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local CAMPAIGN_LEADERBOARDS
local CAMPAIGN_LEADERBOARD_FRAGMENT
-----------------
-- Leaderboard Campaign Selector Keyboard
-----------------
local MENU_BAR_DATA =
{
initialButtonAnchorPoint = LEFT ,
buttonTemplate = "ZO_CampaignLeaderboardSelectorTab" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = 15 ,
animationDuration = 180 ,
}
return selector
end
local tabData =
{
-- Custom data
queryType = queryType ,
-- Menu bar data
normal = normal ,
pressed = pressed ,
highlight = highlight ,
}
return tabData
end
self . homeTabData = CreateNewTabData ( BGQUERY_ASSIGNED_CAMPAIGN , "EsoUI/Art/Journal/leaderboard_tabIcon_home_up.dds" , "EsoUI/Art/Journal/leaderboard_tabIcon_home_down.dds" , "EsoUI/Art/Journal/leaderboard_tabIcon_home_over.dds" )
self . guestTabData = CreateNewTabData ( BGQUERY_LOCAL , "EsoUI/Art/Journal/leaderboard_tabIcon_guest_up.dds" , "EsoUI/Art/Journal/leaderboard_tabIcon_guest_down.dds" , "EsoUI/Art/Journal/leaderboard_tabIcon_guest_over.dds" )
self . dataRegistration = ZO_CampaignDataRegistration : New ( "CampaignLeaderboardSelectorData" , function ( ) return self : NeedsData ( ) end )
end
{
CAMPAIGN_LEADERBOARDS ,
}
end
return ( CAMPAIGN_LEADERBOARD_FRAGMENT : IsShowing ( ) and self . selectedQueryType == BGQUERY_ASSIGNED_CAMPAIGN )
end
local tabSelected = false
tabSelected = true
end
if ( current ~= 0 ) and ( current ~= assigned ) then
tabSelected = true
end
end
if ( not tabSelected ) then
end
end
end
end
end
-----------------
-- Campaign Leaderboards Keyboard
-----------------
return manager
end
ZO_CampaignLeaderboardsManager_Shared . Initialize ( self , control , LEADERBOARDS , LEADERBOARDS_SCENE , CAMPAIGN_LEADERBOARD_FRAGMENT )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
self . currentScoreLabel : SetText ( zo_strformat ( SI_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS , self . currentScoreData ) )
else
end
self . currentRankLabel : SetText ( zo_strformat ( SI_CAMPAIGN_LEADERBOARDS_CURRENT_RANK , self . currentRankData ) )
else
end
end
else
end
end
end |