- ingame/map/worldmap.lua:3034 --
g_mapRefresh:AddRefreshGroup("keep",
{
RefreshAll = RefreshKeeps,
RefreshSingle = RefreshKeep,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:3041 --
g_mapRefresh:AddRefreshGroup("keepNetwork",
{
RefreshAll = function()
if g_keepNetworkManager then
g_keepNetworkManager:RefreshLinks()
end
end,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:3051 --
g_mapRefresh:AddRefreshGroup("objective",
{
RefreshAll = function()
g_mapPinManager:RefreshObjectives()
end,
})
- ingame/map/worldmap.lua:3058 --
g_mapRefresh:AddRefreshGroup("group",
{
RefreshAll = function()
g_mapPinManager:RefreshGroupPins()
end,
})
- ingame/map/worldmap.lua:3065 --
g_mapRefresh:AddRefreshGroup("location",
{
RefreshAll = function()
g_mapLocationManager:RefreshLocations()
end,
})
- ingame/map/worldmap.lua:3072 --
g_mapRefresh:AddRefreshGroup("worldEvent",
{
RefreshAll = ZO_WorldMap_RefreshWorldEvents,
RefreshSingle = ZO_WorldMap_RefreshWorldEvent,
})