1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 |
ZO_GAMEPAD_MARKET_PAGE_LEFT_DIRECTION = 1
ZO_GAMEPAD_MARKET_PAGE_RIGHT_DIRECTION = 2
ZO_GAMEPAD_MARKET_PAGE_NO_DIRECTION = 3 -- No movement, only fading
ZO_GAMEPAD_MARKET_GRID_INITIAL_X_OFFSET = 22
ZO_GAMEPAD_MARKET_GRID_INITIAL_Y_OFFSET = 62
local NUM_VISIBLE_ROWS = 2
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCTS_PER_ROW = 3
ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_PADDING = 5
ZO_GAMEPAD_MARKET_PRODUCT_PADDING = 12
local INDIVIDUAL_PRODUCT_HALF_HEIGHT = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT / 2
local FOCUS_MOVEMENT_TYPES =
{
MOVE_NEXT = 1 ,
MOVE_PREVIOUS = 2 ,
}
--[[
Gamepad Grid Focus
Similar to ZO_GamepadFocus but supports two dimensional layouts.
Entries must be added left -> right, top -> bottom, row by row
--]]
end
function GamepadGridFocus : Initialize ( control , gridWidth , gridHeight , leftBoundCallBack , rightBoundCallBack , topBoundCallBack , bottomBoundCallBack )
end
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
end
do
local LUA_TABLE_OFFSET = 1
local MOVE_DIRECTION_TABLE =
{
[ MOVEMENT_CONTROLLER_NO_CHANGE ] = 0 ,
[ MOVEMENT_CONTROLLER_MOVE_NEXT ] = 1 ,
[ MOVEMENT_CONTROLLER_MOVE_PREVIOUS ] = - 1
}
-- Used to map x/y movement to sound direction for sounds: TOPLEFT, TOP, TOPRIGHT // LEFT, MIDDLE, RIGHT // BOTTOMLEFT, BOTTOM, BOTTOMRIGHT
local DIR_SOUND_MAP_COL_ROW =
{
[ - 1 ] = { [ - 1 ] = FOCUS_MOVEMENT_TYPES . MOVE_PREVIOUS , [ 0 ] = FOCUS_MOVEMENT_TYPES . MOVE_PREVIOUS , [ 1 ] = FOCUS_MOVEMENT_TYPES . MOVE_PREVIOUS } ,
[ 0 ] = { [ - 1 ] = FOCUS_MOVEMENT_TYPES . MOVE_PREVIOUS , [ 0 ] = nil , [ 1 ] = FOCUS_MOVEMENT_TYPES . MOVE_NEXT } ,
[ 1 ] = { [ - 1 ] = FOCUS_MOVEMENT_TYPES . MOVE_NEXT , [ 0 ] = FOCUS_MOVEMENT_TYPES . MOVE_NEXT , [ 1 ] = FOCUS_MOVEMENT_TYPES . MOVE_NEXT } ,
}
local moveX , moveY = self . horizontalMovementController : CheckMovement ( ) , self . verticalMovementController : CheckMovement ( )
if moveX ~= MOVEMENT_CONTROLLER_NO_CHANGE or moveY ~= MOVEMENT_CONTROLLER_NO_CHANGE then
local dx , dy = MOVE_DIRECTION_TABLE [ moveX ] , MOVE_DIRECTION_TABLE [ moveY ]
if gridX < 1 then
end
end
elseif gridY < 1 then
end
end
else
if selectedData then
end
end
end
end
end
end
end
end
end
end
return LUA_TABLE_OFFSET + zo_mod ( zo_floor ( ( index - LUA_TABLE_OFFSET ) / self . gridWidth ) , self . gridHeight )
end
end
local newIndex = zo_min ( gridX + ( ( gridY - LUA_TABLE_OFFSET ) * self . gridWidth ) , # self . data ) -- interleaved index
if selectedData then
end
end
end
--
--[[ Gamepad Market Page Fragment ]] --
--
end
do
local PAGE_IN_ANIMATION = "ZO_GamepadMarket_GridScreen_PageInSceneAnimation"
local PAGE_OUT_ANIMATION = "ZO_GamepadMarket_GridScreen_PageOutSceneAnimation"
local FADE_ANIMATION = "FadeSceneAnimation"
ZO_ConveyorSceneFragment . Initialize ( self , control , alwaysAnimate , PAGE_IN_ANIMATION , PAGE_OUT_ANIMATION )
end
end
end
local FORWARD = true
local BACKWARD = false
return FADE_ANIMATION , FORWARD
return PAGE_IN_ANIMATION , FORWARD
else
return PAGE_OUT_ANIMATION , BACKWARD
end
else
return FADE_ANIMATION , BACKWARD
return PAGE_OUT_ANIMATION , FORWARD
else
return PAGE_IN_ANIMATION , BACKWARD
end
end
end
if isValid then
local middleX = offsetX
local startX , endX = middleX , middleX
if animationTemplate == PAGE_IN_ANIMATION then
startX = middleX + controlWidth
elseif animationTemplate == PAGE_OUT_ANIMATION then
endX = middleX - controlWidth
end
return startX , endX
end
return 0 , 0
end
end
return GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT
end
end
--
--[[ Gamepad Market TabBar ScrollList ]] --
--
-- infinite scrolling header tabbar for the b2p market
end
do
end
ZO_GamepadMenuHeaderTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
if selected then
else
end
end
return iconButton
end
end
end
local NUM_VISIBLE_CATEGORIES = 5
local OFFSET_BETWEEN_ENTRIES = 100
self . leftIcon = CreateIconButton ( "$(parent)LeftArrow" , self . control , KEY_GAMEPAD_LEFT_SHOULDER , LEFT )
self . rightIcon = CreateIconButton ( "$(parent)RightArrow" , self . control , KEY_GAMEPAD_RIGHT_SHOULDER , RIGHT )
ZO_HorizontalScrollList . Initialize ( self , control , "ZO_GamepadMarket_TabBarEntryTemplate" , NUM_VISIBLE_CATEGORIES , TabBar_Setup , MenuEntryTemplateEquality )
end
end
end
end
{
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
} ,
}
end
--
--[[ Gamepad Market Grid Screen ]] --
--
self . scrollbar : SetHandler ( "OnUpdate" , function ( _ , timeSecs ) self : OnScrollBarDimAlphaUpdate ( timeSecs ) end )
self . currentCategoryControl = self . contentContainer . scrollChild -- Used for product parenting, may be updated by subclass
end
-- calculate offset needed to scroll grid entries to the absolute screen center instead of the relative container center
local absoluteContentCenterY = contentOffsetY + relativeContentCenterY
end
end
end
end
end
end
end
function ZO_GamepadMarket_GridScreen : PrepareGridForBuild ( itemsPerRow , itemWidth , itemHeight , itemPadding )
end
end
local row , col , _ , gridYHeight = ZO_Anchor_BoxLayout ( self . currentItemAnchor , control , # self . gridEntries , self . itemsPerRow , self . itemPadding , self . itemPadding , self . itemWidth , self . itemHeight , ZO_GAMEPAD_MARKET_GRID_INITIAL_X_OFFSET , self . gridYPaddingOffset )
focusData . gridY = row + 1
focusData . gridX = col + 1
focusData . centerScrollHeight = gridYHeight + INDIVIDUAL_PRODUCT_HALF_HEIGHT
end
end
end
do
local SLIDER_MIN_VALUE = 0
self . contentContainer . scrollChild : SetHeight ( self . gridYHeight + INDIVIDUAL_PRODUCT_HALF_HEIGHT + ( ZO_GAMEPAD_MARKET_PRODUCT_PADDING * 2 ) + ( self . contentContainer : GetHeight ( ) / 2 ) )
end
end
{
tabBarEntries = initialTabBarEntries
}
end
if headerData then
local tabBarEntries = headerData . tabBarEntries
if tabBarEntries then
end
end
end
end
end
end
end
end
end
ZO_MARKET_PREVIEW_GAMEPAD : BeginPreview ( self . previewProductIds , previewIndex , function ( ... ) self : OnPreviewChanged ( ... ) end )
end
end
end
if marketProductId and self . selectedGridEntry and ( self . selectedGridEntry : GetEntryType ( ) ~= ZO_GAMEPAD_MARKET_ENTRY_MARKET_PRODUCT or marketProductId ~= self . selectedGridEntry : GetId ( ) ) then
function ( comparisonValue , focusListEntry )
end
return false
end )
-- If the selection has changed instantly scroll to the new position before the scene is visible
local INCLUDE_SAVED_FOCUS = true
local focusedObject = focusedEntry . object
local SCROLL_INSTANTLY = true
end
end
end
end
-- meant to override ZO_Market_Shared:RefreshProducts()
end
end
function ZO_GamepadMarket_GridScreen : UpdatePreviousAndNewlySelectedProducts ( previousSelectedProduct , newlySelectedProduct )
if previousSelectedProduct and previousSelectedProduct ~= newlySelectedProduct then
end
if newlySelectedProduct then
end
end
end
do
local DIM_ALPHA_TIME_OUT = 1.25 -- This is in seconds as OnUpdate passes seconds for the time argument
local PROGRESS_COMPLETE = 1
local DIM_ALPHA = 0.5
local timeline = scrollbar . timeline
if self . showScrollbar and ( timeSeconds - self . lastAlphaUpdateTime ) > DIM_ALPHA_TIME_OUT and timeline : GetFullProgress ( ) == PROGRESS_COMPLETE and scrollbar : GetAlpha ( ) ~= DIM_ALPHA then
end
end
end
end
end
end
end
end
end
end
end |