Back to Home

ESO Lua File v101041

ingame/giftinventory/gamepad/giftinventorycategory_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
ZO_GiftInventoryCategory_Gamepad = ZO_Object.MultiSubclass(ZO_GamepadVerticalParametricScrollList, ZO_SocialOptionsDialogGamepad)
function ZO_GiftInventoryCategory_Gamepad:New(...)
    return ZO_GamepadVerticalParametricScrollList.New(self, ...)
end
function ZO_GiftInventoryCategory_Gamepad:Initialize(control)
    ZO_GamepadVerticalParametricScrollList.Initialize(self, control)
    ZO_SocialOptionsDialogGamepad.Initialize(self)
    -- the gift states that this list shows
    self.listSupportedGiftStates = {}
    self.giftStateToEntryTemplate = {}
    GIFT_INVENTORY_MANAGER:RegisterCallback("GiftListsChanged", function(changedLists)
        --find the most extreme change that a state list we are based on experienced
        local highestChangeType = GIFT_INVENTORY_MANAGER:GetHighestChangeType(changedLists, unpack(self.listSupportedGiftStates))
        if highestChangeType == ZO_GIFT_LIST_CHANGE_TYPE_LIST then
            self:RefreshList()
        elseif highestChangeType == ZO_GIFT_LIST_CHANGE_TYPE_SEEN then
            self:RefreshVisible()
        end
    end)
    self.shouldShowTooltip = false
    self.isDirty = true
    local function OnEffectivelyShown()
        if self.isDirty then
            self:RefreshList()
        end
    end
    self.control:SetHandler("OnEffectivelyShown", OnEffectivelyShown)
     local function OnEffectivelyHidden()
        local targetData = self:GetTargetData()
        if targetData then
            local gift = targetData.gift
            if gift:CanMarkViewedFromList() then
                gift:View()
            end
        end
    end
    self.control:SetHandler("OnEffectivelyHidden", OnEffectivelyHidden)
    self.keybindStripDescriptor = 
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_GAMEPAD_OPTIONS_MENU),
            keybind = "UI_SHORTCUT_TERTIARY",
            enabled = function()
                return self:HasAnyShownOptions()
            end,
            callback = function()
                return self:ShowOptionsDialog()
            end,
        },
    }
    self:SetOnTargetDataChangedCallback(function(_, newTargetData, oldTargetData)
        if newTargetData then
            local gift = newTargetData.gift
            self:SetupOptions({displayName = gift:GetPlayerName()})
        else
            self:SetupOptions(nil)
        end
        if oldTargetData then
            local gift = oldTargetData.gift
            if gift:CanMarkViewedFromList() then
                gift:View()
            end
        end
    end)
end
function ZO_GiftInventoryCategory_Gamepad:BuildOptionsList()
    local groupingId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader)
    self:AddOptionTemplate(groupingId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI)
    self:AddOptionTemplate(groupingId, ZO_SocialOptionsDialogGamepad.BuildWhisperOption)
    self:AddOptionTemplate(groupingId, ZO_SocialOptionsDialogGamepad.BuildAddFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddFriendOption)
    self:AddOptionTemplate(groupingId, ZO_SocialOptionsDialogGamepad.BuildSendMailOption, ZO_SocialOptionsDialogGamepad.ShouldAddSendMailOption)
    self:AddOptionTemplate(groupingId, ZO_SocialOptionsDialogGamepad.BuildIgnoreOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsNotPlayer)
end
function ZO_GiftInventoryCategory_Gamepad:AddSupportedGiftState(giftState, entryTemplate, setupFunction)
    table.insert(self.listSupportedGiftStates, giftState)
    local entryDataSetupFunction = setupFunction or ZO_SharedGamepadEntry_OnSetup
    self.giftStateToEntryTemplate[giftState] = entryTemplate
    self:AddDataTemplate(entryTemplate, entryDataSetupFunction, ZO_GamepadMenuEntryTemplateParametricListFunction)
    self:AddDataTemplateWithHeader(entryTemplate, entryDataSetupFunction, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
end
function ZO_GiftInventoryCategory_Gamepad.GiftWithNoteSetupFunction(control, data, selected, selectedDuringRebuild, enabled, activated)
    data:SetNew(not data.gift:HasBeenSeen())
    local hasEmptyNote = data.gift:GetNote() == ""
    control:GetNamedChild("NoteTexture"):SetHidden(hasEmptyNote)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
end
-- This is used instead of ZO_ParametricScrollList:SetSortFunction since that will sort
-- the entry data after we add them to the list, which can mess up the headers
function ZO_GiftInventoryCategory_Gamepad:SetGiftSortFunction(sortFunction)
end
function ZO_GiftInventoryCategory_Gamepad:RefreshList()
    if self.control:IsHidden() then
        self.isDirty = true
        return
    end
    self.isDirty = false
    local entries = {}
    for _, giftState in ipairs(self.listSupportedGiftStates) do
        local giftList = GIFT_INVENTORY_MANAGER:GetGiftList(giftState)
        for _, gift in ipairs(giftList) do
            local entryData = self:CreateGiftEntryData(gift)
            table.insert(entries, entryData)
        end
    end
    if self.giftSortFunction then
        table.sort(entries, self.giftSortFunction)
    end
    self:Clear()
    local currentCategoryHeader = nil
    for _, entry in ipairs(entries) do
        local giftState = entry.gift:GetState()
        local entryTemplate = self.giftStateToEntryTemplate[giftState]
        local entryHeader = entry.suggestedHeader
        if entryHeader ~= currentCategoryHeader then
            currentCategoryHeader = entryHeader
            entry:SetHeader(entryHeader)
            self:AddEntryWithHeader(entryTemplate, entry)
        else
            self:AddEntry(entryTemplate, entry)
        end
    end
    self:Commit()
end
function ZO_GiftInventoryCategory_Gamepad:GetKeybinds()
   return self.keybindStripDescriptor
end
function ZO_GiftInventoryCategory_Gamepad:ShowTooltip()
    self.shouldShowTooltip = true
    self:UpdateTooltip()
end
function ZO_GiftInventoryCategory_Gamepad:HideTooltip()
    self.shouldShowTooltip = false
    self:UpdateTooltip()
end
function ZO_GiftInventoryCategory_Gamepad:UpdateTooltip()
    -- optional override
end
function ZO_GiftInventoryCategory_Gamepad:CreateGiftEntryData(gift)
   --Override
    internalassert(false)
end