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local MICROPHONE_STATUS_NONE = 0
local MICROPHONE_STATUS_IDLE = 1
local MICROPHONE_STATUS_SPEAKING = 2
local MICROPHONE_STATUS_MUTED = 3
local VOICE_ENTRY_HISTORY = "History"
--------------------------------------------
-- VoiceChat Participants Data
--------------------------------------------
--TODO: We'll need to handle large guild sizes somehow
local PARTICIPANTS_LIST_LIMIT = 20
local SORT_KEYS = {
userName = { }
}
end
local SORT_BY_OCCURRENCE = true
local DONT_SORT_BY_OCCURRENCE = false
obj . map = { }
obj . sortByOccurrence = sortByOccurrence
return obj
end
return
end
table . insert ( self . list , 1 , { userName = userName , speakStatus = speakStatus , isMuted = isMuted , charName = charName } )
--Erase the element pushed past the limit (if it exists)
end
else
end
end
break
end
end
end
end
return i
end
end
return nil
end
function ZO_VoiceChatParticipantsData : UpdateParticipantStatus ( userName , speakStatus , isMuted , charName )
if index then
if speakStatus then
speakerData . speakStatus = speakStatus
end
if isMuted ~= nil then
speakerData . isMuted = isMuted
end
if speakStatus == MICROPHONE_STATUS_SPEAKING then
end
end
if charName then
speakerData . charName = charName
end
end
end
end
end
end
end
if speakerData then
speakerData . speakStatus = MICROPHONE_STATUS_IDLE
end
end
--------------------------------------------
-- VoiceChat Speakers Bullet List
--------------------------------------------
local SPEAK_STATUS_TO_ICON = {
[ MICROPHONE_STATUS_NONE ] = "" ,
[ MICROPHONE_STATUS_IDLE ] = "EsoUI/Art/VOIP/voip-not_speaking.dds" ,
[ MICROPHONE_STATUS_SPEAKING ] = "EsoUI/Art/VOIP/voip-speaking.dds" ,
[ MICROPHONE_STATUS_MUTED ] = "EsoUI/Art/VOIP/voip-no_voice.dds" ,
}
local MUTE_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_VOICE_CHAT_COLORS , VOICE_CHAT_COLORS_MUTED ) )
end
else
end
if isMuted and speakStatus ~= MICROPHONE_STATUS_NONE then
speakStatus = MICROPHONE_STATUS_MUTED
end
end
end
--------------------------------------------
-- VoiceChat Manager
--------------------------------------------
-- Helper Functions
if channel1 . channelType == VOICE_CHANNEL_GUILD and channel2 . channelType == VOICE_CHANNEL_GUILD then
return channel1 . guildIndex == channel2 . guildIndex and channel1 . guildRoomNumber == channel2 . guildRoomNumber
end
return channel1 . channelType == channel2 . channelType
end
local channelData = {
channelType = channelType ,
guildIndex = guildIndex ,
guildRoomNumber = guildRoomNumber
}
return channelData
end
local channelType = channelData . channelType
if channelType == VOICE_CHANNEL_AREA then
return zo_strformat ( SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER , GetString ( SI_GAMEPAD_VOICECHAT_CHANNEL_AREA ) , numberParticipants )
elseif channelType == VOICE_CHANNEL_GROUP then
return zo_strformat ( SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER , GetString ( SI_GAMEPAD_VOICECHAT_CHANNEL_GROUP ) , numberParticipants )
elseif channelType == VOICE_CHANNEL_GUILD then
if channelData . guildRoomNumber == 0 then
return zo_strformat ( SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_HEADER , channelData . guildName , numberParticipants )
else
return zo_strformat ( SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_SUB_HEADER , channelData . guildName , channelData . guildRoomNumber , numberParticipants )
end
end
end
end
end
local SPEAKERS_REFRESH_TIME = 5
local SPEAKER_HISTORY_ENTRY_LIMIT = 20
local HISTORY_DATA = {
channelType = VOICE_ENTRY_HISTORY ,
}
local AREA_CHANNEL_DATA = {
channelType = VOICE_CHANNEL_AREA ,
guildIndex = 0 ,
guildRoomNumber = 0 ,
}
local GROUP_CHANNEL_DATA = {
channelType = VOICE_CHANNEL_GROUP ,
guildIndex = 0 ,
guildRoomNumber = 0
}
local GUILD_CHANNEL_DATA = { }
return voiceChatGamepad
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
end
return
end
self . participantsData [ VOICE_CHANNEL_GROUP ] = ZO_VoiceChatParticipantsData : New ( DONT_SORT_BY_OCCURRENCE )
local function EntryTemplateSetup ( control , data , selected , selectedDuringRebuild , enabled , activated )
ZO_GamepadMenuEntryTemplate_Setup ( control , data . name , data . pressed , data . normal , data . highlight , selected , activated )
end
if selectedData then
--Refresh the list immediately if we don't have to request the participants list again
else
end
end
end
if selectedData then
end
end
self . channelsList = ZO_GamepadVerticalParametricScrollList : New ( self . control : GetNamedChild ( "Channels" ) : GetNamedChild ( "Container" ) : GetNamedChild ( "List" ) )
self . channelsList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , EntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . channelsList : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , EntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
--The speaker list is used for both a channel's participants and for the speaker history
self . speakersList = ZO_VoiceChatSpeakersList : New ( self . control : GetNamedChild ( "Speakers" ) : GetNamedChild ( "List" ) , "ZO_VoiceChatGamepadSpeakerTemplate" )
self . speakersListHeader = self . control : GetNamedChild ( "Speakers" ) : GetNamedChild ( "List" ) : GetNamedChild ( "Header" )
self . muteList = ZO_GamepadVerticalParametricScrollList : New ( self . control : GetNamedChild ( "Mute" ) : GetNamedChild ( "Container" ) : GetNamedChild ( "List" ) )
self . muteList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , EntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . muteList : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , EntryTemplateSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
--We don't get channel event callbacks for channels not joined, so query for the participants periodically
end
self . speakersRefreshTimer = self . speakersRefreshTimer + ( currentFrameTimeSeconds - self . previousTime )
end
end
end
end
--Top fragment descriptor
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_SECONDARY" ,
end ,
function ( )
end ,
} ,
{
function ( )
else
end
end ,
keybind = "UI_SHORTCUT_PRIMARY" ,
order = - 500 ,
function ( )
if channelData . channelType ~= VOICE_ENTRY_HISTORY then
end
end ,
function ( )
return channelData and channelData . channelType ~= VOICE_ENTRY_HISTORY
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptorRoot , GAME_NAVIGATION_TYPE_BUTTON )
--Mute fragment descriptor
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
function ( )
if selectedMuteListData . isMuted then
else
end
end ,
function ( )
end ,
function ( )
end ,
} ,
{
keybind = "UI_SHORTCUT_SECONDARY" ,
function ( )
else
end
end ,
function ( )
else
end
end
} ,
{
keybind = "UI_SHORTCUT_TERTIARY" ,
function ( )
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptorMute , GAME_NAVIGATION_TYPE_BUTTON )
end
return
end
AREA_CHANNEL_DATA . normal = nil
AREA_CHANNEL_DATA . pressed = nil
AREA_CHANNEL_DATA . disabled = nil
AREA_CHANNEL_DATA . highlight = nil
GROUP_CHANNEL_DATA . normal = nil
GROUP_CHANNEL_DATA . pressed = nil
GROUP_CHANNEL_DATA . disabled = nil
GROUP_CHANNEL_DATA . highlight = nil
--Speaker History
--Area
else
end
end
--Group
else
end
end
--Guild Channels
local numRooms = # guildData . rooms
for i = 1 , numRooms do
local roomData = guildData . rooms [ i ]
local guildChannelData = {
channelType = VOICE_CHANNEL_GUILD ,
guildName = guildData . guildName ,
guildIndex = guildIndex ,
guildRoomNumber = roomData . roomNumber ,
}
if i == 1 then
else
end
end
end
--Show indication of active channel
end
end
end
end
local channelType = channelData . channelType
local guildIndex = channelData . guildIndex
local guildRoomNumber = channelData . guildRoomNumber
end
if not ( SCENE_MANAGER : IsShowing ( "gamepad_voice_chat" ) or SCENE_MANAGER : IsShowing ( "gamepad_voice_chat_mute" ) ) then
return
end
--Set header
if channelData . channelType == VOICE_ENTRY_HISTORY then
else
end
--Populate list
for i = 1 , # participantDataList do
local speakerData = participantDataList [ i ]
local displayName = speakerData . userName
local speakStatus = speakerData . speakStatus
if speakerData . isMuted then
speakStatus = MICROPHONE_STATUS_IDLE
end
if not self : IsChannelAlwaysUpdated ( channelData ) or channelData . channelType == VOICE_ENTRY_HISTORY then
speakStatus = MICROPHONE_STATUS_NONE
end
end
end
if muteData . isMuted then
end
local entryData = { name = displayName , userName = muteData . userName , isMuted = muteData . isMuted , charName = charName }
if i == 1 then --first entry, so add the header
else
end
end
end
if channelData then
--The mute list can only be shown if there are other players in it
else
end
end
return false
end
if participantDataList then
for i = 1 , # participantDataList do
local speakerData = participantDataList [ i ]
table . insert ( self . muteData , { userName = speakerData . userName , isMuted = speakerData . isMuted , charName = speakerData . charName } )
end
end
end
end
return
end
end
break
end
end
end
local leaveChannelType , leaveGuildIndex , leaveGuildRoomNumber
local joinChannelType , joinGuildIndex , joinGuildRoomNumber
leaveChannelType = VOICE_CHANNEL_NONE
joinChannelType = VOICE_CHANNEL_NONE
end
joinChannelType = channelData . channelType
joinGuildIndex = channelData . guildIndex
joinGuildRoomNumber = channelData . guildRoomNumber
end
joinChannelType , joinGuildIndex , joinGuildRoomNumber )
end
end
return false
end
end
end
return entry1 . roomNumber < entry2 . roomNumber
end
if not GUILD_CHANNEL_DATA [ guildIndex ] then
GUILD_CHANNEL_DATA [ guildIndex ] = { }
GUILD_CHANNEL_DATA [ guildIndex ] . guildName = guildName
GUILD_CHANNEL_DATA [ guildIndex ] . rooms = { }
end
if roomNumber == 0 then
else
end
table . insert ( GUILD_CHANNEL_DATA [ guildIndex ] . rooms , { roomNumber = roomNumber , name = name , header = header } )
self . participantsData [ VOICE_CHANNEL_GUILD ] [ guildIndex ] [ roomNumber ] = ZO_VoiceChatParticipantsData : New ( DONT_SORT_BY_OCCURRENCE )
end
local guildData = GUILD_CHANNEL_DATA [ guildIndex ]
if guildData then
for i = 1 , # guildData . rooms do
if guildData . rooms [ i ] . roomNumber == roomNumber then
break
end
end
if # guildData . rooms == 0 then
GUILD_CHANNEL_DATA [ guildIndex ] = nil
end
end
end
local channelType = channelData . channelType
local guildIndex = channelData . guildIndex
local guildRoomNumber = channelData . guildRoomNumber
if channelType == VOICE_CHANNEL_GUILD then
else
end
end
end
---- Events
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_JOINED , function ( eventCode , ... ) self : OnChannelJoined ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_LEFT , function ( eventCode , ... ) self : OnChannelLeft ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_EMPTY , function ( eventCode , ... ) self : OnChannelEmpty ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_USER_JOINED_CHANNEL , function ( eventCode , ... ) self : OnOtherPlayerJoinedChannel ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_USER_LEFT_CHANNEL , function ( eventCode , ... ) self : OnOtherPlayerLeftChannel ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_USER_SPEAKING , function ( eventCode , ... ) self : OnUserSpeaking ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_AVAILABLE , function ( eventCode , ... ) self : OnNewChannelAvailable ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_UNAVAILABLE , function ( eventCode , ... ) self : OnChannelNoLongerAvailable ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_MUTE_RESPONSE , function ( eventCode , ... ) self : OnMuteResponse ( ... ) end )
self . control : RegisterForEvent ( EVENT_IGNORE_ADDED , function ( eventCode , ... ) self : OnIgnoreChanged ( ... ) end )
self . control : RegisterForEvent ( EVENT_IGNORE_REMOVED , function ( eventCode , ... ) self : OnIgnoreChanged ( ... ) end )
end
end
--Special case, the guild index is not valid if this event occurred from leaving a guild, so use the cached value
end
--Remove local player from the participants list
end
end
end
function ZO_VoiceChatGamepadManager : OnOtherPlayerJoinedChannel ( channelName , userName , characterName , isSpeaking )
--Delayed responses from subsequent calls to VoiceChatRequestChannelUsers can lead to duplicate callbacks, so check if we already added the player
return
end
local speakStatus = MICROPHONE_STATUS_IDLE
if isSpeaking then
speakStatus = MICROPHONE_STATUS_SPEAKING
end
end
end
--TODO: Make use of characterName
local speakStatus = MICROPHONE_STATUS_IDLE
if speaking then
speakStatus = MICROPHONE_STATUS_SPEAKING
end
--Update history
end
if selectedChannelType == channelData . channelType or selectedChannelType == VOICE_ENTRY_HISTORY then
end
end
function ZO_VoiceChatGamepadManager : OnNewChannelAvailable ( channelName , isMuted , isJoined , isTransmitting )
if channelType == VOICE_CHANNEL_GUILD then
if isJoined then
end
elseif channelType == VOICE_CHANNEL_AREA then
if isJoined and not isMuted and isTransmitting then
end
elseif channelType == VOICE_CHANNEL_GROUP then
if isJoined then
end
end
end
if channelType == VOICE_CHANNEL_GUILD then
elseif channelType == VOICE_CHANNEL_AREA then
elseif channelType == VOICE_CHANNEL_GROUP then
end
end
return
end
if isMuted then
else
end
if channelType == VOICE_CHANNEL_GUILD then
end
end
else
end
end
end
return
end
end
----------------------
-- XML Calls
----------------------
end |