Back to Home

ESO Lua File v101041

ingame/inventory/gamepad/confirmcollectibleevolutiondialog_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
local COLLECTIBLE_TEXTURE_SPACING = 5
    local container = control:GetNamedChild("Container")
    local baseCollectibleTextureControl = container:GetNamedChild("BaseIcon")
    local evolvedCollectibleTextureControl = container:GetNamedChild("EvolvedIcon")
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_COLLECTIBLE_EVOLUTION_PROMPT_GAMEPAD",
    {
        customControl = control,
        canQueue = true,
        setup = function(dialog)
            local data = dialog.data
            local baseCollectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(data.baseCollectibleId)
            local evolvedCollectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(data.evolvedCollectibleId)
            baseCollectibleTextureControl:SetTexture(baseCollectibleData:GetIcon())
            evolvedCollectibleTextureControl:SetTexture(evolvedCollectibleData:GetIcon())
            dialog:setupFunc()
        end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.CUSTOM,
        },
        title =
        {
            text = SI_COLLECTIBLE_EVOLUTION_PROMPT_TITLE,
        },
        mainText =
        {
            text = SI_COLLECTIBLE_EVOLUTION_PROMPT_CONFIRMATION_TEXT,
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_DIALOG_YES,
                callback = function(dialog)
                    dialog.data.acceptCallback()
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_NO,
                callback = function(dialog)
                    dialog.data.declineCallback()
                end,
            }
        },
        noChoiceCallback = function(dialog)
            dialog.data.declineCallback()
        end,
    })
end
    local container = control:GetNamedChild("Container")
    local componentsContainer = container:GetNamedChild("ComponentsContainer")
    local unlocksContainer = container:GetNamedChild("UnlocksContainer")
    local arrowTexture = container:GetNamedChild("Arrow")
    local scrollControl = container:GetNamedChild("Scroll")
    local textureControlPool = ZO_ControlPool:New("ZO_CollectibleEvolutionTexture", control)
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_GAMEPAD",
    {
        customControl = control,
        canQueue = true,
        setup = function(dialog)
            local data = dialog.data
            local combinationId = data.combinationId
            local numNonFragmentCollectibleComponents = 0
            local previousComponentTextureControl = nil
            local nonFragmentComponentCollectibleIds = { GetCombinationNonFragmentComponentCollectibleIds(combinationId) }
            for i, collectibleId in ipairs(nonFragmentComponentCollectibleIds) do
                local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
                if collectibleData then
                    numNonFragmentCollectibleComponents = numNonFragmentCollectibleComponents + 1
                    local textureControl = textureControlPool:AcquireObject()
                    textureControl:SetParent(componentsContainer)
                    if previousComponentTextureControl then
                        textureControl:SetAnchor(TOP, previousComponentTextureControl, BOTTOM, 0, COLLECTIBLE_TEXTURE_SPACING)
                    else
                        textureControl:SetAnchor(TOPLEFT, componentsContainer)
                    end
                    textureControl:SetTexture(collectibleData:GetIcon())
                    previousComponentTextureControl = textureControl
                end
            end
            local numCollectibleUnlocks = GetCombinationNumUnlockedCollectibles(combinationId)
            local previousUnlockTextureControl = nil
            for i = 1, numCollectibleUnlocks do
                local collectibleId = GetCombinationUnlockedCollectibleId(combinationId, i)
                local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
                if collectibleData then
                    local textureControl = textureControlPool:AcquireObject()
                    textureControl:SetParent(unlocksContainer)
                    if previousUnlockTextureControl then
                        textureControl:SetAnchor(TOP, previousUnlockTextureControl, BOTTOM, 0, COLLECTIBLE_TEXTURE_SPACING)
                    else
                        textureControl:SetAnchor(TOPLEFT, unlocksContainer)
                    end
                    textureControl:SetTexture(collectibleData:GetIcon())
                    previousUnlockTextureControl = textureControl
                end
            end
            componentsContainer:ClearAnchors()
            unlocksContainer:ClearAnchors()
            arrowTexture:ClearAnchors()
            local maxNumCollectiblesDisplayed
            if numCollectibleUnlocks > numNonFragmentCollectibleComponents then
                unlocksContainer:SetAnchor(TOPLEFT, nil, TOP, 42, 0)
                arrowTexture:SetAnchor(RIGHT, unlocksContainer, LEFT, -10, 0)
                componentsContainer:SetAnchor(RIGHT, arrowTexture, LEFT, -10, 0)
                maxNumCollectiblesDisplayed = numCollectibleUnlocks
            else
                componentsContainer:SetAnchor(TOPRIGHT, nil, TOP, -42, 0)
                arrowTexture:SetAnchor(LEFT, componentsContainer, RIGHT, 10, 0)
                unlocksContainer:SetAnchor(LEFT, arrowTexture, RIGHT, 10, 0)
                maxNumCollectiblesDisplayed = numNonFragmentCollectibleComponents
            end
            scrollControl:ClearAnchors()
            -- the collectible containers are resize to fit, so we don't have its actual height yet, so calculate the height of the larger one for our offset
            local heightOfLargerContainer = maxNumCollectiblesDisplayed * ZO_COLLECTIBLE_EVOLUTION_TEXTURE_SIZE + (maxNumCollectiblesDisplayed - 1) * COLLECTIBLE_TEXTURE_SPACING
            scrollControl:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, heightOfLargerContainer + 25)
            scrollControl:SetAnchor(BOTTOMRIGHT)
            local tooltipText = zo_strformat(SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TOOLTIP_TEXT_GAMEPAD, data.componentNameList)
            GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_DIALOG_TOOLTIP, tooltipText)
            ZO_GenericGamepadDialog_ShowTooltip(dialog)
            dialog:setupFunc()
        end,
        finishedCallback = function(dialog)
            textureControlPool:ReleaseAllObjects()
        end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.CUSTOM,
        },
        title =
        {
            text = SI_COLLECTIBLE_EVOLUTION_PROMPT_TITLE,
        },
        mainText =
        {
            text = SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TEXT_GAMEPAD,
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_DIALOG_YES,
                callback = function(dialog)
                    dialog.data.acceptCallback()
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_NO,
                callback = function(dialog)
                    dialog.data.declineCallback()
                end,
            }
        },
        noChoiceCallback = function(dialog)
            dialog.data.declineCallback()
        end,
    })
end