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ZO_GAMEPAD_LOOT_PANEL_LEFT = ZO_GAMEPAD_QUADRANT_3_RIGHT - ZO_GAMEPAD_DEFAULT_PANEL_WIDTH
local STOLEN_ICON_TEXTURE = "EsoUI/Art/Inventory/inventory_stolenItem_icon.dds"
function ( )
end )
lootBackupKeybind . order = 3
lootBackupKeybind . ethereal = areEthereal
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{ -- Exit Button
keybind = "UI_SHORTCUT_EXIT" ,
end ,
ethereal = areEthereal
} ,
{ -- Take Selected
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
ethereal = areEthereal
} ,
{ -- Take All
keybind = "UI_SHORTCUT_SECONDARY" ,
end ,
ethereal = areEthereal
} ,
lootBackupKeybind
}
end
if selectedData then
if selectedData . money then
else
end
end
end
end
if selectedData . isQuest then
else
local NOT_EQUIPPED = false
local FORCE_FULL_DURABILITY = true
GAMEPAD_TOOLTIPS : LayoutItem ( GAMEPAD_RIGHT_TOOLTIP , itemLink , NOT_EQUIPPED , nil , FORCE_FULL_DURABILITY )
end
end
if item then
if item . money then
else
end
end
end
end
end
local STOLEN = true
-- Assume there are no non-stolen items present until proven otherwise.
-- Add unowned gold and items
if unownedMoney > 0 then
moneyEntry . money = unownedMoney
end
-- Add owned gold and items
if ownedMoney > 0 then
moneyEntry . money = ownedMoney
end
else
end
-- this text deponds on the list itself
end
for i = 1 , numLootItems do
-- only add stolen items or non stolen items
if addStolenItems == isStolen then
if isStolen then
end
if not isStolen then
end
end
end
end
end
end
end
-- Overridden in LootPickup
end
end
--------------------------
-- ZO_Loot_Common_Gamepad
--------------------------
else
end
end
end
return ( LOOT_WINDOW_GAMEPAD . nonStolenItemsPresent == true )
end
--[[ Globals ]] --
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