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-----------------
--Group List
-----------------
local GROUP_DATA = 1
ZO_ScrollList_AddDataType ( self . list , GROUP_DATA , "ZO_GroupListRow" , 30 , function ( control , data ) self : SetupGroupEntry ( control , data ) end )
for i = 1 , numHeaders do
end
end
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDDEN ) then
end
end )
return manager
end
--The location of the group leader may not be available immediately
if ( groupLeaderZoneName ~= "" ) then
ZO_Dialogs_ShowDialog ( "JUMP_TO_GROUP_LEADER_OCCURANCE_PROMPT" , nil , { mainTextParams = { groupLeaderZoneName } } )
else
ZO_Dialogs_ShowDialog ( "JUMP_TO_GROUP_LEADER_WORLD_PROMPT" , nil , { mainTextParams = { groupLeaderZoneName } } )
end
end
end
end
end
end
{
-- Invite to Group
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
end
} ,
-- Whisper
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
keybind = "UI_SHORTCUT_SECONDARY" ,
end ,
end
return false
end
} ,
-- Leave Group
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
keybind = "UI_SHORTCUT_NEGATIVE" ,
end ,
end
} ,
}
end
end
end
if ( button == 2 and upInside ) then
AddMenuItem ( GetString ( SI_SOCIAL_LIST_PANEL_WHISPER ) , function ( ) StartChatInput ( "" , CHAT_CHANNEL_WHISPER , data . characterName ) end )
AddMenuItem ( GetString ( SI_SOCIAL_MENU_JUMP_TO_PLAYER ) , function ( ) JumpToGroupMember ( data . characterName ) end )
end
else
AddMenuItem ( GetString ( SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER ) , function ( ) GroupPromote ( data . unitTag ) end )
end
end
end
end
end
end
end
end
end
end
end
end
--Global XML
---------------
end
end
end
end
end
end
end
end
end
end |