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TRADING_HOUSE_SELL_EVENT_NAMESPACE = "tradingHouseSellNamespace"
return sellStore
end
end
if selectedData then
else
end
else
end
end
ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing ( selectedItem , bag , index , selectedItem . stackSellPrice )
end
end
end
else
end
end
local function SellItemSetupFunction ( control , data , selected , selectedDuringRebuild , enabled , activated )
local PRICE_INVALID = false
ZO_CurrencyControl_SetSimpleCurrency ( priceControl , CURRENCY_TYPE_MONEY , data . stackSellPrice , GAMEPAD_INVENTORY_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , PRICE_INVALID )
end
end
-- Overriden functions
end
local USE_TRIGGERS = true
local SORT_FUNCTION = nil
local CATEGORIZATION_FUNCTION = nil
local ENTRY_SETUP_CALLBACK = nil
self . itemList = ZO_GamepadInventoryList : New ( self . listControl , BAG_BACKPACK , SLOT_TYPE_ITEM , OnSelectionChanged , ENTRY_SETUP_CALLBACK ,
CATEGORIZATION_FUNCTION , SORT_FUNCTION , USE_TRIGGERS , "ZO_TradingHouse_Sell_Item_Gamepad" , SellItemSetupFunction )
self . itemList : SetItemFilterFunction ( function ( slot ) return slot . quality ~= ITEM_QUALITY_TRASH and not slot . stolen end )
end
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
if ( currentListings < maxListings ) then
else
end
end ,
keybind = "UI_SHORTCUT_PRIMARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end ,
return currentListings < maxListings
end
} ,
{
keybind = "UI_SHORTCUT_TERTIARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
return { GAMEPAD_TRADING_HOUSE_SELL_FRAGMENT }
end
end
end
end
---------------------------------
-- Trading House Create Listing
---------------------------------
local LISTING_PRICE_MODE = 1
local LISTING_FEE_MODE = 2
local LISTING_HOUSE_CUT_MODE = 3
local IS_PREVIEW = true
local LISTING_CURRENCY_ERROR_OPTIONS =
{
showTooltips = false ,
useShortFormat = true ,
font = "ZoFontGamepad34" ,
iconSide = RIGHT ,
iconSize = 28 ,
overrideTexture = "EsoUI/Art/currency/gamepad/gp_gold.dds" ,
}
return createListing
end
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE = ZO_InteractScene : New ( "gamepad_trading_house_create_listing" , SCENE_MANAGER , ZO_TRADING_HOUSE_INTERACTION )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : RegisterCallback ( "StateChange" , function ( ... ) self : OnStateChanged ( ... ) end )
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end
} ,
{
keybind = "UI_SHORTCUT_SECONDARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
end ,
}
}
end
if guildName ~= "" then
else
return nil
end
end
if guildName ~= "" then
return guildName
else
return nil
end
end
ZO_CurrencyControl_SetSimpleCurrency ( control , CURRENCY_TYPE_MONEY , GetCurrentMoney ( ) , GAMEPAD_INVENTORY_BANKED_CURRENCY_OPTIONS )
return true
end
return zo_strformat ( SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) )
end
}
end
self . priceSelector = ZO_CurrencySelector_Gamepad : New ( self . priceSelectorControl : GetNamedChild ( "Selector" ) )
self . priceSelector : RegisterCallback ( "OnValueChanged" , function ( ) self : ValidatePriceSelectorValue ( self . priceSelector : GetValue ( ) ) end )
local CLAMP_VALUES = true
end
local entries =
{
{
mode = LISTING_PRICE_MODE
} ,
{
mode = LISTING_FEE_MODE
} ,
{
mode = LISTING_HOUSE_CUT_MODE
}
}
end
end
if not selectedData then return nil end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end
end
end
end
end
end
end
ZO_CurrencyControl_SetSimpleCurrency ( control , CURRENCY_TYPE_MONEY , amount , hasError and LISTING_CURRENCY_ERROR_OPTIONS or GAMEPAD_INVENTORY_CURRENCY_OPTIONS )
end
if not isPreview then
end
end
end
local LEFT_HIDDEN = true
local RIGHT_VISIBLE = false
local anchors =
{
}
end
end
self : LayoutHelpInformation ( tooltip , GetString ( SI_TRADING_HOUSE_POSTING_LISTING_FEE ) , zo_strformat ( SI_TRADING_HOUSE_POSTING_LISTING_FEE_TOOLTIP , GetTradingHouseListingPercentage ( ) ) )
self : LayoutHelpInformation ( tooltip , GetString ( SI_TRADING_HOUSE_POSTING_TH_CUT ) , zo_strformat ( SI_TRADING_HOUSE_POSTING_CUT_TOOLTIP , GetTradingHouseCutPercentage ( ) ) )
else
end
end
ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog ( self . selectedData , "TRADING_HOUSE_CONFIRM_SELL_ITEM" , self . listingPrice )
end
--[[ Globals ]] --
end
function ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing ( selectedData , bag , index , listingPrice )
end |