ESO Lua File v100011

ingame/mail/gamepad/mailmanager_gamepad.lua

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-- Constants
ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD = ZO_ERROR_COLOR
ZO_MAIL_COD_MONEY_COLOR_GAMEPAD = ZO_ColorDef:New(1, 0.5, 0)
ZO_MAIL_COD_MONEY_COLOR_UNSELECTED_GAMEPAD = ZO_ColorDef:New(0.5, 0.25, 0)
ZO_MAIL_HEADER_MONEY_OPTIONS_GAMEPAD = GAMEPAD_INVENTORY_CURRENCY_OPTIONS_LONG_FORMAT
ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD = ZO_ShallowTableCopy(GAMEPAD_INVENTORY_CURRENCY_OPTIONS_LONG_FORMAT)
ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD.font = "ZoFontGamepad45"
ZO_MAIL_COD_MONEY_OPTIONS_GAMEPAD = ZO_ShallowTableCopy(ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD)
ZO_MAIL_COD_MONEY_OPTIONS_GAMEPAD.color = ZO_MAIL_COD_MONEY_COLOR_GAMEPAD
local COD_NOTICE_OFFSET = 15
-- Internal helper functions
local function ShowCODMessage(control, noticeColor)
    control.codNotice:SetHidden(false)
    control.codNotice:SetColor(noticeColor:UnpackRGBA())
    control.addressLabel:ClearAnchors()
    control.addressLabel:SetAnchor(TOPLEFT, control.codNotice, BOTTOMLEFT, 0, COD_NOTICE_OFFSET)
end
local function HideCODMessage(control)
    control.codNotice:SetHidden(true)
        
    control.addressLabel:ClearAnchors()
    control.addressLabel:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, 0)
end
local function SetupMoney(control, codFee, attachedMoney)
    local hasAttachedMoney = (attachedMoney > 0)
    local hasCod = (codFee > 0)
    if hasAttachedMoney then
        HideCODMessage(control)
        control.moneyLabel:SetText(GetString(SI_MAIL_READ_SENT_GOLD_LABEL))
        
        ZO_CurrencyControl_SetSimpleCurrency(control.moneyValue, CURRENCY_TYPE_MONEY, attachedMoney, control.attachedMoneyOptions)
        control.moneyValue:SetHidden(false)
        control.moneyNone:SetHidden(true)
    elseif hasCod then
        local notEnoughMoney = (not control.outbox) and (codFee > GetCurrentMoney())
            
        ZO_CurrencyControl_SetSimpleCurrency(control.moneyValue, CURRENCY_TYPE_MONEY, codFee, control.codMoneyOptions, nil, notEnoughMoney)
        if control.outbox then
            HideCODMessage(control)
        else
            local noticeColor = notEnoughMoney and ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD or control.codMoneyOptions.color
            ShowCODMessage(control, noticeColor)
        end
        control.moneyLabel:SetText(GetString(SI_MAIL_READ_COD_LABEL))
        control.moneyValue:SetHidden(false)
        control.moneyNone:SetHidden(true)
    else -- No attached money or C.O.D.
        HideCODMessage(control)
        control.moneyLabel:SetText(GetString(SI_MAIL_READ_SENT_GOLD_LABEL))
        control.moneyValue:SetHidden(true)
        control.moneyNone:SetHidden(false)
    end
end
local function CreateAttachmentSlot(parent, previous, index, emptyAttachmentSlotIcon)
    local PADDING = 0
    local newControl = CreateControlFromVirtual("$(parent)AttachmentSlot", parent, "ZO_MailAttachmentSlot_Gamepad", index)
    newControl:SetAnchor(TOPLEFT, previous, TOPRIGHT, 0, PADDING)
    newControl:SetAnchor(BOTTOMLEFT, previous, BOTTOMRIGHT, 0, PADDING)
    newControl.index = index
    newControl.icon = newControl:GetNamedChild("ItemIcon")
    newControl:SetNormalTexture()
    newControl:SetPressedTexture()
    ZO_Inventory_BindSlot(newControl, SLOT_TYPE_MAIL_ATTACHMENT, index)
    ZO_Inventory_SetupSlot(newControl, 0, emptyAttachmentSlotIcon)
    if emptyAttachmentSlotIcon then
        newControl:SetHidden(false)
    end
    return newControl
end
local function InitializeAttachmentSlots(control, maxAttachments, emptyAttachmentSlotIcon)
    control.attachmentSlots = {}
    local previous = control.attachmentsBox:GetNamedChild("AttachmentsBase")
    for i = 1, maxAttachments do
        local slot = CreateAttachmentSlot(control.attachmentsBox, previous, i, emptyAttachmentSlotIcon)
        control.attachmentSlots[i] = slot
        previous = slot
    end
end
-- Public functions
function ZO_MailView_Initialize_Gamepad(control, addressText, emptyAttachmentSlotIcon, outbox, codMoneyOptions, attachedMoneyOptions, maxAttachments)
    control.addressLabel:SetText(addressText)
    control.emptyAttachmentSlotIcon = emptyAttachmentSlotIcon
    control.outbox = outbox
    control.codMoneyOptions = codMoneyOptions
    control.attachedMoneyOptions = attachedMoneyOptions
    InitializeAttachmentSlots(control, maxAttachments, emptyAttachmentSlotIcon)
end
    return control.addressEdit.edit:GetText()
end
    return control.subjectEdit.edit:GetText()
end
    return control.bodyEdit.edit:GetText()
end
function ZO_MailView_Display_Gamepad(control, codFee, attachedMoney, address, subject, body, isSystem, noAttachments)
    if codFee or attachedMoney then
        SetupMoney(control, codFee, attachedMoney)
    end
    if address then
        control.addressEdit.edit:SetText(address)
        if isSystem then
            control.addressEdit.edit:SetColor(ZO_GAME_REPRESENTATIVE_TEXT:UnpackRGBA())
        else
            control.addressEdit.edit:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
        end
    end
    if subject then
        control.subjectEdit.edit:SetText(subject)
    end
    if body then
        if (not control.outbox) and (body == "") then
            body = GetString(SI_MAIL_READ_NO_BODY)
        end
        control.bodyEdit.edit:SetText(body)
    end
    if control.outbox then
        control.attachmentsNone:SetHidden(true)
    elseif noAttachments ~= nil then -- false is valid here!
        control.attachmentsNone:SetHidden(not noAttachments)
    end
end
    ZO_MailView_Display_Gamepad(control, 0, 0, "", "", "", false, true)
end
function ZO_MailView_SetupAttachment_Gamepad(control, attachmentIndex, stack, icon)
    local attachmentSlot = control.attachmentSlots[attachmentIndex]
    attachmentSlot:SetHidden(false)
    ZO_Inventory_SetupSlot(attachmentSlot, stack, icon)
end
function ZO_MailView_ClearAttachment_Gamepad(control, attachmentIndex)
    local attachmentSlot = control.attachmentSlots[attachmentIndex]
    if not control.emptyAttachmentSlotIcon then
        attachmentSlot:SetHidden(true)
    else
        ZO_Inventory_SetupSlot(attachmentSlot, 0, control.emptyAttachmentSlotIcon)
    end
end
-- Mail Header
INBOX_TAB_INDEX = 1
SEND_TAB_INDEX = 2
local MailManager_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function MailManager_Gamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function MailManager_Gamepad:Initialize(control)
    -- Scene Setup.
    MAIL_MANAGER_GAMEPAD_SCENE = ZO_Scene:New("mailManagerGamepad", SCENE_MANAGER)
    local DONT_ACTIVATE_ON_SHOW = false
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE, DONT_ACTIVATE_ON_SHOW, MAIL_MANAGER_GAMEPAD_SCENE)
    self.inbox = ZO_MailInbox_Gamepad:New(control)
    self.send = ZO_MailSend_Gamepad:New(control)
end
function MailManager_Gamepad:OnStateChanged(oldState, newState)
    if newState == SCENE_SHOWING then
        self:SwitchToHeader(self.baseHeaderData)
        local tabIndex = self.initialTabIndex or INBOX_TAB_INDEX
        self.initialTabIndex = nil
        self.inbox.isLoading = true
        self.inbox:EnterLoading()
        RequestOpenMailbox()
    elseif newState == SCENE_HIDDEN then
        CloseMailbox()
        self:SwitchToHeader(nil)
        self:SwitchToKeybind(nil)
        self:SwitchToFragment(nil)
    end
end
function MailManager_Gamepad:SwitchToFragment(fragment)
    if self.activeFragment == fragment then return end
    if self.activeFragment then
        MAIL_MANAGER_GAMEPAD_SCENE:RemoveFragment(self.activeFragment)
    end
    self.activeFragment = fragment
    if fragment then
        MAIL_MANAGER_GAMEPAD_SCENE:AddFragment(fragment)
    end
end
function MailManager_Gamepad:PerformDeferredInitialization()
    if self.initialized then return end
    self.initialized = true
    -- Header
    self.tabBarEntries = {
                {
                    text=GetString(SI_WINDOW_TITLE_INBOX_MAIL),
                    callback=function()
                        self:SwitchToFragment(GAMEPAD_MAIL_INBOX_FRAGMENT)
                    end,
                },
                {
                    text=GetString(SI_WINDOW_TITLE_SEND_MAIL),
                    callback=function()
                        self:SwitchToFragment(GAMEPAD_MAIL_SEND_FRAGMENT)
                    end,
                },
            }
    self.baseHeaderData = {
                tabBarEntries = self.tabBarEntries,
            }
end
function MailManager_Gamepad:InitializeControls()
    -- Loading
    self.loadingBox = self.control:GetNamedChild("Loading")
    self.loadingLabel = self.loadingBox:GetNamedChild("Loading")
end
function MailManager_Gamepad:RefreshHeader()
    if self.activeHeader then
        ZO_GamepadGenericHeader_Refresh(self.header, self.activeHeader)
    end
end
function MailManager_Gamepad:SetupInitialTab(tabIndex)
    self.initialTabIndex = tabIndex
end
function MailManager_Gamepad:ShowTab(tabIndex, pushScene)
    self:SetupInitialTab(tabIndex)
    if pushScene then
        SCENE_MANAGER:Push("mailManagerGamepad")
    else
        SCENE_MANAGER:Show("mailManagerGamepad")
    end
end
function MailManager_Gamepad:SwitchToHeader(headerData)
    self.activeHeader = headerData
    if headerData then
        ZO_GamepadGenericHeader_Refresh(self.header, headerData)
        if headerData.tabBarEntries then
            ZO_GamepadGenericHeader_Activate(self.header)
        else
        end
        self.header:SetHidden(false)
    else
        self.header:SetHidden(true)
    end
end
function MailManager_Gamepad:RefreshKeybind()
    if self.keybindStripDescriptor then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function MailManager_Gamepad:SwitchToKeybind(keybindDescriptor)
    if self.keybindStripDescriptor then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    end
    self.keybindStripDescriptor = keybindDescriptor
    if keybindDescriptor then
        KEYBIND_STRIP:AddKeybindButtonGroup(keybindDescriptor)
    end
end
function MailManager_Gamepad:GetSend()
    return self.send
end
    MAIL_MANAGER_GAMEPAD = MailManager_Gamepad:New(control)
end