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-----------------
-- Guild Roster
-----------------
end
end
self : AddDataTemplate ( "ZO_GamepadGuildRosterRow" , 64 , function ( control , data , selected ) self : SetupRow ( control , data , selected ) end )
local ALWAYS_ANIMATE = true
if newState == SCENE_FRAGMENT_SHOWING then
local FADE_IN = false
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
local FADE_IN = true
end
end )
end
end
local keybind = {
keybind = "UI_SHORTCUT_SECONDARY" ,
local dialogData = { guildId = guildId }
ZO_Dialogs_ShowGamepadDialog ( GAMEPAD_GUILD_INVITE_DIALOG_NAME , dialogData , { mainTextParams = { name } } )
end ,
end
}
return keybind
end
end
tooltipManager : LayoutGuildMember ( tooltip , data . displayName , data . characterName , data . class , data . gender , guildId , data . rankIndex , data . note )
end
-----------------
-- Overrides from ZO_PagedList
-- The master list lives in the GUILD_ROSTER_MANAGER and is built there
end
for i = 1 , # masterList do
end
end
end
end
-----------------
-- Options
-----------------
end
local playerIndex = playerData . index
local playerRankIndex = playerData . rankIndex
local playerHasHigherRank = playerRankIndex < rankIndex
if ( rankIndex > 1 ) then
if ( playerRankIndex < ( rankIndex - 1 ) ) then
elseif ( playerIsGuildmaster ) then
end
end
end
if ( playerHasHigherRank ) then
end
end
end
if ( playerHasHigherRank and playerIndex ~= dataIndex ) then
end
end
end
if ( dataIndex == playerIndex ) then
else
end
end
end
end
end
if newRank > 0 then
end
end
end
local guildInfo = ZO_PrefixIconNameFormatter ( ZO_GetAllianceIconUserAreaDataName ( self . guildAlliance ) , self . guildName )
ZO_Dialogs_ShowGamepadDialog ( "PROMOTE_TO_GUILDMASTER" , { guildId = self . guildId , displayName = self . socialData . displayName } , { mainTextParams = { self . socialData . displayName , "" , guildInfo , rankName } } )
end
end
end
end
end
local guildInfo = ZO_PrefixIconNameFormatter ( ZO_GetAllianceIconUserAreaDataName ( self . guildAlliance ) , self . guildName )
ZO_Dialogs_ShowGamepadDialog ( "GUILD_REMOVE_MEMBER" , { guildId = self . guildId , displayName = self . socialData . displayName } , { mainTextParams = { self . socialData . displayName , "" , guildInfo } } )
end
end
hideSceneOnLeave = true
}
local IS_GAMEPAD = true
end
end
}
end
end
end
end
end |