ESO Lua File v100010

ingame/crafting/smithingresearch.lua

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ZO_SmithingResearch = ZO_SharedSmithingResearch:Subclass()
function ZO_SmithingResearch:New(...)
    return ZO_SharedSmithingResearch.New(self, ...)
end
function ZO_SmithingResearch:Initialize(control, owner)
    ZO_SharedSmithingResearch.Initialize(self, control, owner, "ZO_SmithingResearchSlot")
    self:InitializeResearchLineList(ZO_HorizontalScrollList, "ZO_SmithingResearchListSlot")
end
function ZO_SmithingResearch:InitializeFilterTypeBar()
    local MENU_BAR_DATA =
    {
        initialButtonAnchorPoint = RIGHT,
        buttonTemplate = "ZO_CraftingInventoryTab",
        normalSize = 51,
        downSize = 64,
        buttonPadding = -15,
        animationDuration = 180,
    }
    self.tabs = self.control:GetNamedChild("Tabs")
    self.activeTab = self.control:GetNamedChild("TabsActive")
    ZO_MenuBar_SetData(self.tabs, MENU_BAR_DATA)
    local function CreateNewTabFilterData(filterType, name, normal, pressed, highlight, disabled, visible)
        return {
            activeTabText = name,
            tooltipText = name,
            descriptor = filterType,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            visible = visible,
            callback = function(filterData) self.activeTab:SetText(name) self:ChangeTypeFilter(filterData) end,
        }
    end
    ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR, GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanSmithingApparelPatternsBeCraftedHere))
    ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(ZO_SMITHING_RESEARCH_FILTER_TYPE_WEAPONS, GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanSmithingWeaponPatternsBeCraftedHere))
end
function ZO_SmithingResearch:RefreshAvailableFilters()
end
function ZO_SmithingResearch:SetupTooltip(row)
    InitializeTooltip(InformationTooltip, row, RIGHT, -10)
    SetTooltipText(InformationTooltip, GetString("SI_ITEMTRAITTYPE", row.traitType))
    ZO_Tooltip_AddDivider(InformationTooltip)
    InformationTooltip:AddLine(row.traitDescription)
end
function ZO_SmithingResearch:ClearTooltip(row)
    ClearTooltip(InformationTooltip)
end
function ZO_SmithingResearch:Research(overrideRow)
    local canResearchCurrentTrait = self:CanResearchCurrentTraitLine()
    if self.atMaxResearchLimit then
        local skillType, skillIndex = GetCraftingSkillLineIndices(GetCraftingInteractionType())
        local lineName = GetSkillLineInfo(skillType, skillIndex)
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.NEGATIVE_CLICK, SI_SMITHING_RESEARCH_ALL_SLOTS_IN_USE, lineName)
    elseif not canResearchCurrentTrait then
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.NEGATIVE_CLICK, SI_SMITHING_RESEARCH_TRAIT_ALREADY_BEING_RESEARCHED, self.traitLineText)
    else
        ZO_Dialogs_ShowDialog("SMITHING_RESEARCH_SELECT", overrideRow or self.activeRow)
    end
end
do
    local TRAIT_COLORS = {
        ZO_SELECTED_TEXT,
        ZO_NORMAL_TEXT,
    }
    function ZO_SmithingResearch:GetTraitColors()
        return TRAIT_COLORS[1], TRAIT_COLORS[2]
    end
end
function ZO_SmithingResearch:GetResearchTimeString(...)
    return zo_strformat(SI_SMITHING_RESEARCH_TIME_FOR_NEXT, ...)
end
function ZO_SmithingResearch:GetExtraInfoColor()
    return ZO_NORMAL_TEXT:UnpackRGBA()
end
ZO_SmithingResearchSelect = ZO_SharedSmithingResearchSelect:Subclass()
function ZO_SmithingResearchSelect:New(...)
    return ZO_SharedSmithingResearchSelect.New(self, ...)
end
function ZO_SmithingResearchSelect:Initialize(control)
    ZO_SharedSmithingResearchSelect.Initialize(self, control)
    ZO_Dialogs_RegisterCustomDialog("SMITHING_RESEARCH_SELECT",
    {
        customControl = function() return ZO_InventorySlot_GetItemListDialog():GetControl() end,
        setup = function(dialog, data) self:SetupDialog(data.craftingType, data.researchLineIndex, data.traitIndex) end,
        title =
        {
            text = SI_SMITHING_RESEARCH_DIALOG_TITLE,
        },        
        buttons =
        {
            {
                control = ZO_InventorySlot_GetItemListDialog():GetButton(1),
                text = SI_SMITHING_RESEARCH_DIALOG_CONFIRM,
                clickSound = SOUNDS.SMITHING_START_RESEARCH,
                callback = function()
                    local selectedData = ZO_InventorySlot_GetItemListDialog():GetSelectedItem()
                    if selectedData then
                        ResearchSmithingTrait(selectedData.bag, selectedData.index)
                    end
                end,
            },
            {
                control = ZO_InventorySlot_GetItemListDialog():GetButton(2),
                text = SI_DIALOG_CANCEL,
            }
        }
    })
end
local function SortComparator(left, right)
    return left.data.name < right.data.name
end
function ZO_SmithingResearchSelect:SetupDialog(craftingType, researchLineIndex, traitIndex)
    local listDialog = ZO_InventorySlot_GetItemListDialog()
    local _, _, _, timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo(craftingType, researchLineIndex)
    local formattedTime = ZO_FormatTime(timeRequiredForNextResearchSecs, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
    listDialog:SetAboveText(GetString(SI_SMITHING_RESEARCH_DIALOG_SELECT))
    listDialog:SetBelowText(zo_strformat(SI_SMITHING_RESEARCH_DIALOG_CONSUME, formattedTime))
    listDialog:SetEmptyListText("")
    listDialog:ClearList()
    local function IsResearchableItem(bagId, slotIndex)
        return CanItemBeSmithingTraitResearched(bagId, slotIndex, craftingType, researchLineIndex, traitIndex)
    end
    local virtualInventoryList = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BANK, IsResearchableItem, PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, IsResearchableItem))
    for itemId, itemInfo in pairs(virtualInventoryList) do
        itemInfo.name = zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(itemInfo.bag, itemInfo.index))
        listDialog:AddListItem(itemInfo)
    end
    listDialog:CommitList(SortComparator)
    listDialog:AddCustomControl(self.control, LIST_DIALOG_CUSTOM_CONTROL_LOCATION_BOTTOM)
end
    SMITHING_RESEARCH_SELECT = ZO_SmithingResearchSelect:New(control)
end