ESO Lua File v100011

ingame/leaderboards/keyboard/campaignleaderboards_keyboard.lua

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local CAMPAIGN_LEADERBOARDS
local CAMPAIGN_LEADERBOARD_FRAGMENT
-----------------
-- Leaderboard Campaign Selector Keyboard
-----------------
local MENU_BAR_DATA =
{
    initialButtonAnchorPoint = LEFT,
    buttonTemplate = "ZO_CampaignLeaderboardSelectorTab",
    normalSize = 51,
    downSize = 64,
    buttonPadding = 15,
    animationDuration = 180,
}
local ZO_LeaderboardCampaignSelector_Keyboard = ZO_LeaderboardCampaignSelector_Shared:Subclass()
function ZO_LeaderboardCampaignSelector_Keyboard:New(control)
    local selector = ZO_LeaderboardCampaignSelector_Shared.New(self, control)
    return selector
end
function ZO_LeaderboardCampaignSelector_Keyboard:Initialize(control)
    ZO_LeaderboardCampaignSelector_Shared.Initialize(self, control)
    self.activeTab = GetControl(control, "TabsActive")
    local function CreateNewTabData(queryType, normal, pressed, highlight)
        local tabData =
        {
            -- Custom data
            queryType = queryType,
            tooltipText = GetString("SI_BATTLEGROUNDQUERYCONTEXTTYPE", queryType),
            -- Menu bar data
            descriptor = queryType,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            callback = function(tabData) self:OnQueryTypeChanged(tabData) end,
        }
        return tabData
    end
    self.homeTabData = CreateNewTabData(BGQUERY_ASSIGNED_CAMPAIGN, "EsoUI/Art/Journal/leaderboard_tabIcon_home_up.dds", "EsoUI/Art/Journal/leaderboard_tabIcon_home_down.dds", "EsoUI/Art/Journal/leaderboard_tabIcon_home_over.dds")
    self.guestTabData = CreateNewTabData(BGQUERY_LOCAL, "EsoUI/Art/Journal/leaderboard_tabIcon_guest_up.dds", "EsoUI/Art/Journal/leaderboard_tabIcon_guest_down.dds", "EsoUI/Art/Journal/leaderboard_tabIcon_guest_over.dds")
    ZO_MenuBar_SetData(self.tabs, MENU_BAR_DATA)
    self.dataRegistration = ZO_CampaignDataRegistration:New("CampaignLeaderboardSelectorData", function() return self:NeedsData() end)
end    
function ZO_LeaderboardCampaignSelector_Keyboard:SetCampaignWindows()
    self.campaignWindows =
    {
        CAMPAIGN_LEADERBOARDS,
    }
end
function ZO_LeaderboardCampaignSelector_Keyboard:NeedsData()
    return (CAMPAIGN_LEADERBOARD_FRAGMENT:IsShowing() and self.selectedQueryType == BGQUERY_ASSIGNED_CAMPAIGN)
end
function ZO_LeaderboardCampaignSelector_Keyboard:RefreshQueryTypes()
    local tabSelected = false
    ZO_MenuBar_AddButton(self.tabs, self.homeTabData)
    if(self.homeTabData.queryType == self.selectedQueryType) then
        ZO_MenuBar_SelectDescriptor(self.tabs, BGQUERY_ASSIGNED_CAMPAIGN)
        tabSelected = true
    end
    local current = GetCurrentCampaignId()
    local assigned = GetAssignedCampaignId()
    if(current ~= 0) and (current ~= assigned) then
        ZO_MenuBar_AddButton(self.tabs, self.guestTabData)
        if(self.guestTabData.queryType == self.selectedQueryType) then
            ZO_MenuBar_SelectDescriptor(self.tabs, BGQUERY_LOCAL)
            tabSelected = true
        end
    end
    if(not tabSelected) then
        ZO_MenuBar_SelectDescriptor(self.tabs, BGQUERY_ASSIGNED_CAMPAIGN)
    end
end
    InitializeTooltip(InformationTooltip, self, BOTTOMRIGHT, 0, 32)
    SetTooltipText(InformationTooltip, ZO_MenuBarButtonTemplate_GetData(self).tooltipText)
end
function ZO_LeaderboardCampaignSelector_Keyboard:OnQueryTypeChanged(tabData)
    ZO_LeaderboardCampaignSelector_Shared.OnQueryTypeChanged(self, tabData)
end
    ClearTooltip(InformationTooltip)
end
-----------------
-- Campaign Leaderboards Keyboard
-----------------
local ZO_CampaignLeaderboardsManager_Keyboard = ZO_CampaignLeaderboardsManager_Shared:Subclass()
function ZO_CampaignLeaderboardsManager_Keyboard:New(...)  
    local manager = ZO_CampaignLeaderboardsManager_Shared.New(self, ...)
    return manager
end
function ZO_CampaignLeaderboardsManager_Keyboard:Initialize(control)
    CAMPAIGN_LEADERBOARD_FRAGMENT = ZO_FadeSceneFragment:New(control)
    ZO_CampaignLeaderboardsManager_Shared.Initialize(self, control, LEADERBOARDS, LEADERBOARDS_SCENE, CAMPAIGN_LEADERBOARD_FRAGMENT)
    self.currentScoreLabel = GetControl(control, "CurrentScore")
    self.currentRankLabel = GetControl(control, "CurrentRank")
    self.scoringInfoLabel = GetControl(control, "ScoringInfo")
    self.timerLabel = GetControl(control, "Timer")
    CAMPAIGN_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
                                                 if newState == SCENE_FRAGMENT_SHOWING then
                                                     QueryCampaignLeaderboardData()
                                                     self.selector.dataRegistration:Refresh()
                                                 elseif newState == SCENE_FRAGMENT_HIDDEN then
                                                     self.selector.dataRegistration:Refresh()
                                                 end
                                             end)
end
function ZO_CampaignLeaderboardsManager_Keyboard:RefreshHeaderPlayerInfo()
    if self.currentScoreData then
        self.currentScoreLabel:SetText(zo_strformat(SI_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS, self.currentScoreData))
    else
        self.currentScoreLabel:SetText(GetString(SI_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS_NOT_AVAILABLE))
    end
    if self.currentRankData then
        self.currentRankLabel:SetText(zo_strformat(SI_CAMPAIGN_LEADERBOARDS_CURRENT_RANK, self.currentRankData))
    else
        self.currentRankLabel:SetText(GetString(SI_CAMPAIGN_LEADERBOARDS_CURRENT_RANK_NOT_AVAILABLE))
    end
end
function ZO_CampaignLeaderboardsManager_Keyboard:RefreshHeaderTimer()
    if self.timerLabelData then
        self.timerLabel:SetText(zo_strformat(self.timerLabelIdentifier, self.timerLabelData))
    else
        self.timerLabel:SetText("")
    end
    self.scoringInfoLabel:SetText(self.scoringInfoText)
end
    CAMPAIGN_LEADERBOARDS = ZO_CampaignLeaderboardsManager_Keyboard:New(self)
    CAMPAIGN_LEADERBOARDS.selector = ZO_LeaderboardCampaignSelector_Keyboard:New(self)
end