ingame/contacts/gamepad/ignorelist_gamepad.lua:28 -- GAMEPAD_FRIENDS_LIST_IGNORE_LIST_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
self:ActivatePanel()
elseif newState == SCENE_FRAGMENT_HIDING then
self:DeactivateAll()
end
end)