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ESO Lua File v100032

pregame/gamemenu_pregame/keyboard/gamemenu_characterselect.lua

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local GAME_MENU_CHARACTERSELECT
local gameEntries = {}
-- Characters
local function ShowCharacterSelect()
    if PregameIsFullyLoaded() then
        SCENE_MANAGER:AddFragment(CHARACTER_SELECT_FRAGMENT)
    else
        local function OnPregameFullyLoaded()
            SCENE_MANAGER:AddFragment(CHARACTER_SELECT_FRAGMENT)
            -- Make sure we unregister the callback, so we don't unintentially add the character select fragment in subsequent loads
            CALLBACK_MANAGER:UnregisterCallback("PregameFullyLoaded", OnPregameFullyLoaded)
        end
        CALLBACK_MANAGER:RegisterCallback("PregameFullyLoaded", OnPregameFullyLoaded)
    end
    local esoPlus = GAME_MENU_CHARACTERSELECT:GetControl():GetNamedChild("ESOPlus")
    esoPlus:SetHidden(IsESOPlusSubscriber())
end
local function HideCharacterSelect()
    SCENE_MANAGER:RemoveFragment(CHARACTER_SELECT_FRAGMENT)
    local esoPlus = GAME_MENU_CHARACTERSELECT:GetControl():GetNamedChild("ESOPlus")
    esoPlus:SetHidden(true)
end
local function AddCharactersEntry(entryTable)
    local data =
    {
        name = GetString(SI_GAME_MENU_CHARACTERS),
        callback = ShowCharacterSelect,
        hasSelectedState = true,
    }
    table.insert(entryTable, data)
end
-- Settings
local function AddSettingsEntries(entryTable)
    local settingsHeaderData = {name = GetString(SI_GAME_MENU_SETTINGS)}
    table.insert(entryTable, settingsHeaderData)
end
-- Controls
local function AddControlsEntries(entryTable)
    -- Nothing for now
end
-- Addons
local function ShowAddons()
    SCENE_MANAGER:AddFragment(ADDONS_FRAGMENT)
end
local function HideAddons()
    SCENE_MANAGER:RemoveFragment(ADDONS_FRAGMENT)
end
local function AddAddonsEntry(entryTable)
    if not AreUserAddOnsSupported() then
        return
    end
    local function ShouldShowNewIcon()
        return not HasViewedEULA(EULA_TYPE_ADDON_EULA)
    end
    local data = {name = GetString(SI_GAME_MENU_ADDONS), callback = ShowAddons, unselectedCallback = HideAddons, showNewIconCallback = ShouldShowNewIcon, hasSelectedState = true}
    table.insert(entryTable, data)
end
-- Play Cinematic
local function AddCinematicEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_PLAY_CINEMATIC), callback = ZO_PlayIntroCinematicAndReturn }
    table.insert(entryTable, data)
end
-- Back
local function AddBackEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_BACK), callback = ZO_Disconnect}
    table.insert(entryTable, data)
end
-- Setup
local function RebuildTree(gameMenu)
    gameEntries = {}
    AddCharactersEntry(gameEntries)
    AddSettingsEntries(gameEntries)
    AddControlsEntries(gameEntries)
    AddAddonsEntry(gameEntries)
    AddCinematicEntry(gameEntries)
    AddBackEntry(gameEntries)
    gameMenu:SubmitLists(gameEntries)
end
local function OnShow(gameMenu)
    RebuildTree(gameMenu)
end
    SCENE_MANAGER:Show("gameMenuCharacterSelect")
    RebuildTree(GAME_MENU_CHARACTERSELECT)
end
    GAME_MENU_CHARACTERSELECT = ZO_GameMenu_Initialize(control, OnShow)
    local gameMenuCharacterSelectFragment = ZO_FadeSceneFragment:New(control)
    local gameMenuCharacterSelectScene = ZO_Scene:New("gameMenuCharacterSelect", SCENE_MANAGER)
    gameMenuCharacterSelectScene:AddFragment(gameMenuCharacterSelectFragment)
    gameMenuCharacterSelectScene:RegisterCallback("StateChange",    function(oldState, newState)
                                                                        ZO_UpdatePaperDollManipulationForScene(ZO_CharacterSelectCharacterViewport, newState)
                                                                        if newState == SCENE_SHOWING then
                                                                            RebuildTree(GAME_MENU_CHARACTERSELECT)
                                                                        end
                                                                    end)
    local function UpdateNewStates()
        GAME_MENU_CHARACTERSELECT:RefreshNewStates()
    end
    CALLBACK_MANAGER:RegisterCallback("AddOnEULAHidden", UpdateNewStates)
end