Back to Home

ESO Lua File v101041

ingame/battleground/battlegroundscoreboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH = 36
ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT = 30
ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH_KEYBOARD = ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH + 59
ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT_KEYBOARD = ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT + 63
ZO_BATTLEGROUND_SCOREBOARD_OFFSET_Y_KEYBOARD = 40
ZO_BATTLEGROUND_SCOREBOARD_HEADER_WIDTH = 902
ZO_BATTLEGROUND_SCOREBOARD_HEADER_HEIGHT = 40
ZO_BATTLEGROUND_SCOREBOARD_HEADER_PADDING = 5
ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING = ZO_BATTLEGROUND_SCOREBOARD_HEADER_PADDING * 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH = 48
ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_HEIGHT = ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_OFFSET_X = 28
ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_WIDTH = 240 - ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_OFFSET_X
ZO_BATTLEGROUND_SCOREBOARD_HEADER_USER_ID_WIDTH = 280
ZO_BATTLEGROUND_SCOREBOARD_HEADER_MEDALS_WIDTH = 180
ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH = 50
ZO_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_PANEL_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_PANEL_HEIGHT = 234
ZO_BATTLEGROUND_SCOREBOARD_PANEL_NAME_OFFSET_X = -20
ZO_BATTLEGROUND_SCOREBOARD_PANEL_NAME_OFFSET_Y = 15
ZO_BATTLEGROUND_SCOREBOARD_PANEL_NAME_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING - ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_PANEL_NAME_OFFSET_X + ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_OFFSET_X
ZO_BATTLEGROUND_SCOREBOARD_PANEL_SCORE_OFFSET_Y = 0
ZO_BATTLEGROUND_SCOREBOARD_PANEL_OFFSET_Y = 10
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_INITIAL_OFFSET_X = ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_INITIAL_OFFSET_Y = 20
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_OFFSET_Y = 10
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE = 100
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDALS_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_MEDALS_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDALS_OFFSET_X = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE/2 + ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_USER_ID_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_USER_ID_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE/2
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MIN = 0
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MAX = 1
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MOUSE_OVER_MAX = .5
local TIME_FOR_FULL_HIGHLIGHT_ALPHA_S = .255
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_PER_SECOND = 1 / TIME_FOR_FULL_HIGHLIGHT_ALPHA_S
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_NAVIGATION_THROTTLE_MS = 25
ZO_BATTLEGROUND_SCOREBOARD_BACKGROUND_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH * 2
ZO_BATTLEGROUND_SCOREBOARD_BACKGROUND_HEIGHT = ZO_BATTLEGROUND_SCOREBOARD_PANEL_HEIGHT * 3 + ZO_BATTLEGROUND_SCOREBOARD_HEADER_HEIGHT + ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT * 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_PADDING = 20
ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_OFFSET_X = -ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_PADDING
ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_BACKGROUND_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_PADDING * 2
local ANIMATE_PLAYER_ROW_HIGHLIGHT = true
local DONT_ANIMATE_PLAYER_ROW_HIGHLIGHT = false
local FORCE_REFRESH_PLAYER_SELECTION = true
-----------------------------------
--Battleground Scoreboard_Manager
-----------------------------------
local Battleground_Scoreboard_Fragment = ZO_HUDFadeSceneFragment:Subclass()
function Battleground_Scoreboard_Fragment:New(...)
    return ZO_HUDFadeSceneFragment.New(self, ...)
end
function Battleground_Scoreboard_Fragment:Initialize(control)
    ZO_HUDFadeSceneFragment.Initialize(self, control)
    self.gamepadBackground = control:GetNamedChild("BackgroundsGamepad")
    self.keyboardBackground = control:GetNamedChild("BackgroundsKeyboard")
    self.headers = control:GetNamedChild("Headers")
    self.userIdHeaderLabel = self.headers:GetNamedChild("UserId")
    self.currentBattlegroundId = 0
    self.currentBattlegroundScoreThreshold = 0
    self.playMatchResultSound = false
    self.alliancePanels = {}
    self.playerEntryData = {}
    for i = BATTLEGROUND_ALLIANCE_ITERATION_BEGIN, BATTLEGROUND_ALLIANCE_ITERATION_END do
        local alliancePanelControl = CreateControlFromVirtual("$(parent)AlliancePanel", control, "ZO_Battleground_Scoreboard_Alliance_Panel", i)
        local alliancePanel = Battleground_Scoreboard_Alliance_Panel:New(alliancePanelControl, i)
        self.alliancePanels[i] = alliancePanel
        alliancePanel.scoreboard = self
    end
    control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:UpdateBattlegroundStatus() end)
    control:RegisterForEvent(EVENT_GROUPING_TOOLS_LFG_JOINED, function() self:UpdateBattlegroundStatus() end)
    control:RegisterForEvent(EVENT_ZONE_SCORING_CHANGED, function() self:UpdateAll() end)
    control:RegisterForEvent(EVENT_BATTLEGROUND_STATE_CHANGED, function(_, ...) self:OnBattlegroundStateChanged(...) end)
    control:RegisterForEvent(EVENT_BATTLEGROUND_SCOREBOARD_UPDATED, function() self:UpdateAll() end)
    control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, function(_, ...) self:OnInterfaceSettingChanged(...) end)
    control:AddFilterForEvent(EVENT_INTERFACE_SETTING_CHANGED, REGISTER_FILTER_SETTING_SYSTEM_TYPE, SETTING_TYPE_UI)
    control:SetHandler("OnUpdate", function(...) self:OnUpdate(...) end)
    self:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            if self.dirty then
                self:UpdateAll()
            end
            SCREEN_NARRATION_MANAGER:QueueCustomEntry(self.customNarrationObjectName)
        end
    end)
    self:UpdateAll()
end
do
    local KEYBOARD_PLATFORM_STYLE =
    {
        useKeyboardBackground = true,
        topLevel = "ZO_BattlegroundScoreboardTopLevel_Keyboard_Template",
        headers = "ZO_Battleground_Scoreboard_Headers_Keyboard_Template",
        alliancePanel = "ZO_Battleground_Scoreboard_Alliance_Panel_Keyboard_Template",
        playerRow = "ZO_Battleground_Scoreboard_Player_Row_Keyboard_Template",
        teamNameFonts =
        {
            {
                font = "ZoFontHeader3",
            },
            {
                font = "ZoFontHeader4",
            },
        }
    }
    local GAMEPAD_PLATFORM_STYLE =
    {
        useGamepadBackground = true,
        topLevel = "ZO_BattlegroundScoreboardTopLevel_Gamepad_Template",
        headers = "ZO_Battleground_Scoreboard_Headers_Gamepad_Template",
        alliancePanel = "ZO_Battleground_Scoreboard_Alliance_Panel_Gamepad_Template",
        playerRow = "ZO_Battleground_Scoreboard_Player_Row_Gamepad_Template",
        teamNameFonts =
        {
            {
                font = "ZoFontGamepad36",
            },
            {
                font = "ZoFontGamepad27",
            },
        }
    }
    function Battleground_Scoreboard_Fragment:InitializePlatformStyle()
        self.platformStyle = ZO_PlatformStyle:New(function(style) self:ApplyPlatformStyle(style) end, KEYBOARD_PLATFORM_STYLE, GAMEPAD_PLATFORM_STYLE)
    end
end
function Battleground_Scoreboard_Fragment:ApplyPlatformStyle(style)
    ApplyTemplateToControl(self.control, style.topLevel)
    ApplyTemplateToControl(self.headers, style.headers)
    self.gamepadBackground:SetHidden(not style.useGamepadBackground)
    self.keyboardBackground:SetHidden(not style.useKeyboardBackground)
    for i = BATTLEGROUND_ALLIANCE_ITERATION_BEGIN, BATTLEGROUND_ALLIANCE_ITERATION_END do
        self.alliancePanels[i]:ApplyPlatformStyle(style)
    end
    self:UpdateAll()
end
function Battleground_Scoreboard_Fragment:InitializeNarrationInfo()
    self.customNarrationObjectName = "BattlegroundsScoreboard"
    local narrationInfo =
    {
        canNarrate = function()
            return self:IsShowing()
        end,
        selectedNarrationFunction = function()
            local narrations = {}
            local selectedData = self.selectedPlayerData
            -- Team Info for Selected Row
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString("SI_BATTLEGROUNDALLIANCE", selectedData.battlegroundAlliance)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.alliancePanels[selectedData.battlegroundAlliance]:GetScore()))
            -- Selected Row
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(ZO_GetPrimaryPlayerNameHeader()))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(selectedData.displayName))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString("SI_SCORETRACKERENTRYTYPE", SCORE_TRACKER_TYPE_SCORE)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(selectedData.medalScore))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_NARRATION)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(selectedData.kills))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_NARRATION)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(selectedData.assists))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_NARRATION)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(selectedData.deaths))
            -- Selection Side Panel
            local matchInfo = SYSTEMS:GetObject("matchInfo")
            -- Header
            local classId = GetScoreboardEntryClassId(selectedData.entryIndex)
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(zo_strformat(SI_CLASS_NAME, GetClassName(GENDER_MALE, classId))))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(selectedData.displayName))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_MATCH_INFO_PANEL_TITLE)))
            -- Stats
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(matchInfo.damageDealtLabelText))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(matchInfo.scoreRowValueTable[SCORE_TRACKER_TYPE_DAMAGE_DONE]))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(matchInfo.healingLabelText))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(matchInfo.scoreRowValueTable[SCORE_TRACKER_TYPE_HEALING_DONE]))
            -- Medals
            local numMedals = matchInfo.scoreboardEntryRawMedalData and #matchInfo.scoreboardEntryRawMedalData or 0
            if numMedals > 0 then
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_MATCH_INFO_PANEL_MEDALS_HEADER)))
                for i = 1, numMedals do
                    local medalData = matchInfo.scoreboardEntryRawMedalData[i]
                    if medalData then
                        ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(medalData.name))
                        ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(medalData.count))
                        ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(zo_strformat(SI_BATTLEGROUND_SCOREBOARD_POINTS_FORMATTER_NARRATION, medalData.count * medalData.scoreReward)))
                    end
                end
            else
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_BATTLEGROUND_MATCH_INFO_PANEL_NO_MEDALS_TEXT)))
            end
            return narrations
        end,
        additionalInputNarrationFunction = function()
            if BATTLEGROUND_SCOREBOARD_END_OF_GAME.scene:IsShowing() then
                return BATTLEGROUND_SCOREBOARD_END_OF_GAME:GetKeybindsNarrationData()
            end
        end,
        footerNarrationFunction = function()
            local narrations = {}
            if BATTLEGROUND_SCOREBOARD_END_OF_GAME.scene:IsShowing() then
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(BATTLEGROUND_SCOREBOARD_END_OF_GAME.closingTimerLabelText))
            else
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(BATTLEGROUND_HUD_FRAGMENT:GetStateText()))
            end
            return narrations
        end
    }
    SCREEN_NARRATION_MANAGER:RegisterCustomObject(self.customNarrationObjectName, narrationInfo)
end
function Battleground_Scoreboard_Fragment:OnUpdate(control, timeS)
    if self.lastUpdateS then
        local deltaS = timeS - self.lastUpdateS
        for battlegroundAlliance, alliancePanel in pairs(self.alliancePanels) do
            alliancePanel:OnUpdate(deltaS)
        end
    end
    self.lastUpdateS = timeS
end
do
    local BATTLEGROUND_ALLIANCE_SORT_ORDER =
    {
        BATTLEGROUND_ALLIANCE_PIT_DAEMONS,
        BATTLEGROUND_ALLIANCE_STORM_LORDS,
        BATTLEGROUND_ALLIANCE_FIRE_DRAKES
    }
    local KEYED_BATTLEGROUND_ALLIANCE_SORT_ORDER = {}
    for index, alliance in ipairs(BATTLEGROUND_ALLIANCE_SORT_ORDER) do
        KEYED_BATTLEGROUND_ALLIANCE_SORT_ORDER[alliance] = index
    end
    local function SortPlayerData(leftData, rightData)
        local leftAllianceSortOrder = KEYED_BATTLEGROUND_ALLIANCE_SORT_ORDER[leftData.battlegroundAlliance]
        local rightAllianceSortOrder = KEYED_BATTLEGROUND_ALLIANCE_SORT_ORDER[rightData.battlegroundAlliance]
        if leftAllianceSortOrder == rightAllianceSortOrder then
            if leftData.medalScore == rightData.medalScore then
                if leftData.deaths == rightData.deaths then
                    return leftData.kills > rightData.kills
                else
                    return leftData.deaths < rightData.deaths
                end
            else
                return leftData.medalScore > rightData.medalScore
            end
        else
            return leftAllianceSortOrder < rightAllianceSortOrder
        end
    end
    function Battleground_Scoreboard_Fragment:UpdateAll()
        if not self:IsShowing() then
            self.dirty = true
            return 
        end
        self.userIdHeaderLabel:SetText(ZO_GetPrimaryPlayerNameHeader())
        self:PreUpdatePanels()
        self:RebuildPlayerData()
        self:AddPlayerRows()
        self:PostUpdatePanels()
        self:UpdateAnchors()
        if self.playMatchResultSound then
            local playerAlliance = GetUnitBattlegroundAlliance("player")
            alliancePanel = self.alliancePanels[playerAlliance]
            local playerTeamWon = alliancePanel:GetScore() == self.highestPanelScore
            if playerTeamWon then
                PlaySound(SOUNDS.BATTLEGROUND_MATCH_WON)
            else
                PlaySound(SOUNDS.BATTLEGROUND_MATCH_LOST)
            end
            self.playMatchResultSound = false
        end
        self.dirty = false
    end
    function Battleground_Scoreboard_Fragment:PreUpdatePanels()
        self.highestPanelScore = 0
        for battlegroundAlliance, alliancePanel in pairs(self.alliancePanels) do
            alliancePanel:PreUpdatePanel()
            local panelScore = alliancePanel:GetScore()
            if panelScore > self.highestPanelScore then
                self.highestPanelScore = panelScore
            end
        end
    end
    function Battleground_Scoreboard_Fragment:RebuildPlayerData()
        ZO_ClearNumericallyIndexedTable(self.playerEntryData)
        local numScoreboardEntries = GetNumScoreboardEntries()
        for entryIndex = 1, numScoreboardEntries do
            local characterName, displayName, battlegroundAlliance, isLocalPlayer = GetScoreboardEntryInfo(entryIndex)
            local playerEntry =
            {
                entryIndex = entryIndex,
                battlegroundAlliance = battlegroundAlliance,
                medalScore = GetScoreboardEntryScoreByType(entryIndex, SCORE_TRACKER_TYPE_SCORE),
                kills = GetScoreboardEntryScoreByType(entryIndex, SCORE_TRACKER_TYPE_KILL),
                deaths = GetScoreboardEntryScoreByType(entryIndex, SCORE_TRACKER_TYPE_DEATH),
                assists = GetScoreboardEntryScoreByType(entryIndex, SCORE_TRACKER_TYPE_ASSISTS),
                characterName = characterName,
                displayName = displayName,
                isLocalPlayer = isLocalPlayer,
                isSelected = false,
                currentHighlightAlpha = 0,
                targetHighlightAlpha = 0,
                mustFinishHighlightAnimation = false
            }
            table.insert(self.playerEntryData, playerEntry)
        end
        table.sort(self.playerEntryData, SortPlayerData)
        if numScoreboardEntries > 1 then
            -- Used for ease of navigation through the list
            for i, data in ipairs(self.playerEntryData) do
                data.previousData = self.playerEntryData[i - 1]
                data.nextData = self.playerEntryData[i % numScoreboardEntries + 1]
            end
            self.playerEntryData[1].previousData = self.playerEntryData[numScoreboardEntries]
        end
    end
    function Battleground_Scoreboard_Fragment:AddPlayerRows()
        local wasPlayerRowReselected = false
        for i, data in ipairs(self.playerEntryData) do
            self.alliancePanels[data.battlegroundAlliance]:AddPlayer(data)
            
            local selectedPlayerData = self.selectedPlayerData
            if selectedPlayerData and selectedPlayerData.characterName == data.characterName then
                data.currentHighlightAlpha = selectedPlayerData.currentHighlightAlpha
                data.targetHighlightAlpha = selectedPlayerData.targetHighlightAlpha
                data.mustFinishHighlightAnimation = selectedPlayerData.mustFinishHighlightAnimation
                self:SetSelectedPlayerData(data, DONT_ANIMATE_PLAYER_ROW_HIGHLIGHT, FORCE_REFRESH_PLAYER_SELECTION)
                wasPlayerRowReselected = true
            end
        end
        if not wasPlayerRowReselected then
            self:SelectDefaultPlayerRow(DONT_ANIMATE_PLAYER_ROW_HIGHLIGHT, FORCE_REFRESH_PLAYER_SELECTION)
        end
    end
    function Battleground_Scoreboard_Fragment:PostUpdatePanels()
        for battlegroundAlliance, alliancePanel in pairs(self.alliancePanels) do
            alliancePanel:PostUpdatePanel(self.highestPanelScore)
        end
    end
    function Battleground_Scoreboard_Fragment:UpdateAnchors()
        local previousControl = self.headers
        for _, bgOrder in ipairs(BATTLEGROUND_ALLIANCE_SORT_ORDER) do
            local currentPanel = self.alliancePanels[bgOrder]
            local control = currentPanel.control
            control:ClearAnchors()
            control:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, ZO_BATTLEGROUND_SCOREBOARD_PANEL_OFFSET_Y)
            previousControl = control
        end
    end
end
function Battleground_Scoreboard_Fragment:OnBattlegroundStateChanged(previousState, currentState)
    if currentState == BATTLEGROUND_STATE_POSTGAME then
        SCENE_MANAGER:SetHUDScene("battleground_scoreboard_end_of_game")
        SCENE_MANAGER:SetHUDUIScene("battleground_scoreboard_end_of_game", true)
        self.playMatchResultSound = true
    elseif previousState == BATTLEGROUND_STATE_POSTGAME then
        SCENE_MANAGER:RestoreHUDScene()
        SCENE_MANAGER:RestoreHUDUIScene()
        self.playMatchResultSound = false
    end
end
function Battleground_Scoreboard_Fragment:OnInterfaceSettingChanged(settingSystemType, settingId)
    if settingId == UI_SETTING_PRIMARY_PLAYER_NAME_KEYBOARD or settingId == UI_SETTING_PRIMARY_PLAYER_NAME_GAMEPAD then
        self:UpdateAll()
    end
end
function Battleground_Scoreboard_Fragment:UpdateBattlegroundStatus()
    if IsActiveWorldBattleground() then
        if GetCurrentBattlegroundState() == BATTLEGROUND_STATE_POSTGAME and GetCurrentBattlegroundStateTimeRemaining() > 0 then
            -- in case someone reloads their UI while in postgame,
            -- we want to continue showing the postgame scoreboard when they load back in
            SCENE_MANAGER:SetHUDScene("battleground_scoreboard_end_of_game")
            SCENE_MANAGER:SetHUDUIScene("battleground_scoreboard_end_of_game", true)
        end
        self.currentBattlegroundId = GetCurrentBattlegroundId()
        self.currentBattlegroundScoreThreshold = GetScoreToWinBattleground(self.currentBattlegroundId)
        self:UpdateAll()
    else
        self.currentBattlegroundId = 0
        self.currentBattlegroundScoreThreshold = 0
    end
end
function Battleground_Scoreboard_Fragment:OnHUDButtonPressedDown()
    if GetCurrentBattlegroundState() ~= BATTLEGROUND_STATE_POSTGAME then
        SCENE_MANAGER:SetHUDScene("battleground_scoreboard_in_game")
        local HIDES_AUTOMATICALLY = true
        SCENE_MANAGER:SetHUDUIScene("battleground_scoreboard_in_game_ui", HIDES_AUTOMATICALLY)
    end
end
function Battleground_Scoreboard_Fragment:HideInGameScoreboard()
    SCENE_MANAGER:RestoreHUDScene()
    SCENE_MANAGER:RestoreHUDUIScene()
end
function Battleground_Scoreboard_Fragment:GetCurrentBattlegroundId()
    return self.currentBattlegroundId
end
function Battleground_Scoreboard_Fragment:GetCurrentBattlegroundScoreThreshold()
    return self.currentBattlegroundScoreThreshold
end
function Battleground_Scoreboard_Fragment:GetPlayerDataByEntryIndex(entryIndex)
    for _, data in ipairs(self.playerEntryData) do
        if data.entryIndex == entryIndex then
            return data
        end
    end
end
function Battleground_Scoreboard_Fragment:SetSelectedPlayerData(newPlayerData, animate, forceRefresh)
    local oldPlayerData = self.selectedPlayerData
    if oldPlayerData ~= newPlayerData or forceRefresh then
        if not animate then
            if oldPlayerData then
                oldPlayerData.rowObject:ForceHighlightAlpha(ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MIN)
            end
            if newPlayerData then
                newPlayerData.rowObject:ForceHighlightAlpha(ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MAX)
            end
        end
        if oldPlayerData then
            oldPlayerData.isSelected = false
        end
        if newPlayerData then
            newPlayerData.isSelected = true
        end
        self.selectedPlayerData = newPlayerData
        self:RefreshMatchInfoDisplay()
    end
end
function Battleground_Scoreboard_Fragment:SelectDefaultPlayerRow(animate, forceRefreshPlayerSelection)
    local playerIndex = GetScoreboardPlayerEntryIndex()
    local data = self:GetPlayerDataByEntryIndex(playerIndex)
    self:SetSelectedPlayerData(data, animate, forceRefreshPlayerSelection)
end
function Battleground_Scoreboard_Fragment:CanCyclePlayerSelection()
    local now = GetFrameTimeMilliseconds()
    if not self.playerNavigationThrottleNextUpdateMs or self.playerNavigationThrottleNextUpdateMs < now then
        self.playerNavigationThrottleNextUpdateMs = now + ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_NAVIGATION_THROTTLE_MS
        return true
    end
    return false
end
function Battleground_Scoreboard_Fragment:SelectPreviousPlayerData()
    if self.selectedPlayerData and self.selectedPlayerData.previousData and self:CanCyclePlayerSelection() then
        self:SetSelectedPlayerData(self.selectedPlayerData.previousData, ANIMATE_PLAYER_ROW_HIGHLIGHT)
        SCREEN_NARRATION_MANAGER:QueueCustomEntry(self.customNarrationObjectName)
    end
end
function Battleground_Scoreboard_Fragment:SelectNextPlayerData()
    if self.selectedPlayerData and self.selectedPlayerData.nextData and self:CanCyclePlayerSelection() then
        self:SetSelectedPlayerData(self.selectedPlayerData.nextData, ANIMATE_PLAYER_ROW_HIGHLIGHT)
        SCREEN_NARRATION_MANAGER:QueueCustomEntry(self.customNarrationObjectName)
    end
end
do
    local Battleground_Scoreboard_SocialOptionsDialogGamepad = ZO_SocialOptionsDialogGamepad:Subclass()
    function Battleground_Scoreboard_SocialOptionsDialogGamepad:New(control)
        local object = ZO_SocialOptionsDialogGamepad.New(self)
        object:Initialize(control)
        return object
    end
    function Battleground_Scoreboard_SocialOptionsDialogGamepad:BuildOptionsList()
        local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader)
        self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI)
        self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildWhisperOption)
        self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildAddFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddFriendOption)
        self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildSendMailOption, ZO_SocialOptionsDialogGamepad.ShouldAddSendMailOption)
        self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildIgnoreOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsNotPlayer)
    end
    function Battleground_Scoreboard_Fragment:ShowGamepadPlayerMenu()
        if self.selectedPlayerData then
            if not self.socialOptionsDialogGamepad then
                self.socialOptionsDialogGamepad = Battleground_Scoreboard_SocialOptionsDialogGamepad:New(self.control)
            end
            self.socialOptionsDialogGamepad:SetupOptions(self.selectedPlayerData)
            self.socialOptionsDialogGamepad:ShowOptionsDialog()
        end
    end
end
function Battleground_Scoreboard_Fragment:ShowKeyboardPlayerMenu(anchorToControl)
    ClearMenu()
    if self.selectedPlayerData then
        local data = self.selectedPlayerData
        if IsChatSystemAvailableForCurrentPlatform() then
            AddMenuItem(GetString(SI_SOCIAL_LIST_SEND_MESSAGE), function() StartChatInput("", CHAT_CHANNEL_WHISPER, data.displayName) end)
        end
        if not data.isLocalPlayer then
            if not IsFriend(data.displayName) then
                AddMenuItem(GetString(SI_SOCIAL_MENU_ADD_FRIEND), function() ZO_Dialogs_ShowDialog("REQUEST_FRIEND", {name = data.displayName}) end)
            end
            local function SendMailCallback()
                if not IsUnitDead("player") then
                    MAIL_SEND:ComposeMailTo(data.displayName)
                else
                    ZO_AlertEvent(EVENT_UI_ERROR, SI_CANNOT_DO_THAT_WHILE_DEAD)
                end
            end
            AddMenuItem(GetString(SI_SOCIAL_MENU_SEND_MAIL), SendMailCallback)
            AddMenuItem(GetString(SI_FRIEND_MENU_IGNORE), function() AddIgnore(data.displayName) end)
        end
        ShowMenu(anchorToControl)
    end
end
function Battleground_Scoreboard_Fragment:RefreshMatchInfoDisplay()
    if self:IsShowing() and self.selectedPlayerData then
        SYSTEMS:GetObject("matchInfo"):SetupForScoreboardEntry(self.selectedPlayerData.entryIndex)
    end
end
function Battleground_Scoreboard_Fragment:Show(...)
    self:SelectDefaultPlayerRow(DONT_ANIMATE_PLAYER_ROW_HIGHLIGHT, FORCE_REFRESH_PLAYER_SELECTION)
    ZO_HUDFadeSceneFragment.Show(self, ...)
end
------------------------------
-- Scoreboard Alliance Panel
------------------------------
Battleground_Scoreboard_Alliance_Panel = ZO_Object:Subclass()
function Battleground_Scoreboard_Alliance_Panel:New(...)
    local alliancePanel = ZO_Object.New(self)
    alliancePanel:Initialize(...)
    return alliancePanel
end
function Battleground_Scoreboard_Alliance_Panel:Initialize(control, battlegroundAlliance)
    self.control = control
    self.bgControl = control:GetNamedChild("Bg")
    self.nameControl = control:GetNamedChild("Name")
    self.iconControl = control:GetNamedChild("NameIcon")
    self.scoreControl = control:GetNamedChild("Score")
    self.battlegroundAlliance = battlegroundAlliance
    self.score = 0
    self.iconControl:SetTexture(ZO_GetLargeBattlegroundAllianceSymbolIcon(battlegroundAlliance))
    self.nameControl:SetText(zo_strformat(SI_ALLIANCE_NAME, GetString("SI_BATTLEGROUNDALLIANCE", battlegroundAlliance)))
    local function PlayerRowFactory(pool)
        local playerRowControl = ZO_ObjectPool_CreateNamedControl("$(parent)PlayerRow", "ZO_Battleground_Scoreboard_Player_Row", pool, self.control)
        return Battleground_Scoreboard_Player_Row:New(playerRowControl)
    end
    self.playerRowPool = ZO_ObjectPool:New(PlayerRowFactory, ZO_ObjectPool_DefaultResetObject)
    self.sortedPlayerRows = {}
end
    
do
    local BATTLEGROUND_ALLIANCE_TO_BG_TEXTURE =
    {
        [BATTLEGROUND_ALLIANCE_FIRE_DRAKES] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboardBG_orange.dds",
        [BATTLEGROUND_ALLIANCE_PIT_DAEMONS] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboardBG_green.dds",
        [BATTLEGROUND_ALLIANCE_STORM_LORDS] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboardBG_purple.dds",
    }
    function Battleground_Scoreboard_Alliance_Panel:ApplyPlatformStyle(style)
        ApplyTemplateToControl(self.control, style.alliancePanel)
        if IsInGamepadPreferredMode() then
            self.bgControl:SetColor(GetBattlegroundAllianceColor(self.battlegroundAlliance):UnpackRGBA())
            self.bgControl:SetTexture("")
        else
            self.bgControl:SetTexture(BATTLEGROUND_ALLIANCE_TO_BG_TEXTURE[self.battlegroundAlliance])
        end
        for _, playerRow in ipairs(self.sortedPlayerRows) do
            playerRow:ApplyPlatformStyle(style.playerRow)
        end
        ZO_FontAdjustingWrapLabel_OnInitialized(self.nameControl, style.teamNameFonts, TEXT_WRAP_MODE_ELLIPSIS)
    end
end
function Battleground_Scoreboard_Alliance_Panel:OnUpdate(deltaS)
    for _, playerRow in ipairs(self.sortedPlayerRows) do
        playerRow:OnUpdate(deltaS)
    end
end
function Battleground_Scoreboard_Alliance_Panel:UpdateAnchors()
    local previousControl
    for _, playerRow in ipairs(self.sortedPlayerRows) do
        local control = playerRow.control
        control:ClearAnchors()
        if previousControl then
            control:SetAnchor(TOPLEFT, previousControl, BOTTOMLEFT, 0, ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_OFFSET_Y)
        else
            control:SetAnchor(TOPLEFT, self.control, TOPLEFT, ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_INITIAL_OFFSET_X, ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_INITIAL_OFFSET_Y)
        end
        previousControl = control
    end
end
function Battleground_Scoreboard_Alliance_Panel:PreUpdatePanel()
    self:UpdateScore()
    -- prep for new entries after panel update
end
function Battleground_Scoreboard_Alliance_Panel:PostUpdatePanel(highestScore)
    self:UpdateScoreColor(highestScore)
    self:UpdateAnchors()
    for _, playerRow in ipairs(self.sortedPlayerRows) do
        playerRow:UpdateRow()
    end
end
function Battleground_Scoreboard_Alliance_Panel:UpdateScore()
    self.score = GetCurrentBattlegroundScore(self.battlegroundAlliance)
    
    self.scoreControl:SetText(self.score)
end
function Battleground_Scoreboard_Alliance_Panel:UpdateScoreColor(highestScore)
    if GetCurrentBattlegroundState() == BATTLEGROUND_STATE_POSTGAME and self.score ~= 0 and self.score >= highestScore then
        self.scoreControl:SetColor(ZO_BATTLEGROUND_WINNER_TEXT:UnpackRGB())
    else
        self.scoreControl:SetColor(ZO_WHITE:UnpackRGB())
    end
end
function Battleground_Scoreboard_Alliance_Panel:AddPlayer(data)
    local playerRow, key = self.playerRowPool:AcquireObject()
    playerRow:SetupOnAcquire(self, key, data)
    table.insert(self.sortedPlayerRows, playerRow)
    return playerRow
end
function Battleground_Scoreboard_Alliance_Panel:RemoveAllPlayers()
    self.playerRowPool:ReleaseAllObjects()
    ZO_ClearNumericallyIndexedTable(self.sortedPlayerRows)
end
function Battleground_Scoreboard_Alliance_Panel:GetScore()
    return self.score
end
function Battleground_Scoreboard_Alliance_Panel:GetBattlegroundAlliance()
    return self.battlegroundAlliance
end
function Battleground_Scoreboard_Alliance_Panel:GetTopPlayerRow()
    return self.sortedPlayerRows[1]
end
function Battleground_Scoreboard_Alliance_Panel:GetBottomPlayerRow()
    return self.sortedPlayerRows[#self.sortedPlayerRows]
end
------------------------------
-- Scoreboard Player Row
------------------------------
Battleground_Scoreboard_Player_Row = ZO_Object:Subclass()
function Battleground_Scoreboard_Player_Row:New(...)
    local playerRow = ZO_Object.New(self)
    playerRow:Initialize(...)
    return playerRow
end
function Battleground_Scoreboard_Player_Row:Initialize(control)
    self.control = control
    self.control.owner = self
    self.nameLabel = control:GetNamedChild("Name")
    self.medalScoreLabel = control:GetNamedChild("MedalScore")
    self.killsLabel = control:GetNamedChild("Kills")
    self.assistsLabel = control:GetNamedChild("Assists")
    self.deathsLabel = control:GetNamedChild("Deaths")
    self.highlight = control:GetNamedChild("Highlight")
    self.highlight.keyboardTexture = self.highlight:GetNamedChild("Keyboard")
    self.highlight.gamepadBackdrop = self.highlight:GetNamedChild("Gamepad")
end
do
    local HIGHLIGHT_KEYBOARD_TEXTURES =
    {
        [BATTLEGROUND_ALLIANCE_FIRE_DRAKES] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboard_highlightStrip_orange.dds",
        [BATTLEGROUND_ALLIANCE_STORM_LORDS] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboard_highlightStrip_purple.dds",
        [BATTLEGROUND_ALLIANCE_PIT_DAEMONS] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboard_highlightStrip_green.dds",
    }
    function Battleground_Scoreboard_Player_Row:SetupOnAcquire(panel, poolKey, data)
        self.control:SetHidden(false)
        self.key = poolKey
        self.panel = panel
        self.data = data
        self:ApplyPlatformStyle(ZO_GetPlatformTemplate("ZO_Battleground_Scoreboard_Player_Row"))
        local battlegroundAlliance = self.panel:GetBattlegroundAlliance()
        self.highlight.keyboardTexture:SetTexture(HIGHLIGHT_KEYBOARD_TEXTURES[battlegroundAlliance])
        self.highlight.gamepadBackdrop:SetEdgeColor(GetBattlegroundAllianceColor(battlegroundAlliance):UnpackRGB())
        self.isMouseOver = false
        self.highlight:SetAlpha(0)
        data.rowObject = self
    end
end
function Battleground_Scoreboard_Player_Row:Reset()
    local playerRowControl = self.control
    playerRowControl:ClearAnchors()
    playerRowControl:SetHidden(true)
end
function Battleground_Scoreboard_Player_Row:GetData()
    return self.data
end
function Battleground_Scoreboard_Player_Row:GetPanel()
    return self.panel
end
function Battleground_Scoreboard_Player_Row:ApplyPlatformStyle(style)
end
function Battleground_Scoreboard_Player_Row:OnUpdate(deltaS)
    -- Update the highlight alpha
    local data = self.data
    local targetHighlightAlpha = data.targetHighlightAlpha
    local currentHighlightAlpha = data.currentHighlightAlpha
    local mustFinishHighlightAnimation = data.mustFinishHighlightAnimation
    local canSetNewTargetAlpha = true
    if mustFinishHighlightAnimation then
        if zo_floatsAreEqual(targetHighlightAlpha, currentHighlightAlpha) then
            mustFinishHighlightAnimation = false
        else
            canSetNewTargetAlpha = false
        end
    end
    if canSetNewTargetAlpha then
        -- Determine the target alpha
        if data.isSelected then
            targetHighlightAlpha = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MAX
        elseif self.isMouseOver then
            --Once the highlight has reached its target, determine the next target
            targetHighlightAlpha = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MOUSE_OVER_MAX
            mustFinishHighlightAnimation = true
        else
            targetHighlightAlpha = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MIN
        end
    end
    if not zo_floatsAreEqual(targetHighlightAlpha, currentHighlightAlpha) then
        local nextHighlightAlpha = currentHighlightAlpha
        if targetHighlightAlpha > currentHighlightAlpha then
            nextHighlightAlpha = zo_min(targetHighlightAlpha, currentHighlightAlpha + deltaS * ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_PER_SECOND)
        else
            nextHighlightAlpha = zo_max(targetHighlightAlpha, currentHighlightAlpha - deltaS * ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_PER_SECOND)
        end
        self.highlight:SetAlpha(nextHighlightAlpha)
        data.currentHighlightAlpha = nextHighlightAlpha
    end
    data.targetHighlightAlpha = targetHighlightAlpha
    data.mustFinishHighlightAnimation = mustFinishHighlightAnimation
end
function Battleground_Scoreboard_Player_Row:UpdateRow()
    local data = self.data
    local primaryName = ZO_GetPrimaryPlayerName(data.displayName, data.characterName)
    local formattedName = zo_strformat(SI_PLAYER_NAME, primaryName)
    self.nameLabel:SetText(formattedName)
    self.medalScoreLabel:SetText(data.medalScore)
    self.killsLabel:SetText(data.kills)
    self.deathsLabel:SetText(data.deaths)
    self.assistsLabel:SetText(data.assists)
    local r, g, b
    if data.isLocalPlayer then
        r, g, b = ZO_SELECTED_TEXT:UnpackRGB()
    else
        r, g, b = ZO_NORMAL_TEXT:UnpackRGB()
    end
    self.nameLabel:SetColor(r, g, b)
    self.medalScoreLabel:SetColor(r, g, b)
    self.killsLabel:SetColor(r, g, b)
    self.deathsLabel:SetColor(r, g, b)
    self.assistsLabel:SetColor(r, g, b)
end
function Battleground_Scoreboard_Player_Row:GetCharacterName()
    return self.characterName
end
function Battleground_Scoreboard_Player_Row:GetHighlight()
    return self.highlight
end
function Battleground_Scoreboard_Player_Row:ForceHighlightAlpha(alpha)
    self.highlight:SetAlpha(alpha)
    self.data.currentHighlightAlpha = alpha
    self.data.targetHighlightAlpha = alpha
end
function Battleground_Scoreboard_Player_Row:SetMouseOver(isMouseOver)
    self.isMouseOver = isMouseOver
end
    BATTLEGROUND_SCOREBOARD_FRAGMENT:SetSelectedPlayerData(control.owner:GetData(), ANIMATE_PLAYER_ROW_HIGHLIGHT)
    if button == MOUSE_BUTTON_INDEX_RIGHT then
        BATTLEGROUND_SCOREBOARD_FRAGMENT:ShowKeyboardPlayerMenu(control)
    end
end
--[[ xml functions ]]--
    BATTLEGROUND_SCOREBOARD_FRAGMENT = Battleground_Scoreboard_Fragment:New(control)
end