pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:390 -- CHARACTER_SELECT_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
SCENE_MANAGER:AddFragment(CHARACTER_SELECT_BACKGROUND_FRAGMENT)
ZO_CharacterSelect_OnCharacterSelectShown(self)
elseif newState == SCENE_FRAGMENT_HIDDEN then
SCENE_MANAGER:RemoveFragment(CHARACTER_SELECT_BACKGROUND_FRAGMENT)
if self.carousel then
self.carousel:Deactivate()
end
end
end)