ESO Lua File v100011

ingame/voicechat/console/gamepadvoicechat.lua

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local MICROPHONE_STATUS_NONE = 0
local MICROPHONE_STATUS_IDLE = 1
local MICROPHONE_STATUS_SPEAKING = 2
local MICROPHONE_STATUS_MUTED = 3
local VOICE_ENTRY_HISTORY = "History"
--------------------------------------------
-- VoiceChat Participants Data
--------------------------------------------
--TODO: We'll need to handle large guild sizes somehow
local PARTICIPANTS_LIST_LIMIT = 20
local SORT_KEYS = {
    userName = {}
}
local function SortParticipantEntries(entry1, entry2)
    return ZO_TableOrderingFunction(entry1, entry2, "userName", SORT_KEYS, ZO_SORT_ORDER_UP)
end
local SORT_BY_OCCURRENCE = true
local DONT_SORT_BY_OCCURRENCE = false
ZO_VoiceChatParticipantsData = ZO_Object:Subclass()
function ZO_VoiceChatParticipantsData:New(sortByOccurrence)
    local obj = ZO_Object.New(self)
    obj.list = {}
    obj.map = {}
    obj.sortByOccurrence = sortByOccurrence
    return obj
end
function ZO_VoiceChatParticipantsData:AddParticipant(userName, speakStatus, isMuted, charName)
    if self.map[userName] then
        self:UpdateParticipantStatus(userName, speakStatus, isMuted, charName)
        return
    end
    table.insert(self.list, 1, {userName = userName, speakStatus = speakStatus, isMuted = isMuted, charName = charName})
    self.map[userName] = self.list[1]
    if self.sortByOccurrence then
        --Erase the element pushed past the limit (if it exists)
        if #self.list > PARTICIPANTS_LIST_LIMIT then
            local userName = self.list[PARTICIPANTS_LIST_LIMIT]
            table.remove(self.list, PARTICIPANTS_LIST_LIMIT + 1)
            self.map[userName] = nil
        end
    else
        table.sort(self.list, SortParticipantEntries)
    end
end
function ZO_VoiceChatParticipantsData:RemoveParticipant(userName)
    for i = 1, #self.list do
        if self.list[i].userName == userName then
            table.remove(self.list, i)
            self.map[userName] = nil
            break
        end
    end
end
function ZO_VoiceChatParticipantsData:GetParticipant(userName)
    return self.map[userName]
end
function ZO_VoiceChatParticipantsData:GetParticipantIndex(userName)
    for i = 1, #self.list do
        if self.list[i].userName == userName then
            return i
        end
    end
    return nil
end
function ZO_VoiceChatParticipantsData:UpdateParticipantStatus(userName, speakStatus, isMuted, charName)
    local index = self:GetParticipantIndex(userName)
    if index then
        local speakerData = self.list[index]
        if speakStatus then
            speakerData.speakStatus = speakStatus
        end
        if isMuted ~= nil then
            speakerData.isMuted = isMuted
        end
    
        if self.sortByOccurrence then
            if speakStatus == MICROPHONE_STATUS_SPEAKING then
                table.remove(self.list, index)
                table.insert(self.list, 1, speakerData)
            end
        end
        if charName then
            speakerData.charName = charName
        end
    end
end
function ZO_VoiceChatParticipantsData:Size()
    return #self.list
end
function ZO_VoiceChatParticipantsData:ClearParticipants()
    self.list = {}
    self.map = {}
end
function ZO_VoiceChatParticipantsData:ClearAllParticipantSpeakStatus()
    for i = 1, #self.list do
        self.list[i].speakStatus = MICROPHONE_STATUS_IDLE
    end
end
function ZO_VoiceChatParticipantsData:ClearParticipantSpeakStatus(userName)
    local speakerData = self:GetParticipant(userName)
    if speakerData then
        speakerData.speakStatus = MICROPHONE_STATUS_IDLE
    end
end
--------------------------------------------
-- VoiceChat Speakers Bullet List
--------------------------------------------
local SPEAK_STATUS_TO_ICON = {
    [MICROPHONE_STATUS_NONE] = "",
    [MICROPHONE_STATUS_IDLE] = "EsoUI/Art/VOIP/voip-not_speaking.dds",
    [MICROPHONE_STATUS_SPEAKING] = "EsoUI/Art/VOIP/voip-speaking.dds",
    [MICROPHONE_STATUS_MUTED] = "EsoUI/Art/VOIP/voip-no_voice.dds",
}
local NORMAL_COLOR = ZO_ColorDef:New(1, 1, 1)
local MUTE_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_VOICE_CHAT_COLORS, VOICE_CHAT_COLORS_MUTED))
ZO_VoiceChatSpeakersList = ZO_Object:Subclass()
function ZO_VoiceChatSpeakersList:New(control, entryTemplate)
    local list = ZO_Object.New(self)
    list.control = control
    list.pool = ZO_ControlPool:New(entryTemplate, control, "Entry")
    
    list.entryPaddingY = 5
    list.height = 0
    return list
end
function ZO_VoiceChatSpeakersList:AddLine(text, channelType, speakStatus, isMuted)
    local newEntry = self.pool:AcquireObject()
    newEntry:GetNamedChild("Text"):SetText(text)
    if(self.lastEntry) then
        newEntry:SetAnchor(TOPLEFT, self.lastEntry, BOTTOMLEFT, 0, self.entryPaddingY)
    else
        newEntry:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, 0)
    end
    self.control:SetHeight(self.height)
    self.lastEntry = newEntry
    local icon = newEntry:GetNamedChild("Icon")
    icon:SetColor(NORMAL_COLOR:UnpackRGBA())
    if isMuted and speakStatus ~= MICROPHONE_STATUS_NONE then
        speakStatus = MICROPHONE_STATUS_MUTED
        icon:SetColor(MUTE_COLOR:UnpackRGBA())
    end
    icon:SetTexture(SPEAK_STATUS_TO_ICON[speakStatus])
    icon:SetHidden(speakStatus == MICROPHONE_STATUS_NONE)
end
function ZO_VoiceChatSpeakersList:Clear()
    self.lastEntry = nil
    self.height = 0
    self.control:SetHeight(self.height)
    self.pool:ReleaseAllObjects()
end
--------------------------------------------
-- VoiceChat Manager
--------------------------------------------
-- Helper Functions
local function ChannelsAreEqual(channel1, channel2)
     if channel1.channelType == VOICE_CHANNEL_GUILD and channel2.channelType == VOICE_CHANNEL_GUILD then
          return channel1.guildIndex == channel2.guildIndex and channel1.guildRoomNumber == channel2.guildRoomNumber
     end
     return channel1.channelType == channel2.channelType
end
local function ChannelDataFromName(channelName)
    local channelType, guildIndex, guildRoomNumber = GetVoiceChannelInfo(channelName)
    local channelData = {
        channelType = channelType,
        guildIndex = guildIndex,
        guildRoomNumber = guildRoomNumber
    }
    return channelData
end
local function ChannelToParticipantsHeader(channelData, numberParticipants)
    local channelType = channelData.channelType
    if channelType == VOICE_CHANNEL_AREA then
        return zo_strformat(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER, GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_AREA), numberParticipants)
    elseif channelType == VOICE_CHANNEL_GROUP then
        return zo_strformat(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER, GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_GROUP), numberParticipants)
    elseif channelType == VOICE_CHANNEL_GUILD then
        if channelData.guildRoomNumber == 0 then
            return zo_strformat(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_HEADER, channelData.guildName, numberParticipants)
        else
            return zo_strformat(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_SUB_HEADER, channelData.guildName, channelData.guildRoomNumber, numberParticipants)
        end
    end
end
local function GetLocalPlayerName()
end
local function IsUserLocalPlayer(userName)
    return userName == GetLocalPlayerName()
end
local SPEAKERS_REFRESH_TIME = 5
local SPEAKER_HISTORY_ENTRY_LIMIT = 20
local HISTORY_DATA = {
    channelType = VOICE_ENTRY_HISTORY,
    name = GetString(SI_GAMEPAD_VOICECHAT_HISTORY)
}
local AREA_CHANNEL_DATA = {
     channelType = VOICE_CHANNEL_AREA,
     name = GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_AREA),
    guildIndex = 0,
    guildRoomNumber = 0,
     header = GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER)
}
local GROUP_CHANNEL_DATA = {
     channelType = VOICE_CHANNEL_GROUP,
     name = GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_GROUP),
    guildIndex = 0,
     guildRoomNumber = 0
}
local GUILD_CHANNEL_DATA = {}
ZO_VoiceChatGamepadManager = ZO_Object:Subclass()
function ZO_VoiceChatGamepadManager:New(...)
     local voiceChatGamepad = ZO_Object.New(self)
     voiceChatGamepad:Initialize(...)
     return voiceChatGamepad
end
function ZO_VoiceChatGamepadManager:Initialize(control)
    self.control = control
    self.isFullyInitialized = false
     GAMEPAD_VOICECHAT_SCENE = ZO_Scene:New("gamepad_voice_chat", SCENE_MANAGER)
    GAMEPAD_VOICECHAT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitialization()
            self:RefreshChannelList()
               self.channelsList:Activate()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptorRoot)
        elseif newState == SCENE_HIDDEN then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptorRoot)
               self.channelsList:Deactivate()
        end
    end)
    GAMEPAD_VOICECHAT_MUTE_SCENE = ZO_Scene:New("gamepad_voice_chat_mute", SCENE_MANAGER)
    GAMEPAD_VOICECHAT_MUTE_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:RefreshMuteList()
            self.muteList:Activate()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptorMute)
        elseif newState == SCENE_HIDDEN then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptorMute)
            self.muteList:Deactivate()
        end
    end)
end
function ZO_VoiceChatGamepadManager:PerformDeferredInitialization()
    if self.isFullyInitialized == true then
        return
    end
    self.isFullyInitialized = true
    self.activeChannelData = nil
    self.isAreaChatAvailable = false
     self.isGroupChatAvailable = false
    self.speakersRefreshTimer = 0
    self.previousTime = nil
    self.participantsData = {}
    self.participantsData[VOICE_CHANNEL_AREA] = ZO_VoiceChatParticipantsData:New(SORT_BY_OCCURRENCE)
    self.participantsData[VOICE_CHANNEL_GROUP] = ZO_VoiceChatParticipantsData:New(DONT_SORT_BY_OCCURRENCE)
    self.participantsData[VOICE_CHANNEL_GUILD] = {}
    self.participantsData[VOICE_ENTRY_HISTORY] = ZO_VoiceChatParticipantsData:New(SORT_BY_OCCURRENCE)
    self.speakerHistory = self.participantsData[VOICE_ENTRY_HISTORY]
    self.muteData = {}
    self.muteCache = {}
    self.guildChannelsToIndices = {}
     self:RegisterForEvents()
     local function EntryTemplateSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
        ZO_GamepadMenuEntryTemplate_Setup(control, data.name, data.pressed, data.normal, data.highlight, selected, activated)
    end
    local function ChannelSelectedCallback(list, selectedData)
        if selectedData then
            self.speakersList:Clear()
            self.speakersListHeader:SetText("")
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptorRoot)
            --Refresh the list immediately if we don't have to request the participants list again
            if self:IsChannelAlwaysUpdated(selectedData) then
                self:RefreshSpeakerList()
            else
                self.speakersRefreshTimer = 0
                self:RetrieveParticipants(selectedData)
            end
        end
    end
    local function MuteEntrySelectedCallback(list, selectedData)
        if selectedData then
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptorMute)
        end
    end
    self.channelsList = ZO_GamepadVerticalParametricScrollList:New(self.control:GetNamedChild("Channels"):GetNamedChild("Container"):GetNamedChild("List"))
    self.channelsList:AddDataTemplate("ZO_GamepadMenuEntryTemplate", EntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
     self.channelsList:AddDataTemplateWithHeader("ZO_GamepadMenuEntryTemplate", EntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")   
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptorRoot, self.channelsList)
    --The speaker list is used for both a channel's participants and for the speaker history
     self.speakersList = ZO_VoiceChatSpeakersList:New(self.control:GetNamedChild("Speakers"):GetNamedChild("List"), "ZO_VoiceChatGamepadSpeakerTemplate")
    self.speakersListHeader = self.control:GetNamedChild("Speakers"):GetNamedChild("List"):GetNamedChild("Header")
    self.muteList = ZO_GamepadVerticalParametricScrollList:New(self.control:GetNamedChild("Mute"):GetNamedChild("Container"):GetNamedChild("List"))
    self.muteList:AddDataTemplateWithHeader("ZO_GamepadMenuEntryTemplate", EntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")   
    --We don't get channel event callbacks for channels not joined, so query for the participants periodically
    local function OnUpdate(control, currentFrameTimeSeconds)
        if not self.previousTime then
            self.previousTime = currentFrameTimeSeconds
        end
        self.speakersRefreshTimer = self.speakersRefreshTimer + (currentFrameTimeSeconds - self.previousTime)
        self.previousTime = currentFrameTimeSeconds
        if(self.speakersRefreshTimer > SPEAKERS_REFRESH_TIME) then
            self.speakersRefreshTimer = 0
            local channelData = self.channelsList:GetSelectedData()
            if not self:IsChannelAlwaysUpdated(channelData) then
                self:RetrieveParticipants(channelData)
            end
        end
    end
    self.control:SetHandler("OnUpdate", OnUpdate)
end
function ZO_VoiceChatGamepadManager:InitializeKeybindStrip()
    --Top fragment descriptor
    self.keybindStripDescriptorRoot = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_VIEW_PARTICIPANTS),
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                self:CopySpeakerDataToMuteData()
                SCENE_MANAGER:Push("gamepad_voice_chat_mute")
            end,
            visible =
                function()
                    return self:CanMuteListBeShown()
                end,
        },
        {
            name =
                function()
                    if self:IsSelectedChannelActive() then
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_LEAVE_CHANNEL)
                    else
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_JOIN_CHANNEL)
                    end
                end,
            keybind = "UI_SHORTCUT_PRIMARY",
            order = -500,
            callback =
                function()
                    local channelData = self.channelsList:GetSelectedData()
                    if channelData.channelType ~= VOICE_ENTRY_HISTORY then
                            self:SubmitChangeChannel(channelData)
                    end
                end,
            visible =
                function()
                    local channelData = self.channelsList:GetSelectedData()
                    return channelData and channelData.channelType ~= VOICE_ENTRY_HISTORY
                end,
        }
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptorRoot, GAME_NAVIGATION_TYPE_BUTTON)
    --Mute fragment descriptor
    self.keybindStripDescriptorMute = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name =
                function()
                    local selectedMuteListData = self.muteList:GetSelectedData()
                    if selectedMuteListData.isMuted then
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_UNMUTE_PLAYER)
                    else
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_MUTE_PLAYER)
                    end
                end,
            callback =
                function()
                    local selectedMuteListData = self.muteList:GetSelectedData()
                    VoiceChatMutePlayer(selectedMuteListData.userName, not selectedMuteListData.isMuted)
                end,
            visible =
                function()
                    local selectedMuteListData = self.muteList:GetSelectedData()
                    return not IsIgnored(DecorateDisplayName(selectedMuteListData.userName))
                end,
        },
        {
            keybind = "UI_SHORTCUT_SECONDARY",
            name =
                function()
                    local selectedMuteListData = self.muteList:GetSelectedData()
                    local userName = DecorateDisplayName(selectedMuteListData.userName)
                    if IsIgnored(userName) then
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_UNIGNORE_PLAYER)
                    else
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_IGNORE_PLAYER)
                    end
                end,
            callback =
                function()
                    local selectedMuteListData = self.muteList:GetSelectedData()
                    local userName = DecorateDisplayName(selectedMuteListData.userName)
                    if IsIgnored(userName) then
                        RemoveIgnore(userName)
                    else
                        AddIgnore(userName)
                    end
                end
        },
        {
            keybind = "UI_SHORTCUT_TERTIARY",
            name = GetString(GetGamerCardStringId()),
            callback = 
                function()
                    local selectedMuteListData = self.muteList:GetSelectedData()
                    ShowGamerCardFromCharName(selectedMuteListData.charName)
                end,
        }
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptorMute, GAME_NAVIGATION_TYPE_BUTTON)
end
function ZO_VoiceChatGamepadManager:RefreshChannelList()
    if not SCENE_MANAGER:IsShowing("gamepad_voice_chat") then
        return
    end
    self.channelsList:Clear()
    AREA_CHANNEL_DATA.normal = nil
    AREA_CHANNEL_DATA.pressed = nil
    AREA_CHANNEL_DATA.disabled = nil
    AREA_CHANNEL_DATA.highlight = nil
    GROUP_CHANNEL_DATA.normal = nil
    GROUP_CHANNEL_DATA.pressed = nil
    GROUP_CHANNEL_DATA.disabled = nil
    GROUP_CHANNEL_DATA.highlight = nil
    --Speaker History
    self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplate", HISTORY_DATA)
    --Area
    if self.isAreaChatAvailable then
         if self.isGroupChatAvailable then
              self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplateWithHeader", AREA_CHANNEL_DATA)
         else
              self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplateWithHeader", AREA_CHANNEL_DATA)
         end
    end
    --Group
     if self.isGroupChatAvailable then
        if self.isAreaChatAvailable then
            self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplate", GROUP_CHANNEL_DATA)
        else
            self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplateWithHeader", GROUP_CHANNEL_DATA)
        end
     end
     --Guild Channels
    for guildIndex, guildData in pairs(GUILD_CHANNEL_DATA) do
        local numRooms = #guildData.rooms
        for i = 1, numRooms do
            local roomData = guildData.rooms[i]
            local guildChannelData = {
                channelType = VOICE_CHANNEL_GUILD,
                name = roomData.name,
                header = roomData.header,
                guildName = guildData.guildName,
                guildIndex = guildIndex,
                    guildRoomNumber = roomData.roomNumber,
            }
            if i == 1 then
                self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplateWithHeader", guildChannelData)
            else
                    self.channelsList:AddEntry("ZO_GamepadMenuEntryTemplate", guildChannelData)
            end
        end
    end
     --Show indication of active channel
     if self.activeChannelData then
          for key, value in pairs(self.channelsList.dataList) do
               if ChannelsAreEqual(self.activeChannelData, value) then
                    value.normal = "EsoUI/Art/VOIP/voip_currentSpeaker.dds"
                value.pressed = "EsoUI/Art/VOIP/voip_currentSpeaker.dds"
                value.disabled = "EsoUI/Art/VOIP/voip_currentSpeaker.dds"
                value.highlight = "EsoUI/Art/VOIP/voip_currentSpeaker.dds"
               end
          end
     end
    self.channelsList:Commit()
end
function ZO_VoiceChatGamepadManager:RetrieveParticipants(channelData)
    local channelType = channelData.channelType
    local guildIndex = channelData.guildIndex
    local guildRoomNumber = channelData.guildRoomNumber
    self:GetParticipantData(channelData):ClearParticipants()
    VoiceChatRequestChannelUsers(channelType, guildIndex, guildRoomNumber)
end
function ZO_VoiceChatGamepadManager:RefreshSpeakerList()
    if not (SCENE_MANAGER:IsShowing("gamepad_voice_chat") or SCENE_MANAGER:IsShowing("gamepad_voice_chat_mute")) then
       return
    end
    self.speakersList:Clear()
    local channelData = self.channelsList:GetSelectedData()
    local participantDataList = self:GetParticipantDataList(channelData)
    --Set header
    if channelData.channelType == VOICE_ENTRY_HISTORY then
        self.speakersListHeader:SetText(GetString(SI_GAMEPAD_VOICECHAT_HISTORY))
    else
        local headerText = ChannelToParticipantsHeader(channelData, #participantDataList)
        self.speakersListHeader:SetText(headerText)
    end
    --Populate list
    for i = 1, #participantDataList do
        local speakerData = participantDataList[i]
        local displayName = speakerData.userName
        local speakStatus = speakerData.speakStatus
        displayName = zo_strformat(SI_GAMEPAD_VOICECHAT_FORMAT_NAME, displayName)
        if speakerData.isMuted then
            speakStatus = MICROPHONE_STATUS_IDLE
        end
        if not self:IsChannelAlwaysUpdated(channelData) or channelData.channelType == VOICE_ENTRY_HISTORY then
            speakStatus = MICROPHONE_STATUS_NONE
        end
        self.speakersList:AddLine(displayName, channelData.channelType, speakStatus, speakerData.isMuted)
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptorRoot)
end
function ZO_VoiceChatGamepadManager:RefreshMuteList()
    self.muteList:Clear()
    for i=1, #self.muteData do
        local muteData = self.muteData[i]
        local displayName = zo_strformat(SI_GAMEPAD_VOICECHAT_FORMAT_NAME, muteData.userName)
        if muteData.isMuted then
            displayName = zo_strformat(SI_GAMEPAD_VOICECHAT_FORMAT_NAME_MUTED, displayName)
        end
        local charName = zo_strformat(SI_GAMEPAD_VOICECHAT_FORMAT_NAME, muteData.charName)
        local entryData = {name = displayName, userName = muteData.userName, isMuted = muteData.isMuted, charName = charName}
        if i == 1 then --first entry, so add the header
            entryData.header = GetString(SI_GAMEPAD_VOICECHAT_MUTE_LIST_HEADER)
            self.muteList:AddEntry("ZO_GamepadMenuEntryTemplateWithHeader", entryData)
        else
            self.muteList:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
        end
    end
    self.muteList:Commit()
end
function ZO_VoiceChatGamepadManager:CanMuteListBeShown()
    local channelData = self.channelsList:GetSelectedData()
    if channelData then
        local participantData = self:GetParticipantData(channelData)
        --The mute list can only be shown if there are other players in it
        if participantData:GetParticipant(GetLocalPlayerName()) then
            return participantData:Size() > 1
        else
            return participantData:Size() > 0
        end
    end
    return false
end
function ZO_VoiceChatGamepadManager:CopySpeakerDataToMuteData()
    self.muteData = {}
    local selectedChannelData = self.channelsList:GetSelectedData()
    local participantDataList = self:GetParticipantDataList(selectedChannelData)
    if participantDataList then
        for i = 1, #participantDataList do
            local speakerData = participantDataList[i]
            if not IsUserLocalPlayer(speakerData.userName) then
                table.insert(self.muteData, {userName = speakerData.userName, isMuted = speakerData.isMuted, charName = speakerData.charName})
            end
        end
    end
end
function ZO_VoiceChatGamepadManager:UpdateMuteListEntry(userName, isMuted)
    if not (SCENE_MANAGER:IsShowing("gamepad_voice_chat_mute")) then
       return
    end
    for i = 1, #self.muteData do
        if self.muteData[i].userName == userName then
            if self.muteData[i].isMuted ~= isMuted then
                self.muteData[i].isMuted = isMuted
                self:RefreshMuteList()
                KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptorMute)
            end
            break
        end
    end
end
function ZO_VoiceChatGamepadManager:SubmitChangeChannel(channelData)
    local leaveChannelType, leaveGuildIndex, leaveGuildRoomNumber
    local joinChannelType, joinGuildIndex, joinGuildRoomNumber
    leaveChannelType = VOICE_CHANNEL_NONE
    joinChannelType = VOICE_CHANNEL_NONE
    if self.activeChannelData then
        leaveChannelType = self.activeChannelData.channelType
        leaveGuildIndex = self.activeChannelData.guildIndex
        leaveGuildRoomNumber = self.activeChannelData.guildRoomNumber
    end
    if not (self.activeChannelData and ChannelsAreEqual(self.activeChannelData, channelData)) then
        joinChannelType = channelData.channelType
        joinGuildIndex = channelData.guildIndex
        joinGuildRoomNumber = channelData.guildRoomNumber
    end
    VoiceChannelChange(leaveChannelType, leaveGuildIndex, leaveGuildRoomNumber,
                        joinChannelType, joinGuildIndex, joinGuildRoomNumber)
end
function ZO_VoiceChatGamepadManager:IsSelectedChannelActive()
    local selectedChannelData = self.channelsList:GetSelectedData()
    return self:IsChannelActive(selectedChannelData)
end
function ZO_VoiceChatGamepadManager:IsChannelActive(channelData)
    if not self.activeChannelData then
        return false
    end
    return ChannelsAreEqual(channelData, self.activeChannelData)
end
function ZO_VoiceChatGamepadManager:IsChannelAlwaysUpdated(channelData)
    return channelData.channelType == VOICE_ENTRY_HISTORY or self:IsChannelActive(channelData)
end
local function ComparatorGuildRoomEntries(entry1, entry2)
    return entry1.roomNumber < entry2.roomNumber
end
function ZO_VoiceChatGamepadManager:AddGuildChannelRoom(channelName, guildIndex, roomNumber)
    local guildName = GetGuildName(GetGuildId(guildIndex))
    if not GUILD_CHANNEL_DATA[guildIndex] then
        GUILD_CHANNEL_DATA[guildIndex] = {}
        GUILD_CHANNEL_DATA[guildIndex].guildName = guildName
        GUILD_CHANNEL_DATA[guildIndex].rooms = {}
        self.participantsData[VOICE_CHANNEL_GUILD][guildIndex] = {}
    end
    local name
    local header
    if roomNumber == 0 then
        name = GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_GUILD_MAIN)
        header = zo_strformat(SI_GAMEPAD_VOICECHAT_CHANNEL_GUILD_HEADER, guildName)
    else
        name = zo_strformat(SI_GAMEPAD_VOICECHAT_CHANNEL_GUILD_SUB, roomNumber)
    end
    table.insert(GUILD_CHANNEL_DATA[guildIndex].rooms, {roomNumber = roomNumber, name = name, header = header})
    table.sort(GUILD_CHANNEL_DATA[guildIndex].rooms, ComparatorGuildRoomEntries)
    self.participantsData[VOICE_CHANNEL_GUILD][guildIndex][roomNumber] = ZO_VoiceChatParticipantsData:New(DONT_SORT_BY_OCCURRENCE)
     self.guildChannelsToIndices[channelName] = guildIndex
end
function ZO_VoiceChatGamepadManager:RemoveGuildChannelRoom(channelName, guildIndex, roomNumber)
    local guildData = GUILD_CHANNEL_DATA[guildIndex]
    if guildData then
        for i = 1, #guildData.rooms do
            if guildData.rooms[i].roomNumber == roomNumber then
                table.remove(guildData.rooms, i)
                break
            end
        end
        self.participantsData[VOICE_CHANNEL_GUILD][guildIndex][roomNumber] = nil
        if #guildData.rooms == 0 then
            GUILD_CHANNEL_DATA[guildIndex] = nil
            self.participantsData[VOICE_CHANNEL_GUILD][guildIndex] = nil
        end
    end
     self.guildChannelsToIndices[channelName] = nil
end
function ZO_VoiceChatGamepadManager:GetParticipantData(channelData)
    local channelType = channelData.channelType
    local guildIndex = channelData.guildIndex
    local guildRoomNumber = channelData.guildRoomNumber
     
    if channelType == VOICE_CHANNEL_GUILD then
        return self.participantsData[channelType][guildIndex][guildRoomNumber]
    else
        return self.participantsData[channelType]
    end
end
function ZO_VoiceChatGamepadManager:GetParticipantDataList(channelData)
    return self:GetParticipantData(channelData).list
end
---- Events
function ZO_VoiceChatGamepadManager:RegisterForEvents()
     self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_JOINED, function(eventCode, ...) self:OnChannelJoined(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_LEFT, function(eventCode, ...) self:OnChannelLeft(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_EMPTY, function(eventCode, ...) self:OnChannelEmpty(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_USER_JOINED_CHANNEL, function(eventCode, ...) self:OnOtherPlayerJoinedChannel(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_USER_LEFT_CHANNEL, function(eventCode, ...) self:OnOtherPlayerLeftChannel(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_USER_SPEAKING, function(eventCode, ...) self:OnUserSpeaking(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_AVAILABLE, function(eventCode, ...) self:OnNewChannelAvailable(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_UNAVAILABLE, function(eventCode, ...) self:OnChannelNoLongerAvailable(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_MUTE_RESPONSE, function(eventCode, ...) self:OnMuteResponse(...) end)
    self.control:RegisterForEvent(EVENT_IGNORE_ADDED, function(eventCode, ...) self:OnIgnoreChanged(...) end)
    self.control:RegisterForEvent(EVENT_IGNORE_REMOVED, function(eventCode, ...) self:OnIgnoreChanged(...) end)
end
function ZO_VoiceChatGamepadManager:OnChannelJoined(channelName)
    local channelData = ChannelDataFromName(channelName)
    self:GetParticipantData(channelData):ClearParticipants()
    self.activeChannelData = ChannelDataFromName(channelName)
end
function ZO_VoiceChatGamepadManager:OnChannelLeft(channelName)
    local channelData = ChannelDataFromName(channelName)
    --Special case, the guild index is not valid if this event occurred from leaving a guild, so use the cached value
    channelData.guildIndex = self.guildChannelsToIndices[channelName] or 0
    if self.activeChannelData and ChannelsAreEqual(self.activeChannelData, channelData) then
        self.activeChannelData = nil
    end
    --Remove local player from the participants list
end
function ZO_VoiceChatGamepadManager:OnChannelEmpty(channelName)
    local channelData = ChannelDataFromName(channelName)
    local selectedChannelData = self.channelsList:GetSelectedData()
    if ChannelsAreEqual(channelData, selectedChannelData) then
        self:RefreshSpeakerList()
    end
end
function ZO_VoiceChatGamepadManager:OnOtherPlayerJoinedChannel(channelName, userName, characterName, isSpeaking)
    local channelData = ChannelDataFromName(channelName)
    local participantData = self:GetParticipantData(channelData)
    --Delayed responses from subsequent calls to VoiceChatRequestChannelUsers can lead to duplicate callbacks, so check if we already added the player
    if participantData:GetParticipant(userName) then
        return
    end
    local speakStatus = MICROPHONE_STATUS_IDLE
    if isSpeaking then
        speakStatus = MICROPHONE_STATUS_SPEAKING
    end
    local isMuted = self.muteCache[userName]
    local isIgnored = IsIgnored(DecorateDisplayName(userName))
    participantData:AddParticipant(userName, speakStatus, isIgnored or isMuted, characterName)
end
function ZO_VoiceChatGamepadManager:OnOtherPlayerLeftChannel(channelName, userName)
    self.speakerHistory:ClearParticipantSpeakStatus(userName)
    local channelData = ChannelDataFromName(channelName)
    self:GetParticipantData(channelData):RemoveParticipant(userName)
end
function ZO_VoiceChatGamepadManager:OnUserSpeaking(channelName, userName, characterName, speaking)
    --TODO: Make use of characterName
    local channelData = ChannelDataFromName(channelName)
    local speakStatus = MICROPHONE_STATUS_IDLE
    if speaking then
        speakStatus = MICROPHONE_STATUS_SPEAKING
    end
    --Update history
    if not IsUserLocalPlayer(userName) then
        self.speakerHistory:AddParticipant(userName, speakStatus, false)
    end
    self:GetParticipantData(channelData):UpdateParticipantStatus(userName, speakStatus)
    local selectedChannelType = self.channelsList:GetSelectedData().channelType
    if selectedChannelType == channelData.channelType or selectedChannelType == VOICE_ENTRY_HISTORY then
        self:RefreshSpeakerList()
    end
end
function ZO_VoiceChatGamepadManager:OnNewChannelAvailable(channelName, isMuted, isJoined, isTransmitting)
    local channelType, guildIndex, roomNumber = GetVoiceChannelInfo(channelName)
    if channelType == VOICE_CHANNEL_GUILD then
        self:AddGuildChannelRoom(channelName, guildIndex, roomNumber)
        self:RefreshChannelList()
        if isJoined then
            self:OnChannelJoined(channelName)
            self:RetrieveParticipants(self.activeChannelData)
        end
    elseif channelType == VOICE_CHANNEL_AREA then
        self.isAreaChatAvailable = true
        if isJoined and not isMuted and isTransmitting then
            self.activeChannelData = AREA_CHANNEL_DATA
            self:RetrieveParticipants(self.activeChannelData)
        end
        self:RefreshChannelList()
    elseif channelType == VOICE_CHANNEL_GROUP then
        self.isGroupChatAvailable = true
        if isJoined then
            self:OnChannelJoined(channelName)
            self:RetrieveParticipants(self.activeChannelData)
        end
          self:RefreshChannelList()
    end
end
function ZO_VoiceChatGamepadManager:OnChannelNoLongerAvailable(channelName)
    local channelData = ChannelDataFromName(channelName)
    local channelType, guildIndex, roomNumber = GetVoiceChannelInfo(channelName)
    if channelType == VOICE_CHANNEL_GUILD then
        self:RemoveGuildChannelRoom(channelName, guildIndex, roomNumber)
        self:RefreshChannelList()
    elseif channelType == VOICE_CHANNEL_AREA then
        self.isAreaChatAvailable = false
        self:GetParticipantData(channelData):ClearParticipants()
    elseif channelType == VOICE_CHANNEL_GROUP then
        self.isGroupChatAvailable = false
          self:RefreshChannelList()
    end
end
function ZO_VoiceChatGamepadManager:OnMuteResponse(userName, isMuted, error)
    if error == true then
        ZO_AlertEvent(EVENT_UI_ERROR, SI_GAMEPAD_VOICECHAT_ERROR_MUTE_FAILED)
        return
    end
    if isMuted then
        self.muteCache[userName] = true
    else
        self.muteCache[userName] = nil
    end
    
    self:UpdateMuteListEntry(userName, isMuted)
    for channelType, participantData in pairs(self.participantsData) do
        if channelType == VOICE_CHANNEL_GUILD then
            for _, guildData in pairs(participantData) do
                for _, roomData in pairs(guildData) do
                    roomData:UpdateParticipantStatus(userName, nil, isMuted)
                end
            end
        else
            participantData:UpdateParticipantStatus(userName, nil, isMuted)
        end
    end
    
end
function ZO_VoiceChatGamepadManager:OnIgnoreChanged()
    if not (SCENE_MANAGER:IsShowing("gamepad_voice_chat_mute")) then
       return
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptorMute)
end
----------------------
-- XML Calls
----------------------
     VOICE_CHAT_GAMEPAD = ZO_VoiceChatGamepadManager:New(control)
end