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end
end
end
local scrollListControl = ZO_HorizontalScrollList
local HIDE_SPINNER_WHEN_RANK_REQUIREMENT_NOT_MET = false
self : InitializeMaterialList ( scrollListControl , ZO_Spinner , HIDE_SPINNER_WHEN_RANK_REQUIREMENT_NOT_MET )
local link = ZO_LinkHandler_CreateChatLink ( GetSmithingPatternResultLink , self : GetAllCraftingParameters ( ) )
if link ~= "" then
end
end
end
end
end
local MENU_BAR_DATA =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_CraftingInventoryTab" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
local function CreateNewTabFilterData ( filterType , name , normal , pressed , highlight , disabled , visible )
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
end ,
}
end
end
end
end
end
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( ZO_SMITHING_CREATION_FILTER_TYPE_ARMOR , GetString ( "SI_ITEMFILTERTYPE" , ITEMFILTERTYPE_ARMOR ) , "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds" , CanCraftArmor ) )
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( ZO_SMITHING_CREATION_FILTER_TYPE_WEAPONS , GetString ( "SI_ITEMFILTERTYPE" , ITEMFILTERTYPE_WEAPONS ) , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds" , CanCraftWeapons ) )
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( ZO_SMITHING_CREATION_FILTER_TYPE_SET_ARMOR , GetString ( SI_SMITHING_CREATION_FILTER_SET_ARMOR ) , "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_up.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_down.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_over.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_disabled.dds" , CanCraftSetArmor ) )
ZO_MenuBar_AddButton ( self . tabs , CreateNewTabFilterData ( ZO_SMITHING_CREATION_FILTER_TYPE_SET_WEAPONS , GetString ( SI_SMITHING_CREATION_FILTER_SET_WEAPONS ) , "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_up.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_down.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_over.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_disabled.dds" , CanCraftSetWeapons ) )
end
self : OnFilterChanged ( ZO_CheckButton_IsChecked ( self . haveMaterialsCheckBox ) , ZO_CheckButton_IsChecked ( self . haveKnowledgeCheckBox ) )
end
end
local defaults = { haveMaterialChecked = false , haveKnowledgeChecked = true , }
end
end
end
-- Need to do this on PC, as the first selection can be garbage otherwise with the style<->pattern cyclic dependencies.
-- On gamepad, the list auto-scrolls to an item and refreshes twice on its own, so this isn't necessary.
end
end
end
end |