---- -- ZO_DailyRewardsTile_Gamepad ---- local HEADER_TEXT_COLORS = { SELECTED_TEXT_COLOR = ZO_NORMAL_TEXT, UNSELECTED_TEXT_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_GAMEPAD_CATEGORY_HEADER)) } -- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality ZO_DailyRewardsTile_Gamepad = ZO_Object.MultiSubclass(ZO_ClaimTile_Gamepad, ZO_DailyRewardsTile) function ZO_DailyRewardsTile_Gamepad:New(...) return ZO_DailyRewardsTile.New(self, ...) end function ZO_DailyRewardsTile_Gamepad:SetSelected(isSelected) ZO_ActionTile_Gamepad.SetSelected(self, isSelected) if isSelected then self:SetHeaderColor(HEADER_TEXT_COLORS.SELECTED_TEXT_COLOR) self:SetTitleColor(ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR) self:SetBackgroundColor(ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR) else self:SetHeaderColor(HEADER_TEXT_COLORS.UNSELECTED_TEXT_COLOR) self:SetTitleColor(ZO_MARKET_DIMMED_COLOR) self:SetBackgroundColor(ZO_MARKET_DIMMED_COLOR) end end function ZO_DailyRewardsTile_Gamepad:ShouldUseSelectedHeaderColor() return self:IsSelected() end ----- -- Global XML Functions ----- function ZO_DailyRewardsTile_Gamepad_OnInitialized(control) ZO_DailyRewardsTile_Gamepad:New(control) end