Back to Home

ESO Lua File v101041

ingame/crafting/keyboard/smithing_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
local SMITHING_SCENE_NAME = "smithing"
ZO_Smithing = ZO_Smithing_Common:Subclass()
function ZO_Smithing:Initialize(control)
    ZO_Smithing_Common.Initialize(self, control)
    self.refinementPanel = ZO_SmithingRefinement:New(self.control:GetNamedChild("RefinementPanel"), self)
    self.creationPanel = ZO_SmithingCreation:New(self.control:GetNamedChild("CreationPanel"), self)
    self.improvementPanel = ZO_SmithingImprovement:New(self.control:GetNamedChild("ImprovementPanel"), self)
    self.deconstructionPanel = ZO_SmithingExtraction:New(self.control:GetNamedChild("DeconstructionPanel"), self)
    self.researchPanel = ZO_SmithingResearch:New(self.control:GetNamedChild("ResearchPanel"), self)
    self.setContainer = self.control:GetNamedChild("SetContainer")
    self.setCategories = self.setContainer:GetNamedChild("Categories")
    self.unlockedSetsLabel = self.setContainer:GetNamedChild("UnlockedSetsRowValue")
    self.addSetsButton = self.setContainer:GetNamedChild("AddSetButton")
    self.addSetsButton:SetHandler("OnClicked", function(buttonControl, button)
        if button == MOUSE_BUTTON_INDEX_LEFT then
            TUTORIAL_SYSTEM:RemoveTutorialByTrigger(TUTORIAL_TYPE_POINTER_BOX, TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX)
            ZO_Dialogs_ShowDialog("CONSOLIDATED_SMITHING_ADD_SETS")
        end
    end)
    self.addSetsButton:SetHandler("OnMouseEnter", function(buttonControl)
        local errorString
        if not HOUSING_EDITOR_STATE:IsLocalPlayerHouseOwner() then
            errorString = GetString(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_ERROR_HOUSE_OWNERSHIP)
        elseif not CONSOLIDATED_SMITHING_SET_DATA_MANAGER:DoesPlayerHaveValidAttunableCraftingStationToConsume() then
            errorString = GetString(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_ERROR_NO_ITEM)
        end
        if errorString then
            InitializeTooltip(InformationTooltip, buttonControl, RIGHT, 0, 0)
            SetTooltipText(InformationTooltip, ZO_ERROR_COLOR:Colorize(errorString))
        end
    end)
    self.addSetsButton:SetHandler("OnMouseExit", function(buttonControl)
        ClearTooltip(InformationTooltip)
    end)
    local function CraftingProcessCallback(shouldEnable)
        self:RefreshAddItemSetButton(shouldEnable)
    end
    self.addSetsTutorialAnchor = ZO_Anchor:New(RIGHT, self.addSetsButton, LEFT, -10, 0)
    SMITHING_SCENE = self:CreateInteractScene(SMITHING_SCENE_NAME)
    SMITHING_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            TUTORIAL_SYSTEM:RegisterTriggerLayoutInfo(TUTORIAL_TYPE_POINTER_BOX, TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX, self.control, SMITHING_FRAGMENT, self.addSetsTutorialAnchor)
            if ZO_Smithing_IsConsolidatedStationCraftingMode() then
                TriggerTutorial(TUTORIAL_TRIGGER_CONSOLIDATED_STATION_OPENED)
                CONSOLIDATED_SMITHING_SET_DATA_MANAGER:SetSearchString(self.setSearchBox:GetText())
            end
            local craftingType = GetCraftingInteractionType()
            ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"), craftingType)
            local isCraftingTypeDifferent = not self.interactingWithSameStation or self.oldCraftingType ~= craftingType
            self.refinementPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.creationPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.improvementPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.deconstructionPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.researchPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.oldCraftingType = craftingType
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
           self:AddTabsToMenuBar(craftingType, isCraftingTypeDifferent)
        elseif newState == SCENE_HIDDEN then
            ZO_InventorySlot_RemoveMouseOverKeybinds()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            self:DirtyAllPanels()
            CRAFTING_RESULTS:SetCraftingTooltip(nil)
            CRAFTING_RESULTS:SetContextualAnimationControl(CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS, nil)
        end
    end)
    self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, sameStation, craftingMode)
        if ZO_Smithing_IsSmithingStation(craftingType, craftingMode) and not IsInGamepadPreferredMode() then
            self.interactingWithSameStation = sameStation
            SCENE_MANAGER:Show(SMITHING_SCENE_NAME)
        end
    end)
    self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, craftingMode)
        if ZO_Smithing_IsSmithingStation(craftingType, craftingMode) and not IsInGamepadPreferredMode() then
            SCENE_MANAGER:Hide(SMITHING_SCENE_NAME)
        end
    end)
    local function HandleDirtyEvent()
        self:DirtyAllPanels()
    end
    self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
        if SMITHING_BONUSES[nonCombatBonusType] then
            HandleDirtyEvent()
        end
    end)
    self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_STARTED, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_CONSOLIDATED_STATION_SETS_UPDATED, function()
        if self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
            self:RefreshUnlockedSets()
            --If a craft is in progress, wait until it finishes before refreshing
            if ZO_CraftingUtils_IsPerformingCraftProcess() then
                self.setCategoriesDirty = true
            else
                self:RefreshSetCategories()
            end
        end
    end)
    CONSOLIDATED_SMITHING_SET_DATA_MANAGER:RegisterCallback("UpdateSearchResults", function() self:OnUpdateSearchResults() end)
    local function OnAddOnLoaded(_, name)
        if name == "ZO_Ingame" then
            self:SetupSavedVars()
            self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
        end
    end
    self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
end
function ZO_Smithing:InitializeFilters()
    self.setSearchBox = self.setContainer:GetNamedChild("SearchBox")
    local function OnFilterChanged()
        self.savedVars.hideLockedChecked = ZO_CheckButton_IsChecked(self.hideLockedCheckBox)
        if SMITHING_FRAGMENT:IsShowing() and self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
            self:RefreshSetFilters()
            self:RefreshSetCategories()
        end
    end
    self.hideLockedCheckBox = self.setContainer:GetNamedChild("HideLocked")
    ZO_CheckButton_SetLabelText(self.hideLockedCheckBox, GetString(SI_SMITHING_CONSOLIDATED_STATION_HIDE_LOCKED))
    -- crappy hack to make sure no one gets in a bad state because we have connected the checkbuttons to the smithing process,
    -- which means we are going to logically set the state of the check buttons without user input, which will interfere with
    -- the player that tries to mouse down on a checkbutton and then start the craft, resulting in a bad state of being stuck in PRESSED
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function() 
        ZO_CheckButton_SetCheckState(self.hideLockedCheckBox, self.savedVars.hideLockedChecked)
    end)
    --This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
    self.setFilters = {}
end
function ZO_Smithing:InitializeSetCategories()
    local categoryTree = ZO_Tree:New(self.setCategories:GetNamedChild("ScrollChild"), 60, -10, 300)
    local function BaseTreeHeaderIconSetup(control, categoryData, open, enabled)
        local normalIcon, pressedIcon, mouseoverIcon = categoryData:GetKeyboardIcons()
        --We do not have a disabled icon, so manually desaturate the icon when disabled
        if not enabled then
            control.icon:SetDesaturation(1)
            control.icon:SetTexture(normalIcon)
        else
            control.icon:SetDesaturation(0)
            control.icon:SetTexture(open and pressedIcon or normalIcon)
        end
        control.iconHighlight:SetTexture(mouseoverIcon)
        ZO_IconHeader_Setup(control, open, enabled)
    end
    local function BaseTreeHeaderSetup(node, control, categoryData, open, enabled)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(categoryData:GetFormattedName())
        BaseTreeHeaderIconSetup(control, categoryData, open, enabled)
    end
    local function TreeHeaderSetup_Child(node, control, categoryData, open, userRequested, enabled)
        BaseTreeHeaderSetup(node, control, categoryData, open, enabled)
        if not control.statusIcon then
            control.statusIcon = control:GetNamedChild("StatusIcon")
        end
        control.statusIcon:ClearIcons()
        if not self.shouldImproveForQuest and self.consolidatedItemSetIdForQuest then
            --If the category contains the item set for the currently tracked quest, include a quest pin
            local setDataForQuest = categoryData:GetSetDataByItemSetId(self.consolidatedItemSetIdForQuest)
            if setDataForQuest then
                control.statusIcon:AddIcon("EsoUI/Art/WritAdvisor/advisor_trackedPin_icon.dds")
            end
        end
        control.statusIcon:Show()
    end
    local function TreeHeaderSetup_Childless(node, control, categoryData, open, userRequested, enabled)
        --Leaf nodes are never open, so use node.selected instead
        BaseTreeHeaderSetup(node, control, categoryData, node.selected, enabled)
    end
    --When a set or the default category has been selected
    local function TreeEntryOnSelected(control, setOrCategoryData, selected, reselectingDuringRebuild)
        control:SetSelected(selected)
        if selected then
            self.selectedConsolidatedSetData = setOrCategoryData
            self:RefreshActiveConsolidatedSmithingSet()
        end
    end
    --When the default category has been selected
    local function TreeEntryOnSelected_Childless(control, categoryData, selected, reselectingDuringRebuild)
        TreeEntryOnSelected(control, categoryData, selected, reselectingDuringRebuild)
        --If we were able to select the tree entry it must be enabled
        local ENABLED = true
        BaseTreeHeaderIconSetup(control, categoryData, selected, ENABLED)
    end
    local function TreeEntrySetup(node, control, setData, open, userRequested, enabled)
        local isUnlocked = setData:IsUnlocked()
        node:SetEnabled(isUnlocked)
        --The enabled parameter here is the enabled state of the tree as a whole, so we need to check both that and the unlocked state
        control:SetEnabled(isUnlocked and enabled)
        control:SetSelected(node.selected)
        control:SetText(setData:GetFormattedName())
        if not control.statusIcon then
            control.statusIcon = control:GetNamedChild("StatusIcon")
        end
        control.statusIcon:ClearIcons()
        if not isUnlocked then
            control.statusIcon:AddIcon(ZO_KEYBOARD_LOCKED_ICON)
        end
        if not self.shouldImproveForQuest and self.consolidatedItemSetIdForQuest == setData:GetItemSetId() then
            control.statusIcon:AddIcon("EsoUI/Art/WritAdvisor/advisor_trackedPin_icon.dds")
        end
        control.statusIcon:Show()
    end
    local function CategoryEqualityFunction(leftData, rightData)
        return leftData:GetId() == rightData:GetId()
    end
    local function SetEqualityFunction(leftData, rightData)
        return leftData:GetItemSetId() == rightData:GetItemSetId()
    end
    local CHILD_INDENT = 76
    local CHILD_SPACING = 0
    local NO_SELECTED_CALLBACK = nil
    categoryTree:AddTemplate("ZO_StatusIconHeader", TreeHeaderSetup_Child, NO_SELECTED_CALLBACK, CategoryEqualityFunction, CHILD_INDENT, CHILD_SPACING)
    categoryTree:AddTemplate("ZO_StatusIconChildlessHeader", TreeHeaderSetup_Childless, TreeEntryOnSelected_Childless, CategoryEqualityFunction)
    categoryTree:AddTemplate("ZO_ConsolidatedSmithingSetNavigationEntry", TreeEntrySetup, TreeEntryOnSelected, SetEqualityFunction)
    categoryTree:SetExclusive(true)
    categoryTree:SetOpenAnimation("ZO_TreeOpenAnimation")
    self.categoryTree = categoryTree
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", function()
        if self.setCategoriesDirty then
            self:RefreshSetCategories()
        end
    end)
    self.setNodeLookupData = {}
end
function ZO_Smithing:InitializeAddSetsDialog()
    ZO_Dialogs_RegisterCustomDialog("CONSOLIDATED_SMITHING_ADD_SETS",
    {
        customControl = function() return ZO_InventorySlot_GetMultiSelectItemListDialog():GetControl() end,
        setup = function(dialog, data) self:SetupAddSetsDialog(data) end,
        title =
        {
            text = SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_TITLE,
        },
        buttons =
        {
            {
                control = ZO_InventorySlot_GetMultiSelectItemListDialog():GetButton(1),
                text = SI_DIALOG_CONFIRM,
                callback = function()
                    local itemsToAdd = self.consolidatedSetsListDialog:GetSelectedItems()
                    PrepareConsumeAttunableStationsMessage()
                    
                    --Add each item to the consume message
                    local addedAllItems = true
                    for _, item in ipairs(itemsToAdd) do
                        if not AddItemToConsumeAttunableStationsMessage(item.bag, item.index) then
                            addedAllItems = false
                            break
                        end
                    end
                    --If all items were added sucessfully, proceed with the consume
                    if addedAllItems then
                        SendConsumeAttunableStationsMessage()
                    end
                end,
            },
            {
                control = ZO_InventorySlot_GetMultiSelectItemListDialog():GetButton(2),
                text = SI_DIALOG_CANCEL,
            },
        },
    })
end
function ZO_Smithing:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Perform craft/extract/improve
        {
            name = function()
                if self.mode == SMITHING_MODE_CREATION then
                    local cost = GetCostToCraftSmithingItem(self.creationPanel:GetAllCraftingParameters())
                    return ZO_CraftingUtils_GetCostToCraftString(cost)
                elseif self.mode == SMITHING_MODE_REFINEMENT then
                    local action = self.refinementPanel:IsMultiExtract() and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
                    return GetString(action, DECONSTRUCT_ACTION_NAME_REFINE)
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    local action = self.deconstructionPanel:IsMultiExtract() and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
                    return GetString(action, DECONSTRUCT_ACTION_NAME_DECONSTRUCT)
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    return GetString(SI_SMITHING_IMPROVE)
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return GetString(SI_ITEM_ACTION_RESEARCH)
                end
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
        
            callback = function()
                if self.mode == SMITHING_MODE_REFINEMENT then
                    self.refinementPanel:ConfirmRefine()
                elseif self.mode == SMITHING_MODE_CREATION then
                    self.creationPanel:ConfirmCreate()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    self.deconstructionPanel:ConfirmExtractAll()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    self.improvementPanel:Improve()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    self.researchPanel:Research()
                end
            end,
            enabled = function()
                if ZO_CraftingUtils_IsPerformingCraftProcess() then
                    return false
                end
                if self.mode == SMITHING_MODE_REFINEMENT then
                    return self.refinementPanel:IsExtractable()
                elseif self.mode == SMITHING_MODE_CREATION then
                    return self.creationPanel:ShouldCraftButtonBeEnabled()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    return self.deconstructionPanel:IsExtractable()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    return self.improvementPanel:IsImprovable()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return self.researchPanel:IsResearchable()
                end
            end,
        },
        -- Clear selections / Cancel Research
        {
            name = function()
                if self.mode == SMITHING_MODE_RESEARCH then
                    return GetString(SI_CRAFTING_CANCEL_RESEARCH)
                else
                    return GetString(SI_CRAFTING_CLEAR_SELECTIONS)
                end
            end,
            keybind = "UI_SHORTCUT_NEGATIVE",
        
            callback = function()
                if self.mode == SMITHING_MODE_REFINEMENT then
                    self.refinementPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    self.deconstructionPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    self.improvementPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return self.researchPanel:CancelResearch()
                end 
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then 
                    if self.mode == SMITHING_MODE_REFINEMENT then
                        return self.refinementPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                        return self.deconstructionPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                        return self.improvementPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_RESEARCH then
                        return self.researchPanel:CanCancelResearch()
                    end 
                end
            end,
        },
        -- Crown Store opening action
        {
            name = function()
                if self.mode == SMITHING_MODE_CREATION then
                    return GetString(SI_SMITHING_BUY_CRAFTING_ITEMS)
                end
            end,
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function()
                if self.mode == SMITHING_MODE_CREATION then
                    self.creationPanel:BuyCraftingItems()
                end
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then
                    if self.mode == SMITHING_MODE_CREATION and not self.creationPanel:ShouldIgnoreStyleItems() then
                        return true
                    end
                    return false
                end
            end,
        },
    }
end
function ZO_Smithing:InitializeModeBar()
    self.modeMenu = self.control:GetNamedChild("ModeMenu")
    self.modeBar = self.modeMenu:GetNamedChild("Bar")
    self.modeBarLabel = self.modeBar:GetNamedChild("Label")
    local function CreateModeData(name, mode, normal, pressed, highlight, disabled)
        return {
            categoryName = name,
            descriptor = mode,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            callback = function(tabData)
                self.modeBarLabel:SetText(GetString(name))
                self:SetMode(mode)
            end,
        }
    end
    self.refinementTab = CreateModeData(SI_SMITHING_TAB_REFINEMENT, SMITHING_MODE_REFINEMENT, "EsoUI/Art/Crafting/smithing_tabIcon_refine_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_disabled.dds")
    self.creationTab = CreateModeData(SI_SMITHING_TAB_CREATION, SMITHING_MODE_CREATION, "EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds")
    self.deconstructionTab = CreateModeData(SI_SMITHING_TAB_DECONSTRUCTION, SMITHING_MODE_DECONSTRUCTION, "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_down.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_over.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_disabled.dds")
    self.improvementTab = CreateModeData(SI_SMITHING_TAB_IMPROVEMENT, SMITHING_MODE_IMPROVEMENT, "EsoUI/Art/Crafting/smithing_tabIcon_improve_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_disabled.dds")
    self.researchTab = CreateModeData(SI_SMITHING_TAB_RESEARCH, SMITHING_MODE_RESEARCH, "EsoUI/Art/Crafting/smithing_tabIcon_research_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_disabled.dds")
    self.recipeTab =
    {
        descriptor = SMITHING_MODE_RECIPES,
        callback = function(tabData)
            self.modeBarLabel:SetText(GetString(tabData.categoryName))
            self:SetMode(SMITHING_MODE_RECIPES)
        end,
    }
end
function ZO_Smithing:AddTabsToMenuBar(craftingType, isCraftingTypeDifferent)
    local oldMode = self.mode
    self.mode = nil
    
    local recipeCraftingSystem = GetTradeskillRecipeCraftingSystem(craftingType)
    local recipeCraftingSystemNameStringId = _G["SI_RECIPECRAFTINGSYSTEM"..recipeCraftingSystem]
    local normal, pressed, highlight, disabled = ZO_GetKeyboardRecipeCraftingSystemButtonTextures(recipeCraftingSystem)
    local recipeTab = self.recipeTab
    recipeTab.categoryName = recipeCraftingSystemNameStringId
    recipeTab.normal = normal
    recipeTab.pressed = pressed
    recipeTab.highlight = highlight
    recipeTab.disabled = disabled
    ZO_MenuBar_ClearButtons(self.modeBar)
    self.refinementButton = ZO_MenuBar_AddButton(self.modeBar, self.refinementTab)
    self.creationButton = ZO_MenuBar_AddButton(self.modeBar, self.creationTab)
    ZO_MenuBar_AddButton(self.modeBar, self.deconstructionTab)
    self.improvementButton = ZO_MenuBar_AddButton(self.modeBar, self.improvementTab)
    ZO_MenuBar_AddButton(self.modeBar, self.researchTab)
    self.recipeButton = ZO_MenuBar_AddButton(self.modeBar, self.recipeTab)
    if isCraftingTypeDifferent or not oldMode then
        self.selectedConsolidatedSetData = nil
            ZO_MenuBar_SelectDescriptor(self.modeBar, SMITHING_MODE_CREATION)
        else
            ZO_MenuBar_SelectDescriptor(self.modeBar, SMITHING_MODE_REFINEMENT)
        end
    else
        ZO_MenuBar_SelectDescriptor(self.modeBar, oldMode)
    end   
end
function ZO_Smithing:SetupSavedVars()
    local defaults =
    {
        hideLockedChecked = false,
    }
    self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 1, "ConsolidatedSmithing", defaults)
    ZO_CheckButton_SetCheckState(self.hideLockedCheckBox, self.savedVars.hideLockedChecked)
end
function ZO_Smithing:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINEMENT then
        self.refinementPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        self.improvementPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        self.deconstructionPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    end
end
function ZO_Smithing:GetBackgroundFragmentGroupForMode(mode)
    if mode then
        --Creation uses a different background fragment group at consolidated stations
        if mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
            return { RIGHT_BG_FRAGMENT, TREE_UNDERLAY_FRAGMENT }
        else
            return { RIGHT_PANEL_BG_FRAGMENT }
        end
    end
end
function ZO_Smithing:RefreshModeMenuAnchors()
    local modeBackground
    if self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
        modeBackground = ZO_SharedRightBackground
    else
        modeBackground = ZO_SharedRightPanelBackground
    end
    --The mode menu anchors slightly differently depending on the background
    self.modeMenu:ClearAnchors()
    local DIVIDER_OFFSET_X = 40
    self.modeMenu:SetAnchor(TOPLEFT, modeBackground, nil, DIVIDER_OFFSET_X)
    self.modeMenu:SetAnchor(TOPRIGHT, modeBackground, nil, -DIVIDER_OFFSET_X)
end
function ZO_Smithing:AddSetCategory(categoryData, filters)
    local tree = self.categoryTree
    local nodeTemplate
    if categoryData:GetNumSets() > 0 then
        nodeTemplate = "ZO_StatusIconHeader"
    else
        nodeTemplate = "ZO_StatusIconChildlessHeader"
    end
    local entryData = ZO_EntryData:New(categoryData)
    --First add the category node
    entryData.node = tree:AddNode(nodeTemplate, entryData)
    --Loop through each set in the category and add each one as a child
    for _, setData in categoryData:SetIterator(filters) do
        local setEntryData = ZO_EntryData:New(setData)
        setEntryData.node = tree:AddNode("ZO_ConsolidatedSmithingSetNavigationEntry", setEntryData, entryData.node)
        self.setNodeLookupData[setEntryData:GetItemSetId()] = setEntryData.node
    end
end
function ZO_Smithing:RefreshUnlockedSets()
    if self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
        local totalSets = GetNumConsolidatedSmithingSets()
        local unlockedSets = GetNumUnlockedConsolidatedSmithingSets()
        self.unlockedSetsLabel:SetText(zo_strformat(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_VALUE_FORMATTER, unlockedSets, totalSets))
        self:RefreshAddItemSetButton()
    end
end
function ZO_Smithing:RefreshSetCategories()
    self.categoryTree:Reset()
    ZO_ClearTable(self.setNodeLookupData)
    if self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
        self.setContainer:SetHidden(false)
        --Add the special default category first
        self:AddSetCategory(CONSOLIDATED_SMITHING_DEFAULT_CATEGORY_DATA)
        local categoryList = CONSOLIDATED_SMITHING_SET_DATA_MANAGER:GetSortedCategories()
        for _, categoryData in ipairs(categoryList) do
            --Only add categories that have at least one child that passes the current filters
            if categoryData:AnyChildPassesFilters(self.setFilters) then
                self:AddSetCategory(categoryData, self.setFilters)
            end
        end
        local nodeToSelect = nil
        if self.selectedConsolidatedSetData and not self.selectedConsolidatedSetData:IsInstanceOf(ZO_ConsolidatedSmithingDefaultCategoryData) then
            nodeToSelect = self.setNodeLookupData[self.selectedConsolidatedSetData:GetItemSetId()]
        end
        self.categoryTree:Commit(nodeToSelect)
        CRAFTING_RESULTS:SetContextualAnimationControl(CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS, self.setContainer)
        self.setCategoriesDirty = false
    else
        self.setContainer:SetHidden(true)
    end
end
function ZO_Smithing:RefreshActiveConsolidatedSmithingSet()
    --If this is a consolidated crafting station, make sure the active set matches the current selection
        local selectedData = self.categoryTree:GetSelectedData()
        if selectedData then
            --The default category is handled slightly differently
            if selectedData:IsInstanceOf(ZO_ConsolidatedSmithingDefaultCategoryData) then
                --Default category
                local NO_ITEM_SET = nil
                SetActiveConsolidatedSmithingSetByIndex(NO_ITEM_SET)
            else
                --Standard set
                SetActiveConsolidatedSmithingSetByIndex(selectedData:GetSetIndex())
            end
            self.creationPanel:DirtyAllLists()
            self.creationPanel:RefreshAvailableFilters()
        end
    end
end
do
    --Sort the items alphabetically
    local function SortComparator(left, right)
        return left.data.name < right.data.name
    end
    function ZO_Smithing:SetupAddSetsDialog(data)
        self.consolidatedSetsListDialog = ZO_InventorySlot_GetMultiSelectItemListDialog()
        self.consolidatedSetsListDialog:SetAboveText(GetString(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_DESCRIPTION))
        self.consolidatedSetsListDialog:SetEmptyListText("")
        self.consolidatedSetsListDialog:ClearList()
        --Generate the initial list of consumable items.
        local virtualInventoryList = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, CanItemBeConsumedByConsolidatedStation)
        local listedSets = {}
        for itemId, itemInfo in pairs(virtualInventoryList) do
            local itemSetId = GetSmithingStationItemSetIdFromItem(itemInfo.bag, itemInfo.index)
            --Filter out any stations with the same set as a station we have already added to the list
            if not listedSets[itemSetId] then
                itemInfo.name = zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(itemInfo.bag, itemInfo.index))
                --Force the stack count to 1 so we dont show the number in the dialog
                itemInfo.stack = 1
                self.consolidatedSetsListDialog:AddListItem(itemInfo)
                listedSets[itemSetId] = true
            end
        end
        self.consolidatedSetsListDialog:CommitList(SortComparator)
        if not self.selectAllButton then
            self.selectAllButton = self.control:GetNamedChild("AddSetsDialogSelectAllButton")
            self.selectAllButton:SetHandler("OnClicked", function()
                self.consolidatedSetsListDialog:SelectAll()
                self:RefreshAddSetsDialogBelowText()
            end)
        end
        self.consolidatedSetsListDialog:AddCustomControl(self.selectAllButton, LIST_DIALOG_CUSTOM_CONTROL_LOCATION_BOTTOM)
        self.selectAllButton:SetHidden(false)
        self.consolidatedSetsListDialog:SetOnSelectedCallback(function(selectedData)
            PlaySound(SOUNDS.DEFAULT_CLICK)
            self:RefreshAddSetsDialogBelowText()
        end)
    end
end
function ZO_Smithing:RefreshAddSetsDialogBelowText()
    if self.consolidatedSetsListDialog then
        local belowText
        local numSelected = #self.consolidatedSetsListDialog:GetSelectedItems()
        if numSelected > 1 then
            belowText = zo_strformat(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_MULTIPLE_SELECTED_TEXT, numSelected)
        else
            belowText = GetString(SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_SELECTED_TEXT)
        end
        self.consolidatedSetsListDialog:SetBelowText(belowText)
    end
end
function ZO_Smithing:RefreshAddItemSetButton(shouldEnable)
    if shouldEnable == nil then
        shouldEnable = not ZO_CraftingUtils_IsPerformingCraftProcess()
    end
    if self.mode == SMITHING_MODE_CREATION then
        local hasConsumableItems = CONSOLIDATED_SMITHING_SET_DATA_MANAGER:DoesPlayerHaveValidAttunableCraftingStationToConsume()
        local ownsStation = HOUSING_EDITOR_STATE:IsLocalPlayerHouseOwner()
        local enabled = shouldEnable and hasConsumableItems and ownsStation
        self.addSetsButton:SetEnabled(enabled)
        if enabled then
            TriggerTutorial(TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX)
        end
    end
end
function ZO_Smithing:SetMode(mode)
    if self.mode ~= mode then
        local oldMode = self.mode
        self.mode = mode
        if oldMode == SMITHING_MODE_DECONSTRUCTION then
            self.deconstructionPanel:ClearSelections()
        end
        if oldMode == SMITHING_MODE_CREATION then
            TUTORIAL_SYSTEM:RemoveTutorialByTrigger(TUTORIAL_TYPE_POINTER_BOX, TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX)
        end
        CRAFTING_RESULTS:SetCraftingTooltip(nil)
        CRAFTING_RESULTS:SetContextualAnimationControl(CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS, nil)
        if mode == SMITHING_MODE_RECIPES then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            PROVISIONER:EmbedInCraftingScene()
        else
            if oldMode == SMITHING_MODE_RECIPES then
                PROVISIONER:RemoveFromCraftingScene()
                KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            end
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
        --Order matters. Remove the old background fragment group before adding the new one
        local oldModeBackgroundFragmentGroup = self:GetBackgroundFragmentGroupForMode(oldMode)
        if oldModeBackgroundFragmentGroup then
            SCENE_MANAGER:RemoveFragmentGroup(oldModeBackgroundFragmentGroup)
        end
        local newModeBackgroundFragmentGroup = self:GetBackgroundFragmentGroupForMode(mode)
        if newModeBackgroundFragmentGroup then
            SCENE_MANAGER:AddFragmentGroup(newModeBackgroundFragmentGroup)
        end
        self.refinementPanel:SetHidden(mode ~= SMITHING_MODE_REFINEMENT)
        self.creationPanel:SetHidden(mode ~= SMITHING_MODE_CREATION)
        self.improvementPanel:SetHidden(mode ~= SMITHING_MODE_IMPROVEMENT)
        self.deconstructionPanel:SetHidden(mode ~= SMITHING_MODE_DECONSTRUCTION)
        self.researchPanel:SetHidden(mode ~= SMITHING_MODE_RESEARCH)
        self:RefreshModeMenuAnchors()
        self:RefreshUnlockedSets()
        self:RefreshSetFilters()
        self:RefreshSetCategories()
    end
end
function ZO_Smithing:UpdateSharedKeybindStrip()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_Smithing:GetResearchPanel()
    return self.researchPanel
end
function ZO_Smithing:UpdateQuestPins()
    if self.refinementButton then
        self.refinementButton.questPin:SetHidden(not self.shouldRefineForQuest)
    end
    if self.creationButton then
        local shouldShowQuestPin = self.shouldCraftForQuest or (not self.shouldImproveForQuest and self.consolidatedItemSetIdForQuest ~= nil)
        self.creationButton.questPin:SetHidden(not shouldShowQuestPin)
    end
    if self.improvementButton then
        self.improvementButton.questPin:SetHidden(not self.shouldImproveForQuest)
    end
    if self.recipeButton then
        self.recipeButton.questPin:SetHidden(not self.usesProvisioningForQuest)
    end
    if self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
        self.categoryTree:RefreshVisible()
    end
end
function ZO_Smithing:RefreshSetFilters()
    if CONSOLIDATED_SMITHING_SET_DATA_MANAGER:HasSearchFilter() then
        table.insert(self.setFilters, ZO_ConsolidatedSmithingSetData.IsSearchResult)
    end
    if self.savedVars.hideLockedChecked then
        table.insert(self.setFilters, ZO_ConsolidatedSmithingSetData.IsUnlocked)
    end
end
function ZO_Smithing:OnUpdateSearchResults()
    if SMITHING_FRAGMENT:IsShowing() and self.mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode() then
        self:RefreshSetFilters()
        self:RefreshSetCategories()
    end
end
    SMITHING = ZO_Smithing:New(control)
    ZO_Smithing_AddScene(SMITHING_SCENE_NAME, SMITHING)
end
    ClearTooltip(ItemTooltip)
    local setData = control.node.data
    if setData then
        InitializeTooltip(ItemTooltip, control, RIGHT, -25, 0)
        ItemTooltip:SetGenericItemSet(setData:GetItemSetId())
    end
end
    ClearTooltip(ItemTooltip)
end
    CONSOLIDATED_SMITHING_SET_DATA_MANAGER:SetSearchString(editBox:GetText())
end