ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:165 -- specializedBookScene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
if self.keybindStripDescriptor then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
end
elseif newState == SCENE_SHOWN then
self:OnSceneShown()
elseif newState == SCENE_HIDDEN then
if self.keybindStripDescriptor then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end
end)