ingame/campaign/campaignbrowser.lua:51 -- CAMPAIGN_BROWSER_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
QueryCampaignSelectionData()
self:SelectAssignedCampainRulesetNode()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)