Back to Home

ESO Lua File v100032

internalingame/market/gamepad/marketdialogs_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
local FLOW_UNINITIALIZED = 0
local FLOW_WARNING = 1
local FLOW_CONFIRMATION = 2
local FLOW_CONFIRMATION_ESO_PLUS = 3
local FLOW_PURCHASING = 4
local FLOW_SUCCESS = 5
local FLOW_FAILED = 6
local DIALOG_FLOW =
{
    [FLOW_WARNING] = "GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_CONTINUE",
    [FLOW_CONFIRMATION] = "GAMEPAD_MARKET_PURCHASE_CONFIRMATION",
    [FLOW_CONFIRMATION_ESO_PLUS] = "GAMEPAD_MARKET_FREE_TRIAL_PURCHASE_CONFIRMATION",
    [FLOW_PURCHASING] = "GAMEPAD_MARKET_PURCHASING",
    [FLOW_SUCCESS] = "GAMEPAD_MARKET_PURCHASE_SUCCESS",
    [FLOW_FAILED] = "GAMEPAD_MARKET_PURCHASE_FAILED",
}
ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS =
{
    showTooltips = false,
    useShortFormat = false,
    font = "ZoFontGamepadHeaderDataValue",
    iconSide = RIGHT,
    iconSize = 28,
    isGamepad = true,
}
ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME = "gamepad_market_purchase"
local function GetAvailableCurrencyHeaderData(marketCurrencyType)
    return {
                value = function(control)
                    ZO_CurrencyControl_SetSimpleCurrency(control, ZO_Currency_MarketCurrencyToUICurrency(marketCurrencyType), GetPlayerMarketCurrency(marketCurrencyType), ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS)
                    return true
                end,
                header = GetString(SI_GAMEPAD_MARKET_FUNDS_LABEL),
            }
end
local function GetProductCostHeaderData(cost, marketCurrencyType, hasEsoPlusCost)
    return  {
                value = function(control)
                    local displayOptions
                    if hasEsoPlusCost then
                        displayOptions =
                        {
                            iconInheritColor = true,
                            color = ZO_DEFAULT_TEXT,
                            strikethroughCurrencyAmount = true,
                        }
                    end
                    ZO_CurrencyControl_SetSimpleCurrency(control, ZO_Currency_MarketCurrencyToUICurrency(marketCurrencyType), cost, ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, CURRENCY_IGNORE_HAS_ENOUGH, displayOptions)
                    return true
                end,
                header = function(control)
                    if hasEsoPlusCost then
                        return GetString(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_NORMAL_COST_LABEL)
                    else
                        return GetString(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_COST_LABEL)
                    end
                end,
            }
end
local function GetProductEsoPlusCostHeaderData(cost, marketCurrencyType)
    return  {
                value = function(control)
                    local displayOptions =
                    {
                        iconInheritColor = true,
                        color = ZO_MARKET_PRODUCT_ESO_PLUS_COLOR,
                    }
                    ZO_CurrencyControl_SetSimpleCurrency(control, ZO_Currency_MarketCurrencyToUICurrency(marketCurrencyType), cost, ZO_GAMEPAD_MARKET_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, CURRENCY_IGNORE_HAS_ENOUGH, displayOptions)
                    return true
                end,
                header = GetString(SI_GAMEPAD_MARKET_CONFIRM_PURCHASE_ESO_PLUS_COST_LABEL),
            }
end
ZO_GamepadMarketPurchaseManager = ZO_Object:Subclass()
function ZO_GamepadMarketPurchaseManager:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_GamepadMarketPurchaseManager:Initialize()
    self.marketPurchaseScene = ZO_RemoteScene:New(ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME, SCENE_MANAGER)
    self.marketPurchaseScene:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWN then
            local queuedDialogInfo = self.queuedDialogInfo
            if queuedDialogInfo then
                ZO_Dialogs_ShowGamepadDialog(queuedDialogInfo.dialogName, queuedDialogInfo.dialogData, queuedDialogInfo.dialogParams)
            end
        end
    end)
    self:ResetState()
    local function EndPurchase(_, isNoChoice)
        self:EndPurchase(isNoChoice)
    end
    local IS_NO_CHOICE = true
    local function EndPurchaseNoChoice(dialog)
        EndPurchase(dialog, IS_NO_CHOICE)
    end
    local defaultMarketBackButton =
    {
        text = SI_DIALOG_EXIT,
        callback = EndPurchase,
        keybind = "DIALOG_NEGATIVE"
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_CONTINUE"] = 
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_PURCHASE_ERROR_WITH_CONTINUE_TEXT_FORMATTER
        },
        buttons =
        {
            {
                text = SI_MARKET_PURCHASE_ERROR_CONTINUE,
                callback = function() self.doMoveToNextFlowPosition = true end
            },
            {
                text = SI_DIALOG_EXIT,
                callback = EndPurchase
            },
        },
        finishedCallback = function()
                                if not self.doMoveToNextFlowPosition then
                                    OnMarketEndPurchase()
                                end
                                self:MoveToNextFlowPosition()
                           end
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_JOIN_ESO_PLUS"] =
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER
        },
        buttons =
        {
            {
                text = SI_MARKET_JOIN_ESO_PLUS_CONFIRM_BUTTON_TEXT,
                callback = function()
                    -- Buying crowns should happen before ending the purchase to keep it within this session
                    ZO_ShowBuySubscriptionPlatformDialog()
                    EndPurchase()
                end,
            },
            defaultMarketBackButton,
        },
        finishedCallback = function()
            OnMarketEndPurchase()
        end,
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_PURCHASE_CROWNS"] =
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER
        },
        buttons =
        {
            {
                text = function()
                    if DoesPlatformStoreUseExternalLinks() then
                        return GetString(SI_MARKET_INSUFFICIENT_FUNDS_CONFIRM_BUTTON_TEXT)
                    else
                        return zo_strformat(SI_OPEN_FIRST_PARTY_STORE_KEYBIND, ZO_GetPlatformStoreName())
                    end
                end,
                callback = function()
                    -- Buying crowns should happen before ending the purchase to keep it within this session
                    ZO_ShowBuyCrownsPlatformUI()
                    self:EndPurchase()
                end
            },
            defaultMarketBackButton,
        },
        finishedCallback = function()
            OnMarketEndPurchase()
            self:EndPurchaseFromErrorDialog()
        end,
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_GRACE_PERIOD"] =
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_GIFTING_GRACE_PERIOD_TEXT
        },
        buttons =
        {
            {
                text = SI_MARKET_GIFTING_LOCKED_HELP_KEYBIND,
                callback = function(dialog)
                    ZO_MarketDialogs_Shared_OpenGiftingLockedHelp(dialog)
                    EndPurchase()
                end,
                keybind = "DIALOG_SECONDARY",
            },
            defaultMarketBackButton,
        },
        finishedCallback = function()
            OnMarketEndPurchase()
            self:EndPurchaseFromErrorDialog()
        end,
        updateFn = function(dialog)
        end,
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_NOT_ALLOWED"] =
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER
        },
        buttons =
        {
            {
                text = SI_MARKET_GIFTING_LOCKED_HELP_KEYBIND,
                callback = function(dialog)
                    ZO_MarketDialogs_Shared_OpenGiftingLockedHelp(dialog)
                    EndPurchase()
                end,
                keybind = "DIALOG_SECONDARY",
            },
            defaultMarketBackButton,
        },
        finishedCallback = function()
            OnMarketEndPurchase()
            self:EndPurchaseFromErrorDialog()
        end,
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_ALREADY_HAVE_PRODUCT_IN_GIFT_INVENTORY"] =
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER
        },
        buttons =
        {
            {
                text = SI_MARKET_OPEN_GIFT_INVENTORY_KEYBIND_LABEL,
                callback = function(dialog)
                    RequestShowGiftInventory()
                    EndPurchase()
                end,
                keybind = "DIALOG_SECONDARY",
            },
            defaultMarketBackButton,
        },
        finishedCallback = function()
            OnMarketEndPurchase()
            self:EndPurchaseFromErrorDialog()
        end,
    }
    ESO_Dialogs["GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_EXIT"] =
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_ERROR_TITLE_FORMATTER
        },
        mainText =
        {
            text = SI_MARKET_PURCHASE_ERROR_TEXT_FORMATTER
        },
        buttons = { defaultMarketBackButton },
        finishedCallback =  function()
                                OnMarketEndPurchase()
                                self:EndPurchaseFromErrorDialog()
                            end,
        setup = function(dialog, ...)
                    dialog.setupFunc(dialog, ...)
                end,
    }
    local confirmationDialogInfo =
    {
        setup = function(...) self:MarketPurchaseConfirmationDialogSetup(...) end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        title =
        {
            text = SI_MARKET_CONFIRM_PURCHASE_TITLE,
        },
        mainText =
        {
            text = function()
                local stackCount = self.marketProductData:GetStackCount()
                if stackCount > 1 then
                    return zo_strformat(SI_TOOLTIP_ITEM_NAME_WITH_QUANTITY, self.itemName, stackCount)
                else
                    return zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, self.itemName)
                end
            end
        },
        canQueue = true,
        parametricList = {}, --we'll generate the entries on setup
        blockDialogReleaseOnPress = true, -- We need to manually control when we release so we can use the select keybind to activate entries
        mustChoose = true,
        buttons =
        {
            -- Select Button
            {
                keybind = "DIALOG_PRIMARY",
                text = GetString(SI_GAMEPAD_SELECT_OPTION),
                enabled = function(dialog)
                    if ZO_IsConsolePlatform() then
                        local targetData = dialog.entryList:GetTargetData()
                        if targetData.messageEntry then
                            if IsConsoleCommunicationRestricted() then
                                return false, GetString(SI_CONSOLE_COMMUNICATION_PERMISSION_ERROR_GLOBALLY_RESTRICTED)
                            end
                        end
                        return true
                    end
                end,
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    local targetControl = dialog.entryList:GetTargetControl()
                    if targetData.dropdownEntry then
                        local dropdown = targetControl.dropdown
                        dropdown:Activate()
                    elseif targetData.messageEntry and targetControl then
                        targetControl.editBoxControl:TakeFocus()
                    elseif targetData.recipientNameEntry and targetControl then
                        local platform = GetUIPlatform()
                        if platform == UI_PLATFORM_PS4 then
                            --On PS4 the primary action opens the first party dialog to get a playstation id since it can select any player on PS4
                            local function OnUserChosen(hasResult, displayName, consoleId)
                                if hasResult then
                                    targetControl.editBoxControl:SetText(displayName)
                                end
                            end
                            local INCLUDE_ONLINE_FRIENDS = true
                            local INCLUDE_OFFLINE_FRIENDS = true
                            PLAYER_CONSOLE_INFO_REQUEST_MANAGER:RequestIdFromUserListDialog(OnUserChosen, GetString(SI_GAMEPAD_CONSOLE_SELECT_FOR_SEND_GIFT), INCLUDE_ONLINE_FRIENDS, INCLUDE_OFFLINE_FRIENDS)
                        else
                            --Otherwise (PC, Xbox) the primary action is to input the name by keyboard
                            targetControl.editBoxControl:TakeFocus()
                        end
                    end
                end,
            },
            --Back
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_MARKET_CONFIRM_PURCHASE_BACK_KEYBIND_LABEL,
                callback = function(dialog)
                                -- release the dialog first to avoid issue where the parametric list can refresh
                                -- but EndPurchase will wipe out important state, like self.marketProductData
                                ZO_Dialogs_ReleaseDialogOnButtonPress(DIALOG_FLOW[FLOW_CONFIRMATION])
                                OnMarketEndPurchase()
                                local NOT_NO_CHOICE_CALLBACK = false
                                self:EndPurchase(NOT_NO_CHOICE_CALLBACK)
                           end,
            },
            --Confirm
            {
                keybind = "DIALOG_SECONDARY",
                text = SI_DIALOG_CONFIRM,
                clickSound = SOUNDS.DIALOG_ACCEPT,
                enabled = function(dialog)
                    if self.isGift then
                        local recipientDisplayName = self.recipientDisplayName
                        local result = IsGiftRecipientNameValid(recipientDisplayName)
                        if result == GIFT_ACTION_RESULT_SUCCESS then
                            return true
                        else
                            local errorText
                            if result == GIFT_ACTION_RESULT_RECIPIENT_EMPTY then
                                -- avoid issue where we'd pass nil to zo_strformat when no displayName has been set
                                -- plus this format string doesn't require any arguments
                                errorText = GetString("SI_GIFTBOXACTIONRESULT", result)
                            else
                                errorText = zo_strformat(GetString("SI_GIFTBOXACTIONRESULT", result), recipientDisplayName)
                            end
                            return false, errorText
                        end
                    else
                        return true
                    end
                end,
                callback =  function(dialog)
                                OnMarketEndPurchase(self.marketProductData:GetId())
                                ZO_Dialogs_ReleaseDialogOnButtonPress(DIALOG_FLOW[FLOW_CONFIRMATION])
                                self:SetFlowPosition(FLOW_PURCHASING)
                            end,
            },
            --Xbox Choose Friend/Random note
            {
                keybind = "DIALOG_TERTIARY",
                text = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    if targetData.recipientNameEntry then
                        return GetString(SI_GAMEPAD_CONSOLE_CHOOSE_FRIEND)
                    elseif targetData.messageEntry then
                        return GetString(SI_GAMEPAD_GENERATE_RANDOM_NOTE)
                    end
                end,
                visible = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    local isXbox = GetUIPlatform() == UI_PLATFORM_XBOX
                    return (isXbox and targetData.recipientNameEntry and GetNumberConsoleFriends() > 0) or targetData.messageEntry
                end,
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    local targetControl = dialog.entryList:GetTargetControl()
                    if targetData.recipientNameEntry and targetControl then
                        local function OnUserChosen(hasResult, displayName, consoleId)
                            if hasResult then
                                targetControl.editBoxControl:SetText(displayName)
                            end
                        end
                        local INCLUDE_ONLINE_FRIENDS = true
                        local INCLUDE_OFFLINE_FRIENDS = true
                        PLAYER_CONSOLE_INFO_REQUEST_MANAGER:RequestIdFromUserListDialog(OnUserChosen, GetString(SI_GAMEPAD_CONSOLE_SELECT_FOR_SEND_GIFT), INCLUDE_ONLINE_FRIENDS, INCLUDE_OFFLINE_FRIENDS)
                    elseif targetData.messageEntry and targetControl then
                        targetControl.editBoxControl:SetText(GetRandomGiftSendNoteText())
                    end
                end,
            },
        },
    }
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_CONFIRMATION], confirmationDialogInfo)
    local CURRENCY_ICON_SIZE = 32
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_CONFIRMATION_ESO_PLUS],
    {
        setup = function(...) self:MarketPurchaseConfirmationFreeTrialDialogSetup(...) end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_MARKET_PURCHASE_FREE_TRIAL_TITLE,
        },
        mainText =
        {
            text =  function(dialog)
                        local endTimeString = self.marketProductData:GetEndTimeString()
                        local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon(CURT_CROWNS, CURRENCY_ICON_SIZE)
                        return zo_strformat(SI_MARKET_PURCHASE_FREE_TRIAL_TEXT, endTimeString, currencyIcon)
                    end,
        },
        canQueue = true,
        buttons =
        {
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_MARKET_CONFIRM_PURCHASE_BACK_KEYBIND_LABEL,
                callback = function(dialog)
                                OnMarketEndPurchase()
                                local NOT_NO_CHOICE_CALLBACK = false
                                self:EndPurchase(NOT_NO_CHOICE_CALLBACK)
                           end,
            },
            {
                keybind = "DIALOG_SECONDARY",
                text = SI_MARKET_CONFIRM_PURCHASE_KEYBIND_TEXT,
                callback =  function(dialog)
                                OnMarketEndPurchase(self.marketProductData:GetId())
                                self.doMoveToNextFlowPosition = true
                            end,
            },
        },
        mustChoose = true,
        finishedCallback =  function(dialog)
                                self:MoveToNextFlowPosition()
                            end,
    })
    local LOADING_DELAY_MS = 500 -- delay is in milliseconds
    local function OnMarketPurchaseResult(dialog, result, tutorialTrigger, wasGift)
        EVENT_MANAGER:UnregisterForEvent("GAMEPAD_MARKET_PURCHASING", EVENT_MARKET_PURCHASE_RESULT)
        internalassert(wasGift == self.isGift)
        self.useProductInfo = nil
        local purchaseSucceeded = result == MARKET_PURCHASE_RESULT_SUCCESS
        if not wasGift then
            if tutorialTrigger ~= TUTORIAL_TRIGGER_NONE then
                self.triggerTutorialOnPurchase = tutorialTrigger
            end
            if purchaseSucceeded then
                self.useProductInfo = ZO_Market_Shared.GetUseProductInfo(self.marketProductData)
            end
        end
        -- we got a purchase result while showing the FLOW_PURCHASING dialog
        -- so we need to transition to the success or fail state based on the result
        -- to prevent a jarring transition when switching, we're going to delay the release
        -- of the dialog and the advancement of the flow position
        zo_callLater(function()
            ZO_Dialogs_ReleaseDialogOnButtonPress(DIALOG_FLOW[FLOW_PURCHASING])
            if purchaseSucceeded then
                self:SetFlowPosition(FLOW_SUCCESS)
            else
                local dialogData =
                {
                    purchaseResult = result
                }
                self:SetFlowPosition(FLOW_FAILED, dialogData)
            end
        end, LOADING_DELAY_MS)
    end
    local function MarketPurchasingDialogSetup(dialog, data)
        dialog:setupFunc()
        EVENT_MANAGER:RegisterForEvent("GAMEPAD_MARKET_PURCHASING", EVENT_MARKET_PURCHASE_RESULT, function(eventId, ...) OnMarketPurchaseResult(dialog, ...) end)
        if not self.isGift then
            self.marketProductData:RequestPurchase()
        else
            self.marketProductData:RequestPurchaseAsGift(self.giftMessage, self.recipientDisplayName)
        end
    end
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_PURCHASING],
    {
        setup = MarketPurchasingDialogSetup,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.COOLDOWN,
        },
        title =
        {
            text = SI_MARKET_PURCHASING_TITLE,
        },
        mainText =
        {
            text = "",
        },
        loading = 
        {
            text =  function()
                        local stackCount = self.marketProductData:GetStackCount()
                        if stackCount > 1 then
                            return zo_strformat(SI_MARKET_PURCHASING_TEXT_WITH_QUANTITY, self.itemName, stackCount)
                        else
                            return zo_strformat(SI_MARKET_PURCHASING_TEXT, self.itemName)
                        end
                    end,
        },
        canQueue = true,
        mustChoose = true,
    })
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_SUCCESS],
    {
        setup = function(dialog)
            if self.onPurchaseSuccessCallback then
                self.onPurchaseSuccessCallback()
                self.onPurchaseSuccessCallback = nil
            end
            if self.showRemainingBalance then
                local currencyType = self.marketProductData:GetMarketProductPricingByPresentation()
                dialog.data =
                {
                    data1 = GetAvailableCurrencyHeaderData(currencyType),
                }
            end
            dialog.setupFunc(dialog, dialog.data)
        end,
        updateFn = function(dialog)
            KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups(dialog.keybindStateIndex)
        end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text =  function()
                        if self.useProductInfo then
                            if self.useProductInfo.transactionCompleteTitleText then
                                return self.useProductInfo.transactionCompleteTitleText
                            end
                        end
                        return GetString(SI_TRANSACTION_COMPLETE_TITLE)
                    end,
        },
        mainText =
        {
            text = function(dialog)
                local stackCount = self.marketProductData:GetStackCount()
                if self.isGift then
                    if stackCount > 1 then
                        return zo_strformat(SI_MARKET_GIFTING_SUCCESS_TEXT_WITH_QUANTITY, self.itemName, stackCount, ZO_SELECTED_TEXT:Colorize(self.recipientDisplayName))
                    else
                        return zo_strformat(SI_MARKET_GIFTING_SUCCESS_TEXT, self.itemName, ZO_SELECTED_TEXT:Colorize(self.recipientDisplayName))
                    end
                else
                    local mainText
                    if self.useProductInfo then
                        mainText = zo_strformat(self.useProductInfo.transactionCompleteText, self.itemName, stackCount)
                    else
                        if stackCount > 1 then
                            mainText = zo_strformat(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_QUANTITY, self.itemName, stackCount)
                        else
                            if not self.isGift and self.marketProductData:GetNumAttachedCollectibles() > 0 then
                                mainText = zo_strformat(SI_MARKET_PURCHASE_SUCCESS_TEXT_WITH_COLLECTIBLE, self.itemName)
                            else
                                mainText = zo_strformat(SI_MARKET_PURCHASE_SUCCESS_TEXT, self.itemName)
                            end
                        end
                    end
                    -- append ESO Plus savings, if any
                    local esoPlusSavingsString = ZO_MarketDialogs_Shared_GetEsoPlusSavingsString(self.marketProductData)
                    if esoPlusSavingsString then
                        mainText = string.format("%s\n\n%s", mainText, esoPlusSavingsString)
                    end
                    return mainText
                end
            end
        },
        canQueue = true,
        mustChoose = true,
        buttons =
        {
            {
                keybind = "DIALOG_NEGATIVE",
                text =  function()
                            if self.purchaseFromIngame then
                                return GetString(SI_MARKET_CONFIRM_PURCHASE_BACK_KEYBIND_LABEL)
                            else
                                return GetString(SI_MARKET_BACK_TO_STORE_KEYBIND_LABEL)
                            end
                        end,
                callback = EndPurchase,
            },
            {
                keybind = "DIALOG_TERTIARY",
                text = function(dialog)
                    if self.useProductInfo then
                        return self.useProductInfo.buttonText
                    end
                end,
                visible = function(dialog)
                    if self.useProductInfo then
                        return not self.useProductInfo.visible or self.useProductInfo.visible()
                    end
                    return false
                end,
                enabled = function(dialog)
                    if self.useProductInfo then
                        return not self.useProductInfo.enabled or self.useProductInfo.enabled()
                    end
                end,
                callback = function()
                    local marketProductData = self.marketProductData -- cache off the productData, because reset state will clear it
                    -- since we are trying to logout/go to another scene we don't want to trigger any of the scene changes
                    -- or try to show tutorials, however we want to clean up after ourselves
                    -- in case we don't actually logout
                    self:ResetState()
                    ZO_Market_Shared.GoToUseProductLocation(marketProductData)
                end,
            },
        },
    })
    ZO_Dialogs_RegisterCustomDialog(DIALOG_FLOW[FLOW_FAILED],
    {
        setup = function(dialog)
            local data1, data2, data3 = self:GetMarketProductPricingHeaderData()
            local displayData =
            {
                data1 = data1,
                data2 = data2,
                data3 = data3,
                purchaseResult = dialog.data.purchaseResult,
            }
            dialog.data = displayData
            dialog.setupFunc(dialog, displayData)
        end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = GetString(SI_TRANSACTION_FAILED_TITLE),
        },
        mainText =
        {
            text = function(dialog)
                return GetString("SI_MARKETPURCHASABLERESULT", dialog.data.purchaseResult)
            end
        },
        canQueue = true,
        mustChoose = true,
        buttons = {
            {
                text = function(dialog)
                    if ZO_MarketDialogs_Shared_ShouldRestartGiftFlow(dialog.data.purchaseResult) then
                        return GetString(SI_MARKET_CONFIRM_PURCHASE_RESTART_KEYBIND_LABEL)
                    else
                        return GetString(SI_MARKET_CONFIRM_PURCHASE_BACK_KEYBIND_LABEL)
                    end
                end,
                callback = function(dialog)
                    if ZO_MarketDialogs_Shared_ShouldRestartGiftFlow(dialog.data.purchaseResult) then
                        self:SetFlowPosition(FLOW_CONFIRMATION)
                    else
                        self:EndPurchase()
                    end
                end,
                keybind = "DIALOG_NEGATIVE"
            }
        },
    })
end
function ZO_GamepadMarketPurchaseManager:GetMarketProductPricingHeaderData()
    local currencyType, cost, costAfterDiscount, discountPercent, esoPlusCost = self.marketProductData:GetMarketProductPricingByPresentation()
    local hasNormalCost = cost ~= nil
    local hasEsoPlusCost
    if self.isGift then
        hasEsoPlusCost = false -- gifts aren't eligible for ESO Plus pricing
    else
        hasEsoPlusCost = esoPlusCost ~= nil and IsEligibleForEsoPlusPricing()
    end
    local data1 = GetAvailableCurrencyHeaderData(currencyType)
    local data2
    local data3
    if hasNormalCost then
        data2 = GetProductCostHeaderData(costAfterDiscount, currencyType, hasEsoPlusCost)
        if hasEsoPlusCost then
            data3 = GetProductEsoPlusCostHeaderData(esoPlusCost, currencyType)
        end
    elseif hasEsoPlusCost then
        data2 = GetProductEsoPlusCostHeaderData(esoPlusCost, currencyType)
    end
    return data1, data2, data3
end
function ZO_GamepadMarketPurchaseManager:MarketPurchaseConfirmationDialogSetup(dialog)
    local data1, data2, data3 = self:GetMarketProductPricingHeaderData()
    local displayData =
    {
        data1 = data1,
        data2 = data2,
        data3 = data3,
    }
    local DONT_LIMIT_NUM_ENTRIES = nil
    dialog.setupFunc(dialog, DONT_LIMIT_NUM_ENTRIES, displayData)
end
do
    local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    local chooseAsGiftDropdownEntryData
    function ZO_GamepadMarketPurchaseManager:GetOrCreateChooseAsGiftDropdownEntryData()
        if chooseAsGiftDropdownEntryData == nil then
            chooseAsGiftDropdownEntryData = ZO_GamepadEntryData:New()
            chooseAsGiftDropdownEntryData.dropdownEntry = true
            chooseAsGiftDropdownEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                local dropdown = control.dropdown
                dropdown:SetSortsItems(false)
                dropdown:ClearItems()
                local function SetAsGift(isGift)
                    if isGift ~= self.isGift then
                        self.isGift = isGift
                        local dialog = chooseAsGiftDropdownEntryData.dialog
                        self:BuildMarketPurchaseConfirmationDialogEntries(dialog)
                        ZO_GenericParametricListGamepadDialogTemplate_RebuildEntryList(dialog)
                        local data1, data2, data3 = self:GetMarketProductPricingHeaderData()
                        local headerData =
                        {
                            data1 = data1,
                            data2 = data2,
                            data3 = data3,
                        }
                        ZO_GenericGamepadDialog_RefreshHeaderData(dialog, headerData)
                    end
                end
                local forMeEntry = dropdown:CreateItemEntry(GetString(SI_MARKET_CONFIRM_PURCHASE_FOR_ME_LABEL), function() SetAsGift(false) end)
                forMeEntry.expectedResult = self.marketProductData:CouldPurchase()
                forMeEntry.enabled = forMeEntry.expectedResult == MARKET_PURCHASE_RESULT_SUCCESS
                local purchaseWarningStrings = {}
                ZO_MARKET_MANAGER:AddMarketProductPurchaseWarningStringsToTable(self.marketProductData, purchaseWarningStrings)
                forMeEntry.warningStrings = purchaseWarningStrings
                dropdown:AddItem(forMeEntry)
                local asGiftEntry = dropdown:CreateItemEntry(GetString(SI_MARKET_CONFIRM_PURCHASE_AS_GIFT_LABEL), function() SetAsGift(true) end)
                asGiftEntry.expectedResult = self.marketProductData:CouldGift()
                asGiftEntry.enabled = asGiftEntry.expectedResult == MARKET_PURCHASE_RESULT_SUCCESS
                dropdown:AddItem(asGiftEntry)
                dropdown:UpdateItems()
                local entryToSelect = self.isGift and asGiftEntry or forMeEntry
                local IGNORE_CALLBACK = true
                dropdown:TrySelectItemByData(entryToSelect, IGNORE_CALLBACK)
                local FORCE_UPDATE = true
                local lastTimeLeftS
                local function UpdateGracePeriod(forceUpdate)
                    local timeLeftS = GetGiftingGracePeriodTime()
                    if forceUpdate or timeLeftS ~= lastTimeLeftS then
                        lastTimeLeftS = timeLeftS
                        local timeLeftString = ZO_FormatTime(lastTimeLeftS, TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
                        local tooltipText = zo_strformat(SI_MARKET_GIFTING_GRACE_PERIOD_TOOLTIP, timeLeftString)
                        GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_DIALOG_TOOLTIP, tooltipText)
                        ZO_GenericGamepadDialog_ShowTooltip(parametricDialog)
                    end
                end
                local isGracePeriod = asGiftEntry.expectedResult == MARKET_PURCHASE_RESULT_GIFTING_GRACE_PERIOD_ACTIVE
                local OnUpdate
                if isGracePeriod then
                    function OnUpdate()
                        if parametricDialog.shouldShowTooltip then
                            UpdateGracePeriod()
                        end
                    end
                else
                    OnUpdate = nil
                end
                control:SetHandler("OnUpdate", OnUpdate)
                dropdown:RegisterCallback("OnItemSelected", function(itemControl, itemData)
                    if itemData.expectedResult ~= MARKET_PURCHASE_RESULT_SUCCESS then
                        if isGracePeriod then
                            UpdateGracePeriod(FORCE_UPDATE)
                        else
                            GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_DIALOG_TOOLTIP, GetString("SI_MARKETPURCHASABLERESULT", itemData.expectedResult))
                            ZO_GenericGamepadDialog_ShowTooltip(parametricDialog)
                        end
                    elseif itemData.warningStrings and #itemData.warningStrings > 0 then
                        local tooltipText = table.concat(itemData.warningStrings, "\n\n")
                        GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_DIALOG_TOOLTIP, tooltipText)
                        ZO_GenericGamepadDialog_ShowTooltip(parametricDialog)
                    end
                end)
                dropdown:RegisterCallback("OnItemDeselected", function(itemControl, itemData)
                    ZO_GenericGamepadDialog_HideTooltip(parametricDialog)
                end)
            end
        end
        return chooseAsGiftDropdownEntryData
    end
end
do
    local recipientNameEntryData
    function ZO_GamepadMarketPurchaseManager:GetOrCreateRecipientNameEntryData()
        if recipientNameEntryData == nil then
            recipientNameEntryData = ZO_GamepadEntryData:New()
            recipientNameEntryData.recipientNameEntry = true
            recipientNameEntryData.textChangedCallback = function(control)
                self.recipientDisplayName = control:GetText()
                ZO_GenericGamepadDialog_RefreshKeybinds(recipientNameEntryData.dialog)
            end
            recipientNameEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                control.highlight:SetHidden(not selected)
                control.editBoxControl.textChangedCallback = data.textChangedCallback
                local platform = ZO_GetPlatformAccountLabel()
                local instructions = zo_strformat(SI_REQUEST_DISPLAY_NAME_INSTRUCTIONS, platform)
                ZO_EditDefaultText_Initialize(control.editBoxControl, instructions)
                if self.recipientDisplayName then
                    control.editBoxControl:SetText(self.recipientDisplayName)
                end
            end
        end
        return recipientNameEntryData
    end
end
do
    local giftMessageEntryData
    function ZO_GamepadMarketPurchaseManager:GetOrCreateGiftMessageEntryData()
        if giftMessageEntryData == nil then
            giftMessageEntryData = ZO_GamepadEntryData:New()
            giftMessageEntryData.messageEntry = true
            giftMessageEntryData.textChangedCallback = function(control)
                self.giftMessage = control:GetText()
            end
            giftMessageEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                control.highlight:SetHidden(not selected)
                control.editBoxControl.textChangedCallback = data.textChangedCallback
                ZO_EditDefaultText_Initialize(control.editBoxControl, GetString(SI_GIFT_INVENTORY_REQUEST_GIFT_MESSAGE_TEXT))
                control.editBoxControl:SetMaxInputChars(GIFT_NOTE_MAX_LENGTH)
                control.editBoxControl:SetText(self.giftMessage)
            end
        end
        return giftMessageEntryData
    end
end
function ZO_GamepadMarketPurchaseManager:BuildMarketPurchaseConfirmationDialogEntries(dialog)
    local parametricListEntries = dialog.info.parametricList
    ZO_ClearNumericallyIndexedTable(parametricListEntries)
    local chooseAsGiftDropdown =
        {
            header = GetString(SI_MARKET_CONFIRM_PURCHASE_RECIPIENT_SELECTOR_HEADER),
            template = "ZO_GamepadDropdownItem",
            entryData = self:GetOrCreateChooseAsGiftDropdownEntryData(),
        }
    table.insert(parametricListEntries, chooseAsGiftDropdown)
    if self.isGift then
        local recipientNameEntry =
            {
                template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem",
                entryData = self:GetOrCreateRecipientNameEntryData(),
            }
        table.insert(parametricListEntries, recipientNameEntry)
        local giftMessageEntry =
            {
                template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline",
                entryData = self:GetOrCreateGiftMessageEntryData(),
            }
        table.insert(parametricListEntries, giftMessageEntry)
    end
end
function ZO_GamepadMarketPurchaseManager:MarketPurchaseConfirmationFreeTrialDialogSetup(dialog)
    dialog.setupFunc(dialog)
end
-- onPurchaseSuccessCallback is only called on a successful transfer, onPurchaseEndCallback is called on transaction success, failure, and decline
-- onPurchaseEndCallback passes a bool value for whether the confirmation scene was reached (true) or not (false)
function ZO_GamepadMarketPurchaseManager:BeginPurchaseBase(marketProductData, isGift, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
    self:ResetState() -- make sure nothing is carried over from the last purchase attempt
    self.marketProductData = marketProductData
    self.isGift = isGift
    self.purchaseFromIngame = isPurchaseFromIngame
    self.itemName = marketProductData:GetColorizedDisplayName()
    local selectionSound = isGift and SOUNDS.MARKET_GIFT_SELECTED or SOUNDS.MARKET_PURCHASE_SELECTED
    PlaySound(selectionSound)
    OnMarketStartPurchase(marketProductData:GetId())
end
do
    local AS_PURCHASE = false
    local function GetPurchaseErrorInfo(...)
        return ZO_MARKET_MANAGER:GetMarketProductPurchaseErrorInfo(...)
    end
    function ZO_GamepadMarketPurchaseManager:BeginPurchase(marketProductData, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
        self:BeginPurchaseBase(marketProductData, AS_PURCHASE, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
    end
end
do
    local AS_GIFT = true
    local function GetGiftErrorInfo(...)
        return ZO_MARKET_MANAGER:GetMarketProductGiftErrorInfo(...)
    end
    function ZO_GamepadMarketPurchaseManager:BeginGiftPurchase(marketProductData, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
        self:BeginPurchaseBase(marketProductData, AS_GIFT, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
    end
end
do
    local NO_DIALOG_DATA = nil
    function ZO_GamepadMarketPurchaseManager:StartPurchaseFlow(errorInfoFunction)
        local hasErrors, dialogParams, allowContinue, expectedPurchaseResult = errorInfoFunction(self.marketProductData)
        if expectedPurchaseResult == MARKET_PURCHASE_RESULT_REQUIRES_ESO_PLUS then
            self:ShowFlowDialog("GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_JOIN_ESO_PLUS", NO_DIALOG_DATA, dialogParams)
        elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_NOT_ENOUGH_VC then
            self:ShowFlowDialog("GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_PURCHASE_CROWNS", NO_DIALOG_DATA, dialogParams)
        elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_GIFTING_GRACE_PERIOD_ACTIVE then
            self:ShowFlowDialog("GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_GRACE_PERIOD", {}, dialogParams)
        elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_GIFTING_NOT_ALLOWED then
            self:ShowFlowDialog("GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_GIFTING_NOT_ALLOWED", NO_DIALOG_DATA, dialogParams)
        elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_PRODUCT_ALREADY_IN_GIFT_INVENTORY then
            self:ShowFlowDialog("GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_ALREADY_HAVE_PRODUCT_IN_GIFT_INVENTORY", NO_DIALOG_DATA, dialogParams)
        elseif not allowContinue then
            self:ShowFlowDialog("GAMEPAD_MARKET_CROWN_STORE_PURCHASE_ERROR_EXIT", NO_DIALOG_DATA, dialogParams)
        elseif hasErrors then
            self:SetFlowPosition(FLOW_WARNING, NO_DIALOG_DATA, dialogParams)
        else
            self:SetFlowPosition(FLOW_CONFIRMATION)
        end
    end
end
function ZO_GamepadMarketPurchaseManager:BeginFreeTrialPurchase(marketProductData, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
    local AS_PURCHASE = false
    self:BeginPurchaseBase(marketProductData, AS_PURCHASE, isPurchaseFromIngame, onPurchaseSuccessCallback, onPurchaseEndCallback)
    self.showRemainingBalance = false
    self:SetFlowPosition(FLOW_CONFIRMATION_ESO_PLUS)
end
function ZO_GamepadMarketPurchaseManager:EndPurchase(isNoChoice)
    local reachedConfirmationScene = self.flowPosition >= FLOW_CONFIRMATION
    local consumablePurchaseSuccessful = self.flowPosition == FLOW_SUCCESS and self.marketProductData:ContainsConsumables()
    if self.onPurchaseEndCallback then
        self.onPurchaseEndCallback(reachedConfirmationScene, consumablePurchaseSuccessful, self.triggerTutorialOnPurchase)
    end
    -- if we have pushed the purchase scene, then we need to hide it
    SCENE_MANAGER:Hide(ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME)
    self:ResetState()
end
function ZO_GamepadMarketPurchaseManager:EndPurchaseFromErrorDialog()
    -- if we started the purchase from ingame, then we pushed the purchase scene to avoid keybind conflicts
    SCENE_MANAGER:Hide(ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME)
    self:ResetState()
end
function ZO_GamepadMarketPurchaseManager:ResetState()
    self.marketProductData = nil
    self.onPurchaseEndCallback = nil
    self.triggerTutorialOnPurchase = nil
    self.flowPosition = FLOW_UNINITIALIZED
    self.doMoveToNextFlowPosition = false
    self.queuedDialogInfo = {}
    self.showRemainingBalance = true
    self.purchaseFromIngame = false
    self.isGift = false
    self.giftMessage = nil
    self.recipientDisplayName = nil
end
function ZO_GamepadMarketPurchaseManager:SetFlowPosition(position, dialogData, dialogParams)
    self.flowPosition = position
    local dialogName = DIALOG_FLOW[position]
    if position == FLOW_UNLOCKED then
        local name = self.marketProductData:GetDisplayName()
        dialogParams = {titleParams = {name}, mainTextParams = {ZO_SELECTED_TEXT:Colorize(name)}}
    end
    self:ShowFlowDialog(dialogName, dialogData, dialogParams)
end
function ZO_GamepadMarketPurchaseManager:ShowFlowDialog(dialogName, dialogData, dialogParams)
    local shouldPushScene
    if SCENE_MANAGER:IsShowing(ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME) then
        shouldPushScene = false
    elseif self.purchaseFromIngame then
        -- from Ingame, the first dialog of any type should push the purchase scene
        shouldPushScene = true
    elseif dialogName == DIALOG_FLOW[FLOW_CONFIRMATION] or dialogName == DIALOG_FLOW[FLOW_CONFIRMATION_ESO_PLUS] then
        -- from InternalIngame, only the first confirmation dialog should push the scene
        shouldPushScene = true
    end
    if shouldPushScene then
        SCENE_MANAGER:Push(ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME)
        self.queuedDialogInfo = {
                                    dialogName = dialogName,
                                    dialogData = dialogData,
                                    dialogParams = dialogParams,
                                }
    else
        ZO_Dialogs_ShowGamepadDialog(dialogName, dialogData, dialogParams)
    end
end
do
    local FLOW_MAPPING =
    {
        [FLOW_WARNING] = FLOW_CONFIRMATION,
        [FLOW_CONFIRMATION] = FLOW_PURCHASING,
        [FLOW_CONFIRMATION_ESO_PLUS] = FLOW_PURCHASING,
        [FLOW_PURCHASING] = FLOW_SUCCESS,
    }
    function ZO_GamepadMarketPurchaseManager:MoveToNextFlowPosition()
        if self.doMoveToNextFlowPosition then
            local nextPosition = FLOW_MAPPING[self.flowPosition] or self.flowPosition + 1
            self:SetFlowPosition(nextPosition)
            self.doMoveToNextFlowPosition = false
        end
    end
end