- pregame/pregameanimatedbackground/gamepad/badlandsbackground.lua:100 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
- pregame/pregameanimatedbackground/gamepad/basebackground.lua:225 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_HIDING then
self:OnHiding()
elseif newState == SCENE_HIDDEN then
self:OnHidden()
elseif newState == SCENE_SHOWING then
self:OnShowing()
else
self:OnShown()
end
end)
- pregame/pregameanimatedbackground/gamepad/dunebackground.lua:23 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
- pregame/pregameanimatedbackground/gamepad/elsweyrbackground.lua:27 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
- pregame/pregameanimatedbackground/gamepad/greymoorbackground.lua:27 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
- pregame/pregameanimatedbackground/gamepad/magmabackground.lua:148 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
- pregame/pregameanimatedbackground/gamepad/morrowindbackground.lua:323 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:26 --
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)