pregameandingame/screenadjust/screenadjust.lua:19 -- SCREEN_ADJUST_SCENE_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnShown()
elseif newState == SCENE_FRAGMENT_HIDING then
self:OnHiding()
end
end)