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local GUILD_ENTRY_TEMPLATE = "ZO_GamepadSubMenuEntryTemplate"
-----------------------
-- Switch Active Guild
-----------------------
local GAMEPAD_GUILD_SWITCH_ACTIVE_GUILD_SCENE_NAME = "gamepad_guild_switch"
end
GAMEPAD_GUILD_SWITCH_ACTIVE_GUILD_SCENE = ZO_InteractScene : New ( GAMEPAD_GUILD_SWITCH_ACTIVE_GUILD_SCENE_NAME , SCENE_MANAGER , GUILD_BANKING_INTERACTION )
local ACTIVATE_LIST_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW , GAMEPAD_GUILD_SWITCH_ACTIVE_GUILD_SCENE )
end
local SORT_KEYS =
{
guildName = { tiebreaker = "guildId" } ,
guildId = { isNumeric = true } ,
}
end
end
end
end
else
end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
}
end
list : AddDataTemplate ( GUILD_ENTRY_TEMPLATE , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
entry . guildId = guildId
entry . guildName = guildName
entry . fontScaleOnSelection = false
end
end
end
if selectedGuild then
end
end
end
end |