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-----------------
-- Ignore List
-----------------
end
self : AddDataTemplate ( "ZO_GamepadIgnoreListRow" , 64 , function ( control , data , selected ) self : SetupRow ( control , data , selected ) end )
local ALWAYS_ANIMATE = true
GAMEPAD_FRIENDS_LIST_IGNORE_LIST_FRAGMENT = ZO_ConveyorSceneFragment : New ( ZO_GamepadContactsMainIgnoreContainer , ZO_GamepadQuadrants_GetContainerAnchor ( ZO_GAMPEPAD_ANCHORS . QUADRANT_1 ) , ALWAYS_ANIMATE )
GAMEPAD_FRIENDS_LIST_IGNORE_LIST_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
local keybind = {
keybind = "UI_SHORTCUT_SECONDARY" ,
end ,
}
return keybind
end
end
end
end
end
-----------------
-- Overrides from ZO_PagedList
-- The master list lives in the IGNORE_LIST_MANAGER and is built there
end
for i = 1 , # masterList do
end
end
end |