ingame/screenshotmode/gamepad/screenshotmode_gamepad.lua:19 -- GAMEPAD_SCREENSHOT_MODE_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self.hideKeybindsAtS = GetGameTimeSeconds() + HIDE_DURATION_S
self.previousNameplateSetting = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_NAMEPLATES)
self.previousHealthBarSetting = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_HEALTHBARS)
self.previousGroupIndicatorSetting = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_GROUP_INDICATORS)
SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_HEALTHBARS, "false")
SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_GROUP_INDICATORS, "false")
elseif newState == SCENE_HIDDEN then
SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_NAMEPLATES, self.previousNameplateSetting and "true" or "false")
SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_HEALTHBARS, self.previousHealthBarSetting and "true" or "false")
SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_GROUP_INDICATORS, self.previousGroupIndicatorSetting and "true" or "false")
SetGuiHidden("ingame", false)
self.control:SetAlpha(1)
end
end)