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local ENTRY_TYPE_CODE_ENTRY = 1
local ENTRY_TYPE_SUBMIT = 2
end
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_ON_SHOW , scene )
end
{
}
end
enterCodeEntryData . entryType = ENTRY_TYPE_CODE_ENTRY
local submitEntryData = ZO_GamepadEntryData : New ( GetString ( SI_GAMEPAD_CODE_REDEMPTION_SUBMIT_ENTRY_NAME ) )
submitEntryData . entryType = ENTRY_TYPE_SUBMIT
end
local dialogData =
{
}
end
if success then
end
end
-- begin ZO_Gamepad_ParametricList_Screen overrides
local function SetupCodeEntryField ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
end
local NO_PARAMETRIC_FUNCTION = nil
local NO_EQUALITY_FUNCTION = nil
list : AddDataTemplateWithHeader ( "ZO_GamepadTextFieldItem" , SetupCodeEntryField , NO_PARAMETRIC_FUNCTION , NO_EQUALITY_FUNCTION , "ZO_CodeRedemption_Gamepad_RedeemCodeHeaderTemplate" )
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
if targetData then
if targetData . entryType == ENTRY_TYPE_SUBMIT then
end
return true
end
return false
end ,
if targetData . entryType == ENTRY_TYPE_CODE_ENTRY then
local editBox = targetData . editBoxControl
else
end
elseif targetData . entryType == ENTRY_TYPE_SUBMIT then
end
end ,
} ,
}
end
end
end
end
end
end
-- end ZO_Gamepad_ParametricList_Screen overrides
local LOADING_DELAY_MS = 500 -- delay is in milliseconds
-- add a delay so the dialog transition is smoother
local dialogData =
{
success = success ,
code = code ,
redeemCodeResult = redeemCodeResult ,
}
if success then
else
end
end , LOADING_DELAY_MS )
end
EVENT_MANAGER : RegisterForEvent ( "GAMEPAD_CODE_REDEMPTION" , EVENT_CODE_REDEMPTION_COMPLETE , function ( eventId , ... ) OnCodeRedemptionComplete ( data , ... ) end )
else
local dialogData =
{
success = false ,
redeemCodeResult = REDEEM_CODE_RESULT_ERROR ,
}
end
end
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . COOLDOWN ,
dialogFragmentGroup = ZO_GAMEPAD_KEYBINDS_FRAGMENT_GROUP ,
} ,
title =
{
} ,
{
} ,
loading =
{
} ,
canQueue = true ,
mustChoose = true ,
} )
{
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
dialogFragmentGroup = ZO_GAMEPAD_KEYBINDS_FRAGMENT_GROUP ,
} ,
title =
{
if success then
else
end
end ,
} ,
{
if # rewardNames > 0 then
end
end
end ,
} ,
canQueue = true ,
mustChoose = true ,
buttons =
{
{
} ,
} ,
end
} )
end
-- global XML functions
end |