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-- Constants
ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD = ZO_ERROR_COLOR
ZO_MAIL_HEADER_MONEY_OPTIONS_GAMEPAD = GAMEPAD_INVENTORY_CURRENCY_OPTIONS_LONG_FORMAT
ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD = ZO_ShallowTableCopy ( GAMEPAD_INVENTORY_CURRENCY_OPTIONS_LONG_FORMAT )
ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD . font = "ZoFontGamepad45"
local COD_NOTICE_OFFSET = 15
-- Internal helper functions
end
end
local hasAttachedMoney = ( attachedMoney > 0 )
local hasCod = ( codFee > 0 )
if hasAttachedMoney then
ZO_CurrencyControl_SetSimpleCurrency ( control . moneyValue , CURRENCY_TYPE_MONEY , attachedMoney , control . attachedMoneyOptions )
elseif hasCod then
ZO_CurrencyControl_SetSimpleCurrency ( control . moneyValue , CURRENCY_TYPE_MONEY , codFee , control . codMoneyOptions , nil , notEnoughMoney )
else
local noticeColor = notEnoughMoney and ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD or control . codMoneyOptions . color
end
else -- No attached money or C.O.D.
end
end
local PADDING = 0
local newControl = CreateControlFromVirtual ( "$(parent)AttachmentSlot" , parent , "ZO_MailAttachmentSlot_Gamepad" , index )
newControl . index = index
if emptyAttachmentSlotIcon then
end
return newControl
end
for i = 1 , maxAttachments do
previous = slot
end
end
-- Public functions
function ZO_MailView_Initialize_Gamepad ( control , addressText , emptyAttachmentSlotIcon , outbox , codMoneyOptions , attachedMoneyOptions , maxAttachments )
end
end
end
end
function ZO_MailView_Display_Gamepad ( control , codFee , attachedMoney , address , subject , body , isSystem , noAttachments )
if codFee or attachedMoney then
end
if address then
if isSystem then
else
end
end
if subject then
end
if body then
end
end
elseif noAttachments ~= nil then -- false is valid here!
end
end
end
end
else
end
end
-- Mail Header
INBOX_TAB_INDEX = 1
SEND_TAB_INDEX = 2
end
-- Scene Setup.
local DONT_ACTIVATE_ON_SHOW = false
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , DONT_ACTIVATE_ON_SHOW , MAIL_MANAGER_GAMEPAD_SCENE )
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end
if fragment then
end
end
-- Header
{
end ,
} ,
{
end ,
} ,
}
}
end
-- Loading
end
end
end
end
if pushScene then
else
end
end
if headerData then
if headerData . tabBarEntries then
else
end
else
end
end
end
end
end
if keybindDescriptor then
end
end
end
end |