ESO Lua File v100011

libraries/zo_keybindstrip/zo_keybindstrip.lua

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ZO_KeybindStrip = ZO_Object:New()
KEYBIND_STRIP_ALIGN_LEFT = 1
KEYBIND_STRIP_ALIGN_CENTER = 2
KEYBIND_STRIP_ALIGN_RIGHT = 3
function ZO_KeybindStrip:New(...)
    local keybindStrip = ZO_Object.New(self)
    keybindStrip:Initialize(...)
    return keybindStrip
end
local DOWN = false
local UP = true
function ZO_KeybindStrip:Initialize(control, keybindButtonTemplate, styleInfo)
    self.control = control
    self.centerParent = control:GetNamedChild("CenterParent") or control
    self.styleInfo = styleInfo
    self.keybindStateStack = {}
    local function OnButtonClicked(button)
        local keybindButtonDescriptor = button.keybindButtonDescriptor
        if keybindButtonDescriptor.callback then
            keybindButtonDescriptor.callback(DOWN)
        end
        if keybindButtonDescriptor.handlesKeyUp or keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonDescriptor.keybindButtonGroupDescriptor.handlesKeyUp then
            if keybindButtonDescriptor.callback then
                keybindButtonDescriptor.callback(UP)
            end
        end
    end
    local function CreateButton(objectPool)
        -- NOTE: Whatever template is used here is expected to have the interface defined by
        -- ZO_KeybindButtonTemplate_OnInitialized. This should set up a few control references (for the name and key labels)
        -- as well as defining some state management functions...see that object for more details.
        local button = ZO_ObjectPool_CreateControl(keybindButtonTemplate, objectPool, control)
        return button
    end
    local function Reset(control)
        control:SetHidden(true)
        control:ClearAnchors()
        if control.customKeybindControl then
            control.customKeybindControl:SetParent(nil)
            control.customKeybindControl:SetHidden(true)
            control.customKeybindControl = nil
        end
    end
    
    self.keybindButtonPool = ZO_ObjectPool:New(CreateButton, Reset)
    self.keybinds = {}
    self.keybindGroups = {}
    self.centerButtons = nil
    self.leftButtons = nil
    self.rightButtons = nil
    local function UpdateBindingLabels()
        for keybind, buttonOrEtherealDescriptor in pairs(self.keybinds) do
            if type(buttonOrEtherealDescriptor) == "userdata" then
                self:SetUpButton(buttonOrEtherealDescriptor)
            end
        end
        self:UpdateAnchors()
    end
    control:RegisterForEvent(EVENT_KEYBINDING_SET, UpdateBindingLabels)
    control:RegisterForEvent(EVENT_KEYBINDING_CLEARED, UpdateBindingLabels)
    control:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, UpdateBindingLabels)
    control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, UpdateBindingLabels)
end
-- Keybind State Stack Management
function ZO_KeybindStrip:RemoveAllKeyButtonGroups()
    if next(self.keybindGroups) ~= nil then
        local prevKeybindGroups = ZO_ShallowTableCopy(self.keybindGroups)
        for _, groupDescriptor in pairs(prevKeybindGroups) do
            self:RemoveKeybindButtonGroup(groupDescriptor)
        end
    end
end
function ZO_KeybindStrip:PushKeybindGroupState()
    local state = 
    {
        keybindGroups = {},
        drawTier = self.control:GetDrawTier(),
        drawLayer = self.control:GetDrawLayer(),
        drawLevel = self.control:GetDrawLevel(),
        mungeBackgroundTier = ZO_KeybindStripMungeBackground:GetDrawTier(),
        gamepadBackgroundTier = ZO_KeybindStripGamepadBackground:GetDrawTier()
    }
    for key, value in pairs(self.keybindGroups) do
        state.keybindGroups[key] = value
    end
    table.insert(self.keybindStateStack, state)
    self:UpdateAnchors()
end
function ZO_KeybindStrip:PopKeybindGroupState()
    local numStates = #self.keybindStateStack
    if(numStates > 0) then
        self:RemoveAllKeyButtonGroups()
        
        local state = self.keybindStateStack[numStates]
        table.remove(self.keybindStateStack, numStates)
        self:SetDrawOrder(state.drawTier, state.drawLayer, state.drawLevel, state.mungeBackgroundTier, state.gamepadBackgroundTier)
        for i, descriptorGroup in pairs(state.keybindGroups) do
            self:AddKeybindButtonGroup(descriptorGroup)
        end
        
        self:UpdateAnchors()
    end
end
function ZO_KeybindStrip:ClearKeybindGroupStateStack()
    ZO_ClearTable(self.keybindStateStack)
end
function ZO_KeybindStrip:SetDrawOrder(tier, layer, level, mungeBackgroundTier, gamepadBackgroundTier)
    if tier then
         self.control:SetDrawTier(tier)
    end
    if layer then
         self.control:SetDrawLayer(layer)
    end
    if level then
         self.control:SetDrawLevel(level)
    end
    if mungeBackgroundTier then 
        ZO_KeybindStripMungeBackground:SetDrawTier(mungeBackgroundTier)
    end
    if gamepadBackgroundTier then 
        ZO_KeybindStripGamepadBackground:SetDrawTier(gamepadBackgroundTier)
    end
end
--[[
An example keybind button descriptor
local descriptor = {
alignment = KEYBIND_STRIP_ALIGN_CENTER, -- defaults to KEYBIND_STRIP_ALIGN_RIGHT
order = 100 -- or a function that returns the relative ordering within the alignment, where a lower number is anchored first (right to left for left alignment, left to right for center and right), default is 0 - buttons with the same order are ordered by insertion
name = "Exit", -- or function that returns a name
keybind = "UI_SHORTCUT_PRIMARY",
customKeybindControl = nil, -- control or a function that returns a control to display instead of the normal keybind label
callback = function(up) DoSomething() end, -- First and only parameter is whether its a key up or down, ups will only be sent if handlesKeyUp flag is set
visible = function(descriptor) return IsUsePossible(descriptor.something) end, -- An optional predicate, if present returning true indicates that this descriptor is visible, otherwise it is not
icon = "IconPath/Icon.dds", -- or a function that returns an icon path, an optional icon to display to the right of the name
handlesKeyUp = true, -- indicates that the callback would like to be informed of key ups in addition to downs, by default only downs are sent
ethereal = false, -- if true, indicates that the button has no physical presence and will only be considered when a keybind is used, which means that name, alignment, etc properties are ignored. This cannot be a function that returns a value.
}
]]
--
function ZO_KeybindStrip:AddKeybindButton(keybindButtonDescriptor)
    -- Asserting here usually means that a key is already bound (typically because someone forgot to remove a keybinding).
    assert(self.keybinds[keybindButtonDescriptor.keybind] == nil)
    if keybindButtonDescriptor.ethereal then
        self.keybinds[keybindButtonDescriptor.keybind] = keybindButtonDescriptor
    else
        local button, key = self.keybindButtonPool:AcquireObject()
        button.keybindButtonDescriptor = keybindButtonDescriptor
        button.key = key
        self.insertionId = (self.insertionId or 0) + 1
        button.insertionOrder = self.insertionId
        self.keybinds[keybindButtonDescriptor.keybind] = button
        if not self.batchUpdating then
            -- clear this out in case it was previously in a group
            keybindButtonDescriptor.keybindButtonGroupDescriptor = nil
        end
        self:AddButtonToAnchors(button)
        if not self.batchUpdating then
            self:SetUpButton(button)
            self:UpdateAnchors()
        end
        return button
    end
end
local function CompareKeybindButtonDescriptor(first, second)
    return  (first == nil) or (second == nil) or
            ((first.keybind == second.keybind) and
            (first.name == second.name) and
            (first.callback == second.callback))
end
function ZO_KeybindStrip:RemoveKeybindButton(keybindButtonDescriptor)
    local buttonOrEtherealDescriptor = self.keybinds[keybindButtonDescriptor.keybind]     
    if buttonOrEtherealDescriptor and CompareKeybindButtonDescriptor(buttonOrEtherealDescriptor.keybindButtonDescriptor, keybindButtonDescriptor) then
        self.keybinds[keybindButtonDescriptor.keybind] = nil
        if type(buttonOrEtherealDescriptor) == "userdata" then
            self.keybindButtonPool:ReleaseObject(buttonOrEtherealDescriptor.key)
            self:RemoveButtonFromAnchors(buttonOrEtherealDescriptor)
            if not self.batchUpdating then
                self:UpdateAnchors()
            end
        end
    end
end
function ZO_KeybindStrip:UpdateKeybindButton(keybindButtonDescriptor)
    local buttonOrEtherealDescriptor = self.keybinds[keybindButtonDescriptor.keybind]
    if buttonOrEtherealDescriptor then
        if type(buttonOrEtherealDescriptor) == "userdata" then
            if buttonOrEtherealDescriptor.keybindButtonDescriptor == keybindButtonDescriptor then
                self:SetUpButton(buttonOrEtherealDescriptor)
                if not self.batchUpdating then
                    self:UpdateAnchors()
                end
            else
                self:RemoveKeybindButton(buttonOrEtherealDescriptor.keybindButtonDescriptor)
                self:AddKeybindButton(keybindButtonDescriptor)
            end
        else
            if keybindButtonDescriptor ~= buttonOrEtherealDescriptor then
                self:RemoveKeybindButton(buttonOrEtherealDescriptor)
                self:AddKeybindButton(keybindButtonDescriptor)
            end
        end
    end
end
function ZO_KeybindStrip:HasKeybindButton(keybindButtonDescriptor)
    return self.keybinds[keybindButtonDescriptor.keybind] ~= nil
end
--[[
An example keybind button group descriptor
local keybindButtonGroup = {
-- Anything added here will be inherited by individual descriptors, for example adding an alignment of left here will cause individial descriptors to all be aligned left
-- unless they specify their own alignment
alignment = KEYBIND_STRIP_ALIGN_LEFT,
{
name = "Exit", -- or function that returns a name
keybind = "UI_SHORTCUT_PRIMARY",
callback = function(up) DoSomething() end, -- First and only parameter is whether its a key up or down, ups will only be sent if handlesKeyUp flag is set
handlesKeyUp = true, -- indicates that the callback would like to be informed of key ups in addition to downs, by default only downs are sent
},
{
alignment = KEYBIND_STRIP_ALIGN_CENTER, -- override the alignment set un the group
name = "Use", -- or function that returns a name
keybind = "UI_SHORTCUT_SECONDARY",
callback = function(up) UseSomething() end, -- First and only parameter is whether its a key up or down, ups will only be sent if handlesKeyUp flag is set
visible = function(descriptor) return IsUsePossible(descriptor.something) end,
sound = SOUNDS.POSITIVE_CLICK, -- An audio hook that plays when the button is pressed
},
}
]]
--
function ZO_KeybindStrip:AddKeybindButtonGroup(keybindButtonGroupDescriptor)
    if not self.keybindGroups[keybindButtonGroupDescriptor] then
        self.batchUpdating = true
        self.keybindGroups[keybindButtonGroupDescriptor] = keybindButtonGroupDescriptor
        for i, keybindButtonDescriptor in ipairs(keybindButtonGroupDescriptor) do
            keybindButtonDescriptor.keybindButtonGroupDescriptor = keybindButtonGroupDescriptor
            local button = self:AddKeybindButton(keybindButtonDescriptor)
            if button then
                self:SetUpButton(button)
            end
        end
        self:UpdateAnchors()
        self.batchUpdating = false
        return true
    end
    return false
end
function ZO_KeybindStrip:RemoveKeybindButtonGroup(keybindButtonGroupDescriptor)
    if self.keybindGroups[keybindButtonGroupDescriptor] then
        self.batchUpdating = true
        for i, keybindButtonDescriptor in ipairs(keybindButtonGroupDescriptor) do
            self:RemoveKeybindButton(keybindButtonDescriptor)
            keybindButtonDescriptor.keybindButtonGroupDescriptor = nil
        end
        self.keybindGroups[keybindButtonGroupDescriptor] = nil
        self:UpdateAnchors()
        self.batchUpdating = false
        return true
    end
    return false
end
function ZO_KeybindStrip:UpdateCurrentKeybindButtonGroups()
    for keybindButtonDescriptor, group in pairs(self.keybindGroups) do
        self:UpdateKeybindButtonGroup(keybindButtonDescriptor)
    end
end
function ZO_KeybindStrip:UpdateKeybindButtonGroup(keybindButtonGroupDescriptor)
    if self.keybindGroups[keybindButtonGroupDescriptor] then
        self.batchUpdating = true
        for i, keybindButtonDescriptor in ipairs(keybindButtonGroupDescriptor) do
            self:UpdateKeybindButton(keybindButtonDescriptor)
        end
        self:UpdateAnchors()
        self.batchUpdating = false
        return true
    end
    return false
end
function ZO_KeybindStrip:HasKeybindButtonGroup(keybindButtonGroupDescriptor)
    return self.keybindGroups[keybindButtonGroupDescriptor] ~= nil
end
local function GetDescriptorFromButton(buttonOrEtherealDescriptor)
    if type(buttonOrEtherealDescriptor) == "userdata" then
        return buttonOrEtherealDescriptor.keybindButtonDescriptor
    end
    return buttonOrEtherealDescriptor
end
local function GetValueFromRawOrFunction(keybindButtonDescriptor, key)
    local value
    if keybindButtonDescriptor[key] == nil then
        value = keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonDescriptor.keybindButtonGroupDescriptor[key]
    else
        value = keybindButtonDescriptor[key]
    end
    if type(value) == "function" then
        return value(keybindButtonDescriptor, keybindButtonDescriptor.keybindButtonGroupDescriptor)
    end
    return value
end
function ZO_KeybindStrip:TryHandlingKeybindDown(keybind)
    if not self.control:IsHidden() then
        local buttonOrEtherealDescriptor = self.keybinds[keybind]
        if buttonOrEtherealDescriptor and (not buttonOrEtherealDescriptor.IsControlHidden or not buttonOrEtherealDescriptor:IsControlHidden()) then
            local keybindButtonDescriptor = GetDescriptorFromButton(buttonOrEtherealDescriptor)
            local enabled = GetValueFromRawOrFunction(keybindButtonDescriptor, "enabled")
            if enabled ~= false then
                if keybindButtonDescriptor.callback then
                    ClearMenu()
                    keybindButtonDescriptor.callback(DOWN)
                    keybindButtonDescriptor.handledDown = true
                    end
                if keybindButtonDescriptor.sound then
                    PlaySound(keybindButtonDescriptor.sound)
                end
                 return true
               end
        end
    end
    return false
end
function ZO_KeybindStrip:TryHandlingKeybindUp(keybind)
    if not self.control:IsHidden() then
        local buttonOrEtherealDescriptor = self.keybinds[keybind]
        if buttonOrEtherealDescriptor and (not buttonOrEtherealDescriptor.IsControlHidden or not buttonOrEtherealDescriptor:IsControlHidden()) then
            local keybindButtonDescriptor = GetDescriptorFromButton(buttonOrEtherealDescriptor)
            local enabled = GetValueFromRawOrFunction(buttonOrEtherealDescriptor, "enabled")
            local handledPreviousDown = keybindButtonDescriptor.handledDown
            keybindButtonDescriptor.handledDown = nil
            if enabled ~= false or handledPreviousDown then
                if keybindButtonDescriptor.handlesKeyUp or keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonDescriptor.keybindButtonGroupDescriptor.handlesKeyUp then
                    if keybindButtonDescriptor.callback then
                        ClearMenu()
                        keybindButtonDescriptor.callback(UP)
                    end
                    return true
                end
            end
        end
    end
    return false
end
function ZO_KeybindStrip:SetHidden(hidden)
    self.control:SetHidden(hidden)
end
--[[
A style table provides font and other information to describe the look of the keybind buttons
An example descriptor:
{
nameFont = "ZoFontKeybindStripDescription",
nameFontColor = ZO_NORMAL_TEXT,
keyFont = "ZoFontKeybindStripKey",
resizeToFitPadding = 40,
leftAnchorOffset = 0,
centerAnchorOffset = 0,
rightAnchorOffset = 0,
}
]]
function ZO_KeybindStrip:SetStyle(styleInfo)
    if self.styleInfo ~= styleInfo then
        self.styleInfo = styleInfo
        for keybind, buttonOrEtherealDescriptor in pairs(self.keybinds) do
            if type(buttonOrEtherealDescriptor) == "userdata" then
                self:SetUpButton(buttonOrEtherealDescriptor)
            end
        end
        self:UpdateAnchors()
        if self.onStyleChanged then
            self.onStyleChanged(self, styleInfo)
        end
    end
end
function ZO_KeybindStrip:GetStyle()
    return self.styleInfo
end 
function ZO_KeybindStrip:SetOnStyleChangedCallback(onStyleChanged)
end
-- implementation functions below
function ZO_KeybindStrip:RemoveButtonFromAnchors(button)
    local keybindButtonDescriptor = button.keybindButtonDescriptor
    local anchorTable = self:GetAnchorTableFromAlignment(keybindButtonDescriptor.alignment or keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonDescriptor.keybindButtonGroupDescriptor.alignment)
    for i=1, #anchorTable do
        if anchorTable[i] == button then
            table.remove(anchorTable, i)
            break
        end
    end
end
function ZO_KeybindStrip:AddButtonToAnchors(button)
    local keybindButtonDescriptor = button.keybindButtonDescriptor
    local anchorTable = self:GetAnchorTableFromAlignment(keybindButtonDescriptor.alignment or keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonDescriptor.keybindButtonGroupDescriptor.alignment)
    anchorTable[#anchorTable + 1] = button
end
function ZO_KeybindStrip:SetupStyle(button, styleInfo)
    if styleInfo then
        if styleInfo.nameFont then
            button:SetNameFont(styleInfo.nameFont)
        end
        if styleInfo.nameFontColor then
            button:SetNormalTextColor(styleInfo.nameFontColor)
        end
        if styleInfo.keyFont then
            button:SetKeyFont(styleInfo.keyFont)
        end
        if styleInfo.resizeToFitPadding then
            button:SetResizeToFitPadding(styleInfo.resizeToFitPadding)
        end
        if styleInfo.modifyTextType then
            button.nameLabel:SetModifyTextType(styleInfo.modifyTextType)
        end
        return styleInfo.alwaysPreferGamepadMode
    end
    return nil
end
function ZO_KeybindStrip:GetAnchorTableFromAlignment(alignment)
    if alignment == KEYBIND_STRIP_ALIGN_LEFT then
        self.leftButtons = self.leftButtons or {}
        return self.leftButtons
    end
    if alignment == KEYBIND_STRIP_ALIGN_CENTER then
        self.centerButtons = self.centerButtons or {}
        return self.centerButtons
    end
    self.rightButtons = self.rightButtons or {}
    return self.rightButtons
end
do
    local function IsVisible(keybindButtonDescriptor)
        local visibilityFunction = keybindButtonDescriptor.visible or keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonDescriptor.keybindButtonGroupDescriptor.visible
        return not visibilityFunction or visibilityFunction(keybindButtonDescriptor, keybindButtonDescriptor.keybindButtonGroupDescriptor)
    end
    function ZO_KeybindStrip:SetUpButton(button)
        local keybindButtonDescriptor = button.keybindButtonDescriptor
        local isVisible = IsVisible(button.keybindButtonDescriptor)
        local customKeybindControl = GetValueFromRawOrFunction(keybindButtonDescriptor, "customKeybindControl")
        if isVisible then
            if customKeybindControl then
                customKeybindControl:SetHidden(false)
                customKeybindControl:SetParent(button)
                customKeybindControl:ClearAnchors()
                customKeybindControl:SetAnchor(RIGHT, button.keyLabel, RIGHT)
                button.keyLabel:SetHidden(true)
                button.customKeybindControl = customKeybindControl
                button:SetResizeToFitPadding(0) -- This should be handled on the custom control
            else
                button.keyLabel:SetHidden(false)
            end
            local keybind = keybindButtonDescriptor.keybind or keybindButtonDescriptor.keybindButtonGroupDescriptor and keybindButtonGroupDescriptor.keybindButtonGroupDescriptor.keybind
            
            local alwaysPreferGamepadMode = self:SetupStyle(button, self.styleInfo)
            button:SetKeybind(keybind, nil, nil, alwaysPreferGamepadMode)
            local enabled = GetValueFromRawOrFunction(keybindButtonDescriptor, "enabled")
            if(enabled == nil) then enabled = true end
            button:SetEnabled(enabled)
            local name = GetValueFromRawOrFunction(keybindButtonDescriptor, "name")
            button.nameLabel:SetText(name)
            local iconPath = GetValueFromRawOrFunction(keybindButtonDescriptor, "icon")
            if iconPath and iconPath ~= "" then
                if not button.icon then
                    button.icon = CreateControl("$(parent)Icon", button, CT_TEXTURE)
                    button.icon:SetDimensions(20, 20)
                    button.icon:SetAnchor(LEFT, button.nameLabel, RIGHT, 0, -5)
                end
                button.icon:SetTexture(iconPath)
                button.icon:SetHidden(false)
            else
                if button.icon then
                    button.icon:SetHidden(true)
                end
            end
        else
            if customKeybindControl then
                customKeybindControl:SetHidden(true)
            end
        end
        button:SetHidden(not isVisible)
    end
    local function KeyboardSort(buttonLeft, buttonRight)
        local leftOrder = GetValueFromRawOrFunction(buttonLeft.keybindButtonDescriptor, "order") or 0
        local rightOrder = GetValueFromRawOrFunction(buttonRight.keybindButtonDescriptor, "order") or 0
        if leftOrder == rightOrder then
            return buttonLeft.insertionOrder < buttonRight.insertionOrder
        end
        return leftOrder < rightOrder
    end
    local GAMEPAD_BUTTON_ORDER = {
            UI_SHORTCUT_EXIT = 0,
            UI_SHORTCUT_PRIMARY = 1,
            UI_SHORTCUT_NEGATIVE = 2,
            UI_SHORTCUT_SECONDARY = 3,
            UI_SHORTCUT_TERTIARY = 4,
            UI_SHORTCUT_LEFT_STICK = 5,
            UI_SHORTCUT_RIGHT_STICK = 6,
            UI_SHORTCUT_LEFT_TRIGGER = 7,
            UI_SHORTCUT_RIGHT_TRIGGER = 8,
            DIALOG_PRIMARY = 1,
            DIALOG_NEGATIVE = 2,
            DIALOG_SECONDARY = 3,
            DIALOG_TERTIARY = 4,
        }
    local function GamepadSort(buttonLeft, buttonRight)
        local leftKeybindDescriptor = buttonLeft.keybindButtonDescriptor
        local rightKeybindDescriptor = buttonRight.keybindButtonDescriptor
        local leftOrder = GetValueFromRawOrFunction(leftKeybindDescriptor, "gamepadOrder") or GAMEPAD_BUTTON_ORDER[GetValueFromRawOrFunction(leftKeybindDescriptor, "keybind")] or GetValueFromRawOrFunction(leftKeybindDescriptor, "order") or 0
        local rightOrder = GetValueFromRawOrFunction(rightKeybindDescriptor, "gamepadOrder") or GAMEPAD_BUTTON_ORDER[GetValueFromRawOrFunction(rightKeybindDescriptor, "keybind")] or GetValueFromRawOrFunction(rightKeybindDescriptor, "order") or 0
        if leftOrder == rightOrder then
            return buttonLeft.insertionOrder < buttonRight.insertionOrder
        end
        return leftOrder < rightOrder
    end
    local function UpdateAnchors(anchorTable, anchor, relativeAnchor, parent, startOffset, yOffset)
        if anchorTable and #anchorTable > 0 then
            if IsInGamepadPreferredMode() then
                table.sort(anchorTable, GamepadSort)
            else
                table.sort(anchorTable, KeyboardSort)
            end
            for i, button in ipairs(anchorTable) do
                button:ClearAnchors()
            end
            local prevButton
            for i, button in ipairs(anchorTable) do
                local isVisible = IsVisible(button.keybindButtonDescriptor)
                button:SetHidden(not isVisible)
                if isVisible then
                    button:SetParent(parent)
                    if prevButton then
                        button:SetAnchor(anchor, prevButton, relativeAnchor)
                    else
                        button:SetAnchor(anchor, nil, anchor, startOffset, yOffset)
                    end
                    prevButton = button
                end
            end
                        
            return anchorTable
        end
        return nil
    end
    function ZO_KeybindStrip:UpdateAnchors()
        local yOffset = self.styleInfo and self.styleInfo.yAnchorOffset or 0
        self.leftButtons = UpdateAnchors(self.leftButtons, LEFT, RIGHT, self.control, self.styleInfo and self.styleInfo.leftAnchorOffset or 0, yOffset)
        self.rightButtons = UpdateAnchors(self.rightButtons, RIGHT, LEFT, self.control, self.styleInfo and self.styleInfo.rightAnchorOffset or 0, yOffset)
        self.centerButtons = UpdateAnchors(self.centerButtons, LEFT, RIGHT, self.centerParent, self.styleInfo and self.styleInfo.centerAnchorOffset or 0, yOffset)
    end
end