- ingame/lockpick/lockpick.lua:204 --
zo_deltaNormalizedLerp(spring.interpolatedChamberProgress, spring.totalProgress, APPROACH_AMOUNT_PER_NORMALIZED_FRAME)
- ingame/map/worldmap.lua:2659 --
zo_deltaNormalizedLerp(control:GetScale(), self.targetScale, 0.17)
- ingame/map/worldmap.lua:3993 --
zo_deltaNormalizedLerp(self.currentZoom, self.targetZoom, LERP_FACTOR)
- ingame/map/worldmap.lua:4028 --
zo_deltaNormalizedLerp(offsetX, self.targetOffsetX, amount)
- ingame/map/worldmap.lua:4037 --
zo_deltaNormalizedLerp(offsetY, self.targetOffsetY, amount)
- libraries/zo_horizontalscrolllist/zo_horizontalscrolllist.lua:276 --
zo_deltaNormalizedLerp(self.lastPrimaryControlOffsetX, targetOffsetX, .2)
- libraries/zo_parametricscrolllist/zo_parametricscrolllist.lua:670 --
zo_deltaNormalizedLerp(self.lastContinousTargetOffset, continousTargetOffset, .2)
- libraries/zo_templates/statusbartemplates.lua:69 --
zo_deltaNormalizedLerp(current, target, approachAmount)
- libraries/zo_templates/windowtemplates.lua:645 --
zo_deltaNormalizedLerp(control:GetScale(), target, .2)