## DependsOn: ZO_FontDefs EsoUI\InternalIngameLocalization\LocalizeInternalIngameGeneratedStrings.lua ; For now, all of the InternalIngame strings will be compiled into the client.lua files ; if memory becomes an issue, since we are duplicating ingame strings into another GUI, ; we will need game tools to create new output internalingame.lua files $(languageDirectory)\lang\$(officialLanguage)_client.lua $(languageDirectory)\lang\$(language)_client.str