ingame/leaderboards/gamepad/raidleaderboards_gamepad.lua:8 -- GAMEPAD_RAID_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:UpdateAllInfo()
local NO_NAME = nil
local NO_ICON = nil
GAMEPAD_LEADERBOARDS:SetActiveCampaign(NO_NAME, NO_ICON)
end
end)