ESO Lua File v100011

ingame/campaign/gamepad/campaignbrowser_gamepad.lua

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local GAMEPAD_GUILD_HUB_SCENE_NAME = "gamepad_campaign_root"
local CAMPAIGN_BROWSER_MODES = {
    CAMPAIGNS = 1,
    OVERVIEW = 2,
    BONUSES = 3,
}
local GAMEPAD_AVA_LIST_ITEM = "ZO_GamepadAvAItem"
local GAMEPAD_AVA_ALLIANCE_POINTS_OPTIONS = GAMEPAD_INVENTORY_ALLIANCE_POINTS_OPTIONS_LONG_FORMAT
ZO_CampaignBrowser_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_CampaignBrowser_Gamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ZO_CampaignBrowser_Gamepad:Initialize(control)
    self.control = control
    local ACTIVATE_LIST_ON_SHOW = false
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE, ACTIVATE_LIST_ON_SHOW)
    self.currentMode = CAMPAIGN_BROWSER_MODES.CAMPAIGNS 
    GAMEPAD_AVA_ROOT_SCENE = ZO_Scene:New(GAMEPAD_GUILD_HUB_SCENE_NAME, SCENE_MANAGER)
    GAMEPAD_AVA_ROOT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            if(self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES) then
                self.currentMode = CAMPAIGN_BROWSER_MODES.OVERVIEW
            end
                
            self:PerformDeferredInitialization()
            ZO_GamepadGenericHeader_Activate(self.header)
            self:RegisterEvents()
            
            self.dataRegistration:Refresh()
            
            QueryCampaignSelectionData()
        elseif newState == SCENE_HIDDEN then
            self.dataRegistration:Refresh()
            CAMPAIGN_BONUSES_GAMEPAD:SetTooltipHidden(true)
            self:UnregisterEvents()
        end
        
        ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
    end)
end
------------
-- Update --
------------
function ZO_CampaignBrowser_Gamepad:PerformUpdate()
    self:UpdateLists()
    self:UpdateContent()
end
function ZO_CampaignBrowser_Gamepad:UpdateLists()
    if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS) then
        self:BuildCampaignList()
        self:SetCurrentList(self.campaignList)
    elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.OVERVIEW) then
        self:BuildOverviewList()
        self:SetCurrentList(self.overviewList)
    elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES) then
        CAMPAIGN_BONUSES_GAMEPAD:UpdateBonuses()
        self:SetCurrentList(self.bonusesList)
    end
    if(self.currentMode ~= CAMPAIGN_BROWSER_MODES.BONUSES) then
        CAMPAIGN_BONUSES_GAMEPAD:SetTooltipHidden(true)
    end
end
function ZO_CampaignBrowser_Gamepad:UpdateContent()
    local hideContent = true
    local hideScoring = true
    local hideEmperor = true
    local selectedData = self:GetSelectedData()
    if(selectedData ~= nil) then
        if(selectedData.displayCampaignContent) then
            GAMEPAD_AVA_SERVER_INFO:SetupAvaServerPopulation(selectedData)
            SCENE_MANAGER:AddFragment(GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT)
            hideContent = false
        elseif(selectedData.displayCampaignScoring) then
            GAMEPAD_AVA_SERVER_INFO:SetupAvaServerPopulation(selectedData)
            SCENE_MANAGER:AddFragment(CAMPAIGN_SCORING_GAMEPAD_FRAGMENT)
            hideScoring = false 
        elseif(selectedData.displayCampaignEmperor) then
            GAMEPAD_AVA_SERVER_INFO:SetupAvaServerPopulation(selectedData)
            local queryType = BGQUERY_LOCAL
            if(selectedData.id == GetAssignedCampaignId()) then
                queryType = BGQUERY_ASSIGNED_CAMPAIGN
            end
            CAMPAIGN_EMPEROR_GAMEPAD:SetCampaignAndQueryType(selectedData.id, queryType)
            SCENE_MANAGER:AddFragment(CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT)
            hideEmperor = false 
        end
    end
    if(hideContent) then
        SCENE_MANAGER:RemoveFragment(GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT)
    end
    if(hideScoring) then
        SCENE_MANAGER:RemoveFragment(CAMPAIGN_SCORING_GAMEPAD_FRAGMENT)
    end
    if(hideEmperor) then
        SCENE_MANAGER:RemoveFragment(CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT)
    end
    local hideAll = hideScoring and hideContent and hideEmperor
    if(hideAll) then
        self.contentHeader:SetHidden(true)
        GAMEPAD_AVA_ROOT_SCENE:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
    else
        GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        self.contentHeader:SetHidden(false)
        self:RefreshContentHeader()
    end
    
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
-------------------
-- Deferred Init --
-------------------
function ZO_CampaignBrowser_Gamepad:PerformDeferredInitialization()
    if self.deferredInitialied then return end
    self.deferredInitialied = true
    
    self.campaignBrowser = ZO_CampaignBrowser_Shared:New()
    self.dataRegistration = ZO_CampaignDataRegistration:New("CampaignSelectorData", function() return GAMEPAD_AVA_ROOT_SCENE:IsShowing() end)
    self.campaignList = self:GetMainList()
    self.overviewList = self:AddList("Overview")
    self.bonusesList = self:AddList("Bonuses", function(list)
        list:AddDataTemplateWithHeader("ZO_CampaignBonusEntryTemplate", ZO_CampaignBonusEntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadCampaignBonusesHeader", ZO_CampaignBonusEntryHeaderTemplateSetup)
    end)
end
function ZO_CampaignBrowser_Gamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if selectedData then
        self:UpdateContent()
    end
end
function ZO_CampaignBrowser_Gamepad:SetupList(list)
    list:AddDataTemplateWithHeader(GAMEPAD_AVA_LIST_ITEM, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
end
------------
-- Header --
------------
function ZO_CampaignBrowser_Gamepad:SetCurrentMode(mode)
    if(self.currentMode ~= mode) then
        self.currentMode = mode
        self:Update()
    end
end
function ZO_CampaignBrowser_Gamepad:InitializeHeader()
    self.headerData = {
        tabBarEntries = {
            { 
                text = GetString(SI_WINDOW_TITLE_CAMPAIGN_BROWSER), 
                callback = function() 
                    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.CAMPAIGNS)
                end,
            },
            { 
                text = function() 
                    if(self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES) then
                        return GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES)
                    end
                    return GetString(SI_WINDOW_TITLE_CAMPAIGN_OVERVIEW)
                end,
                callback = function() 
                    if(self.currentMode ~= CAMPAIGN_BROWSER_MODES.BONUSES) then
                        self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.OVERVIEW)
                    end
                end, 
                visible = function() 
                    return (GetAssignedCampaignId() ~= 0 or GetGuestCampaignId() ~= 0)
                end,
            },
        },
        data1HeaderText = GetString(SI_CURRENCY_ALLIANCE_POINTS),
        data1Text = function(control)
            ZO_CurrencyControl_SetSimpleCurrency(control, CURRENCY_TYPE_ALLIANCE_POINTS, GetAlliancePoints(), GAMEPAD_AVA_ALLIANCE_POINTS_OPTIONS)
            return true
        end,
        data2HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER),
        data2Text = function(control)
            local numCampaigns = 0 
            
            if(GetAssignedCampaignId() ~= 0) then
                numCampaigns = numCampaigns + 1
            end
            if(GetGuestCampaignId() ~= 0) then
                numCampaigns = numCampaigns + 1
            end
            return zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER_DATA_FORMAT, numCampaigns, 2)
        end,
    }
    local rightPane = self.control:GetNamedChild("RightPane")
    local contentContainer = rightPane:GetNamedChild("ContentContainer")
    self.contentHeader = contentContainer:GetNamedChild("Header")
    self.contentHeaderData = {}
    self.contentHeaderData.queuePositionUpdateFn = function(control)
                                                        local isQueuePositionControl = not self:CanEnter()
                                                        GAMEPAD_AVA_SERVER_INFO:UpdateQueueInfo(control, isQueuePositionControl)
                                                        return true
                                                    end
end
function ZO_CampaignBrowser_Gamepad:RefreshScreenHeader()
    self.headerData.contextTitleText = nil
    if(self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES) then
        local selectedData = self.overviewList:GetSelectedData()
        if(selectedData and selectedData.contentHeaderTitle) then
            self.headerData.contextTitleText = selectedData.contentHeaderTitle
        end
    end
end
function ZO_CampaignBrowser_Gamepad:RefreshContentHeader()
    local selectedData = self:GetSelectedData()
    local headerData = self.contentHeaderData
    if(selectedData and not self.contentHeader:IsHidden()) then
        -- Title
        if(selectedData.contentHeaderTitle) then
            headerData.titleText = selectedData.contentHeaderTitle
        else
            headerData.titleText = selectedData.text
        end
        -- Data 0
        headerData.data0HeaderText = nil
        headerData.data0Text = nil
        if(selectedData.id) then
            if(self:IsQueued() and not IsInCampaign()) then -- queue / timer
                headerData.data0Text = headerData.queuePositionUpdateFn
                if(self:CanEnter()) then
                    headerData.data0HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_COUNTDOWN_TIMER_HEADER)
                else
                    headerData.data0HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_QUEUE_POSITION_HEADER)
                end
            else -- campaign end
                headerData.data0HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING)
                local secondsRemaining = GetSecondsUntilCampaignEnd(selectedData.id)
                if(secondsRemaining > 0) then
                    headerData.data0Text = ZO_FormatTime(secondsRemaining, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
                else
                    headerData.data0Text = GetString(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING_DONE)
                end
            end
        end
        -- Data 1
        headerData.data1HeaderText = nil
        headerData.data1Text = nil
        if(selectedData.displayCampaignScoring and selectedData.id) then -- next score eval
            headerData.data1HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_NEXT_SCORING_EVALUATION)
            local secondsToEval = GetSecondsUntilCampaignScoreReevaluation(selectedData.id)
            if(secondsToEval > 0) then
                headerData.data1Text = ZO_FormatTime(secondsToEval, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            else
                headerData.data1Text = GetString(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING_DONE)
            end
        elseif(selectedData.displayCampaignEmperor and selectedData.id) then -- current emperor
            local name = nil
            if(DoesCampaignHaveEmperor(selectedData.id)) then
                local alliance, emperor = GetCampaignEmperorInfo(selectedData.id)
                name = zo_iconTextFormat(GetAllianceSymbolIcon(alliance), 40, 40, emperor)
            else
                name = GetString(SI_CAMPAIGN_NO_EMPEROR)
            end
            headerData.data1HeaderText = GetString(SI_CAMPAIGN_EMPEROR_NAME_HEADER)
            headerData.data1Text = name
        end
        -- Data 3 -- emperor reign
        headerData.data3HeaderText = nil
        headerData.data3Text = nil
        if(selectedData.displayCampaignEmperor and selectedData.id) then
            headerData.data3HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_HEADER)
            local duration = GetCampaignEmperorReignDuration(selectedData.id)
            if(DoesCampaignHaveEmperor(selectedData.id) and duration > 0) then
                local formattedDuration = ZO_FormatTime(duration, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
                headerData.data3Text = formattedDuration
            else
                headerData.data3Text = GetString(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_DONE)
            end
        end
        ZO_GamepadGenericHeader_Refresh(self.contentHeader, headerData)
    end
end
--------------
-- Key Bind --
--------------
function ZO_CampaignBrowser_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function () 
                local selectedData = self:GetSelectedData()
                local launchableEntry = selectedData and selectedData.launchableEntry
                if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS or launchableEntry) then
                    if self:CanQueue() then
                        return GetString(SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN)
                    elseif self:CanEnter() then
                        return GetString(SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN)
                    elseif self:IsQueued() then
                        return GetString(SI_CAMPAIGN_BROWSER_LEAVE_QUEUE)
                    end
                elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.OVERVIEW) then
                    if(selectedData and selectedData.displayCampaignBonuses) then
                        return GetString(SI_GAMEPAD_CAMPAIGN_OVERVIEW_VIEW_BONUSES)
                    end
                end
            end,
            visible = function() 
                local selectedData = self:GetSelectedData()
                local launchableEntry = selectedData and selectedData.launchableEntry
                if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS or launchableEntry) then
                    if self:CanAct() and self:IsAssignToCampaign(selectedData.id) then
                        return self:CanQueue() or self:CanEnter() or self:IsQueued()                 
                    end
                elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.OVERVIEW) then
                    if(selectedData and selectedData.displayCampaignBonuses) then
                        return true
                    end
                end
                return false
            end,
            callback = function() 
                local selectedData = self:GetSelectedData()
                if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS) then
                    if self:CanQueue() then
                        self:DoQueue(selectedData)
                    elseif self:CanEnter() then
                        local data = {
                            campaignId = selectedData.id,
                            isGroup = selectedData.isGroup or selectedData.queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING,
                        }
                        ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_QUEUE_READY_DIALOG, data, { mainTextParams = { selectedData.name } })
                    elseif self:IsQueued() then
                        self:DoLeave(selectedData)                    
                    end
                elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.OVERVIEW) then
                    if(selectedData and selectedData.displayCampaignBonuses) then
                        self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.BONUSES)
                    elseif(selectedData and selectedData.launchableEntry) then
                        if self:CanQueue() then
                            self:DoQueue(selectedData)
                        elseif self:CanEnter() then
                            local data = {
                                campaignId = selectedData.id,
                                isGroup = selectedData.isGroup or selectedData.queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING,
                            }
                            ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_QUEUE_READY_DIALOG, data, { mainTextParams = { selectedData.name } })
                        elseif self:IsQueued() then
                            self:DoLeave(selectedData)                    
                        end
                    end
                end
            end,
        },
        {
            keybind = "UI_SHORTCUT_SECONDARY",
            name = function () 
                if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS) then
                    if self:CanHome() and self:CanGuest() then
                        return GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_OR_GUEST_CAMPAIGN)
                    elseif self:CanHome() then
                        return GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN)
                    elseif self:CanGuest() then
                        return GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_GUEST_CAMPAIGN)
                    end
                end
            end,
            visible = function() 
                if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS) then
                    local selectedData = self:GetSelectedData()
                    return self:CanHome() or (self:CanGuest() and GetGuestCampaignId() ~= selectedData.id)
                end
                return false
            end,
            callback = function() 
                if(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS) then
                    local selectedData = self:GetSelectedData()
                    ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_SELECT_DIALOG, { canHome = self:CanHome(), canGuest = self:CanGuest() and GetGuestCampaignId() ~= selectedData.id }, { mainTextParams = { selectedData.name } })
                end
            end,
        },
    }
    local function BackCallback()
        if(self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES) then
            self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.OVERVIEW)
            ZO_GamepadGenericHeader_SetActiveTabIndex(self.header, CAMPAIGN_BROWSER_MODES.OVERVIEW)
        else
            SCENE_MANAGER:Hide(GAMEPAD_GUILD_HUB_SCENE_NAME)
        end
    end
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, BackCallback)
end
------------
-- Events --
------------
function ZO_CampaignBrowser_Gamepad:RegisterEvents()
    self.control:SetHandler("OnUpdate", function(control, seconds) self:OnUpdate(control, seconds) end)
    self.updateIntervalLastUpdate = 0
    self.updateIntervalSecs = 1
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_SELECTION_DATA_CHANGED, function() self:Update() end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_ASSIGNED_CAMPAIGN_CHANGED, function() self:Update() end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_GUEST_CAMPAIGN_CHANGED, function() self:Update() end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_JOINED, function(_, campaignId, group) self:OnCampaignQueueJoined(campaignId) end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_LEFT, function(_, campaignId, group) self:OnCampaignQueueLeft(campaignId) end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_STATE_CHANGED, function(_, campaignId) self:OnCampaignQueueStateChanged(campaignId) end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED, function() self:OnCampaignQueuePositionChanged() end)
end
function ZO_CampaignBrowser_Gamepad:UnregisterEvents()
    self.control:SetHandler("OnUpdate", nil)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_SELECTION_DATA_CHANGED)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_ASSIGNED_CAMPAIGN_CHANGED)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_GUEST_CAMPAIGN_CHANGED)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_JOINED)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_LEFT)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_STATE_CHANGED)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED)
end
function ZO_CampaignBrowser_Gamepad:OnUpdate(control, seconds)
    if(seconds > self.updateIntervalLastUpdate + self.updateIntervalSecs) then
        self.updateIntervalLastUpdate = seconds
        self:RefreshContentHeader()
    end
end
------------------------------------------------------------------------------------------------------------
function ZO_CampaignBrowser_Gamepad:GetSelectedData()
    if(self.currentMode == CAMPAIGN_BROWSER_MODES.OVERVIEW) then
        return self.overviewList:GetSelectedData()
    elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS) then
        return self.campaignList:GetSelectedData()
    elseif(self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES) then
        return self.bonusesList:GetSelectedData()
    end
    return nil
end
function ZO_CampaignBrowser_Gamepad:IsAssignToCampaign(id)
    if(GetAssignedCampaignId() == id) then
        return true
    end
    if(GetGuestCampaignId() == id) then
        return true
    end
    
    return false
end
function ZO_CampaignBrowser_Gamepad:CanAct()
    local data = self:GetSelectedData()
    if data then
        local hasPendingQueueState = data.queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN or data.queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN or data.queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE or data.queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE
        return not hasPendingQueueState
    else
        return false
    end
end
function ZO_CampaignBrowser_Gamepad:IsQueued()
    local data = self:GetSelectedData()
    if data then
        local IS_GROUP = true
        local queued = IsQueuedForCampaign(data.id, IS_GROUP) or IsQueuedForCampaign(data.id, not IS_GROUP)
        return queued
    else
        return false
    end
end
function ZO_CampaignBrowser_Gamepad:CanQueue()
    local data = self:GetSelectedData()
    if data then
        return self.campaignBrowser:CanQueue(data)
    else
        return false
    end
end
function ZO_CampaignBrowser_Gamepad:CanEnter()
    local data = self:GetSelectedData()
    if data then
        return data.queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING or data.queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING
    else
        return false
    end
end
function ZO_CampaignBrowser_Gamepad:CanHome()
    return self.campaignBrowser:CanHome(self:GetSelectedData())
end
function ZO_CampaignBrowser_Gamepad:CanGuest()
    return self.campaignBrowser:CanGuest(self:GetSelectedData())
end
function ZO_CampaignBrowser_Gamepad:DoLeave(data)
    if data then
        local IS_GROUP = true
        local groupQueue = IsQueuedForCampaign(data.id, IS_GROUP)
        local individualQueue = IsQueuedForCampaign(data.id, not IS_GROUP)
        state = groupQueue and data.queuedGroupState or data.queuedIndividualState
        if groupQueue or individualQueue then
            if(state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING) then
                LeaveCampaignQueue(data.id, groupQueue)
            elseif(state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING) then
                ConfirmCampaignEntry(data.id, groupQueue, false)
            end
        end
    end
end
function ZO_CampaignBrowser_Gamepad:DoQueue(data)
    if data then
        local canQueueIndividual, canQueueGroup = self:CanQueue(data)
        if(canQueueIndividual and canQueueGroup) then
            local selectedData = self:GetSelectedData()
            ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_QUEUE_DIALOG, selectedData, { mainTextParams = { selectedData.name } })
        elseif(canQueueIndividual) then
            QueueForCampaign(data.id, CAMPAIGN_QUEUE_INDIVIDUAL)
        else
            QueueForCampaign(data.id, CAMPAIGN_QUEUE_GROUP)
        end
    end
end
local DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT =
{
    campaignSort = { tiebreaker = "name", isNumeric = true },
    name = { tiebreaker = "id" },
    id = { isId64 = true },
}
function ZO_CampaignBrowser_Gamepad:BuildCampaignList()
    local masterList = self.campaignBrowser:BuildMasterList()
    self.rulesetTypes = self.campaignBrowser:BuildCategoriesList()
    self.masterList = {}
    local assignedCampaign = GetAssignedCampaignId()
    local guestCampaign = GetGuestCampaignId()
    
    for i = 1, #masterList do
        local iconFile = nil
        
        if assignedCampaign == masterList[i].id then
            iconFile = "EsoUI/Art/Campaign/campaignBrowser_homeCampaign.dds"
        elseif guestCampaign == masterList[i].id then
            iconFile = "EsoUI/Art/Campaign/campaignBrowser_guestCampaign.dds"
        end
        
        self.masterList[i] = ZO_GamepadEntryData:New(masterList[i].name, iconFile)
        self.masterList[i]:SetDataSource(masterList[i])
        self.masterList[i].bestItemCategoryName = GetCampaignRulesetName(masterList[i].rulesetId)
        self.masterList[i].campaignSort = masterList[i].rulesetId
        self.masterList[i].displayCampaignContent = true
    end
    self.campaignList:Clear()
    table.sort(self.masterList, function(left, right) return ZO_TableOrderingFunction(left, right, "campaignSort", DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT, ZO_SORT_ORDER_UP) end)
    local lastBestItemCategoryName
    for i, itemData in ipairs(self.masterList) do
        local nextItemData = self.masterList[i + 1]
        if itemData.bestItemCategoryName ~= lastBestItemCategoryName then
            lastBestItemCategoryName = itemData.bestItemCategoryName
            itemData:SetHeader(itemData.bestItemCategoryName)            
            self.campaignList:AddEntryWithHeader(GAMEPAD_AVA_LIST_ITEM, itemData)
        else
            self.campaignList:AddEntry(GAMEPAD_AVA_LIST_ITEM, itemData)
        end
    end
    self.campaignList:Commit()
end
function ZO_CampaignBrowser_Gamepad:BuildOverviewList()
    self.overviewList:Clear()
    local masterList = self.campaignBrowser:BuildMasterList()
    local assignedCampaign = GetAssignedCampaignId()
    local guestCampaign = GetGuestCampaignId()
    local homeIndex = nil
    local guestIndex = nil
    for i = 1, #masterList do
        if assignedCampaign == masterList[i].id then
            homeIndex = i
        elseif guestCampaign == masterList[i].id then
            guestIndex = i
        end
    end
    local campaigns = {}
    if(homeIndex) then
        table.insert(campaigns, homeIndex)
    end
    if(guestIndex) then
        table.insert(campaigns, guestIndex)
    end
    
    for i = 1, #campaigns do
        if(campaigns[i] ~= nil) then
            local masterListEntry = masterList[campaigns[i]]
            local header = nil
            local iconFile = nil
            if assignedCampaign == masterListEntry.id then
                header = GetString(SI_GAMEPAD_CAMPAIGN_HOME_CAMPAIGN)
                iconFile = "EsoUI/Art/Campaign/campaignBrowser_homeCampaign.dds"
            elseif guestCampaign == masterListEntry.id then
                header = GetString(SI_GAMEPAD_CAMPAIGN_GUEST_CAMPAIGN)
                iconFile = "EsoUI/Art/Campaign/campaignBrowser_guestCampaign.dds"
            end
            local itemData = nil
            -- campaign name
            itemData = ZO_GamepadEntryData:New(masterListEntry.name, iconFile)
            itemData:SetHeader(header)
            itemData:SetDataSource(masterListEntry)
            itemData.displayCampaignContent = true
            itemData.launchableEntry = true
            self.overviewList:AddEntryWithHeader(GAMEPAD_AVA_LIST_ITEM, itemData)
            
            -- bonuses
            itemData = ZO_GamepadEntryData:New(GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES))
            itemData:SetDataSource(masterListEntry)
            itemData.displayCampaignBonuses = true
            itemData.contentHeaderTitle = masterListEntry.name
            self.overviewList:AddEntry(GAMEPAD_AVA_LIST_ITEM, itemData)
            -- scoring
            itemData = ZO_GamepadEntryData:New(GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_SCORING))
            itemData:SetDataSource(masterListEntry)
            itemData.displayCampaignScoring = true
            itemData.contentHeaderTitle = masterListEntry.name
            self.overviewList:AddEntry(GAMEPAD_AVA_LIST_ITEM, itemData)
            -- emporership
            itemData = ZO_GamepadEntryData:New(GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_EMPERORSHIP))
            itemData:SetDataSource(masterListEntry)
            itemData.displayCampaignEmperor = true
            itemData.contentHeaderTitle = masterListEntry.name
            self.overviewList:AddEntry(GAMEPAD_AVA_LIST_ITEM, itemData)
        end
    end
    self.overviewList:Commit()
end
function ZO_CampaignBrowser_Gamepad:OnCampaignQueueJoined(campaignId)
    local data = self.campaignBrowser:GetDataByCampaignId(campaignId)
    self.campaignBrowser:SetupQueuedData(data)
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
function ZO_CampaignBrowser_Gamepad:OnCampaignQueueLeft(campaignId)
    local data = self.campaignBrowser:GetDataByCampaignId(campaignId)
    self.campaignBrowser:SetupQueuedData(data)
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
function ZO_CampaignBrowser_Gamepad:OnCampaignQueueStateChanged(campaignId)
    local data = self.campaignBrowser:GetDataByCampaignId(campaignId)
    self.campaignBrowser:SetupQueuedData(data)
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
function ZO_CampaignBrowser_Gamepad:OnCampaignQueuePositionChanged()
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
---------------------------
-- AvA Server Population --
---------------------------
local ZO_CampaignAvAServerPopulation_Gamepad = ZO_Object:Subclass()
function ZO_CampaignAvAServerPopulation_Gamepad:New(...)
    local campaignBrowser = ZO_Object.New(self)
    campaignBrowser:Initialize(...)
    return campaignBrowser
end
function ZO_CampaignAvAServerPopulation_Gamepad:Initialize(control)
    self.campaignInfo = control
    self.rulesTextLabel = self.campaignInfo:GetNamedChild("Rules"):GetNamedChild("RulesContent")
    self.stats = self.campaignInfo:GetNamedChild("Stats")
end
function ZO_CampaignAvAServerPopulation_Gamepad:Refresh()
end
local POPULATION_ICONS =
{
    [CAMPAIGN_POP_LOW] = "EsoUI/Art/AvA/Gamepad/Server_Empty.dds",
    [CAMPAIGN_POP_MEDIUM] = "EsoUI/Art/AvA/Gamepad/Server_One.dds",
    [CAMPAIGN_POP_HIGH] = "EsoUI/Art/AvA/Gamepad/Server_Two.dds",
    [CAMPAIGN_POP_FULL] = "EsoUI/Art/AvA/Gamepad/Server_Full.dds",
}
local function GetPopulationIcon(population)
    return POPULATION_ICONS[population]
end
function ZO_CampaignAvAServerPopulation_Gamepad:SetupAvaServerPopulation(selectedData)
    self.data = selectedData
    if (selectedData) then
        self.rulesTextLabel:SetText(GetCampaignRulesetDescription(selectedData.rulesetId))
        local alliancePopulation1 = self.stats:GetNamedChild("AldmeriDominion"):GetNamedChild("Population")
        alliancePopulation1:SetTexture(GetPopulationIcon(selectedData.alliancePopulation1))
        local alliancePopulation2 = self.stats:GetNamedChild("EbonheartPact"):GetNamedChild("Population")
        alliancePopulation2:SetTexture(GetPopulationIcon(selectedData.alliancePopulation2))
        local alliancePopulation3 = self.stats:GetNamedChild("DaggerfallCovenant"):GetNamedChild("Population")
        alliancePopulation3:SetTexture(GetPopulationIcon(selectedData.alliancePopulation3))
        local contactPopulation = self.stats:GetNamedChild("Contacts"):GetNamedChild("Population")
        local groupPopulation = self.stats:GetNamedChild("Group"):GetNamedChild("Population")
        local guildPopulation = self.stats:GetNamedChild("Guild"):GetNamedChild("Population")
        contactPopulation:SetText(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_FRIENDS))
        groupPopulation:SetText(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GROUP_MEMBERS))
        guildPopulation:SetText(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GUILD_MEMBERS))
          self.stats:GetNamedChild("Contacts"):GetNamedChild("Amount"):SetText(zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, selectedData.numFriends))          
          self.stats:GetNamedChild("Group"):GetNamedChild("Amount"):SetText(zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, selectedData.numGroupMembers))
          self.stats:GetNamedChild("Guild"):GetNamedChild("Amount"):SetText(zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, selectedData.numGuildMembers))
        local isQueued = self:UpdateQueues()
        if isQueued then
            self:SetUpdateInterval(1)
        end
    end
end
function ZO_CampaignAvAServerPopulation_Gamepad:ClearUpdateInterval()
    self.campaignInfo:SetHandler("OnUpdate", nil)
    self.updateIntervalSecs = nil
end
function ZO_CampaignAvAServerPopulation_Gamepad:SetUpdateInterval(updateIntervalSecs)
    local hadUpdateInterval = self.updateIntervalSecs ~= nil
    self.updateIntervalSecs = updateIntervalSecs
    if(not hadUpdateInterval) then
        self.updateIntervalLastUpdate = 0
        ZO_PreHookHandler(self.campaignInfo, "OnUpdate", function(control, seconds)
            if(seconds > self.updateIntervalLastUpdate + self.updateIntervalSecs) then
                self.updateIntervalLastUpdate = seconds
                self:UpdateQueues()
            end
        end)
    end
end
function ZO_CampaignAvAServerPopulation_Gamepad:UpdateQueues()
    local isQueued = false
    if self.data then
        GAMEPAD_AVA_BROWSER:RefreshContentHeader()
        local IS_GROUP = true
        isQueued = IsQueuedForCampaign(self.data.id, isGroup) or IsQueuedForCampaign(self.data.id, not isGroup)
        if not isQueued then
            self:ClearUpdateInterval(updateIntervalSecs)
        end
    end
    return isQueued
end
function ZO_CampaignAvAServerPopulation_Gamepad:UpdateQueueInfo(control, isQueuePosition)
    local IS_GROUP = true
    local isGroupQueued = self:UpdateQueuedInformation(control, self.data.id, IS_GROUP, self.data.queuedGroupState, isQueuePosition)
    local isIndividualQueued = self:UpdateQueuedInformation(control, self.data.id, not IS_GROUP, self.data.queuedIndividualState, isQueuePosition)
    return isGroupQueued or isIndividualQueued
end
function ZO_CampaignAvAServerPopulation_Gamepad:UpdateQueuedInformation(info, id, isGroup, state, isQueuePosition)
    local queued = IsQueuedForCampaign(id, isGroup)
    if queued then
        if state == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN then
            info:SetText(GetString(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_JOIN))
        elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE then
            info:SetText(GetString(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_LEAVE))
        elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT then
            info:SetText(GetString(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_ACCEPT))
        elseif(isQueuePosition) then
            if(state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING) then
                local positionInQueue = GetCampaignQueuePosition(id, isGroup)
                info:SetText(positionInQueue)
            else
                info:SetText("")
            end
        elseif(state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING) then
            seconds = ZO_FormatTime(GetCampaignQueueRemainingConfirmationSeconds(id, isGroup), TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            info:SetText(seconds)
        else
            info:SetText(GetString(SI_CAMPAIGN_BROWSER_QUEUE_PENDING_JOIN))
        end
    end
    return queued
end
    CAMPAIGN_AVA_RANK_GAMEPAD = CampaignAvARank:New(control)
end
    GAMEPAD_AVA_SERVER_INFO = ZO_CampaignAvAServerPopulation_Gamepad:New(control)
end
    GAMEPAD_AVA_BROWSER = ZO_CampaignBrowser_Gamepad:New(control)
end