionListTooltipInfo . listControl , BOTTOMRIGHT , 0 , PADDING_Y )
end
end
end
end
end
local zoneId = activityCompletionTooltipInfo . currentZoneId
local completionType = activityCompletionTooltipInfo . currentCompletionType
local tooltipIndex = activityCompletionTooltipInfo . currentIndex
tooltipIndex = tooltipIndex + 1
if tooltipIndex > numAchievements then
tooltipIndex = INITIAL_INDEX
end
end
local zoneId = activityCompletionTooltipInfo . currentZoneId
local completionType = activityCompletionTooltipInfo . currentCompletionType
local achievementId = GetAssociatedAchievementIdForZoneCompletionType ( zoneId , completionType , tooltipIndex )
activityCompletionTooltipInfo . currentIndex = tooltipIndex
end
end
end
end
end
end
end |