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end
function ZO_PlayerEmoteQuickslot : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate )
ZO_InteractiveRadialMenuController . Initialize ( self , control , entryTemplate , animationTemplate , entryAnimationTemplate )
end
-- functions overridden from base
return false
end
return true
end
else
end
else
end
end
end
if selectedEntry then
else
end
end
local EMPTY_QUICKSLOT_TEXTURE = "EsoUI/Art/Quickslots/quickslot_emptySlot.dds"
for i = 1 , # slottedEmotes do
local emoteID = slottedEmotes [ i ]
if emoteInfo then
self . menu : AddEntry ( emoteInfo . emoteName , emoteIcons . inactiveIcon , emoteIcons . activeIcon , function ( ) PlayEmoteByIndex ( emoteInfo . emoteIndex ) end , { name = emoteInfo . emoteName } )
else
self . menu : AddEntry ( EMPTY_QUICKSLOT_STRING , EMPTY_QUICKSLOT_TEXTURE , EMPTY_QUICKSLOT_TEXTURE , nil , { name = EMPTY_QUICKSLOT_STRING } )
end
end
end
-- Global Functions
end
PLAYER_EMOTE_QUICKSLOT = ZO_PlayerEmoteQuickslot : New ( control , "ZO_PlayerEmoteRadialMenuEntryTemplate" , nil , "SelectableItemRadialMenuEntryAnimation" )
end |