ingame/zo_loot/console/loothistory_console.lua:127 -- GAMEPAD_LOOT_HISTORY_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
self.hidden = false
self:DisplayLootQueue()
elseif newState == SCENE_FRAGMENT_HIDING then
self.hidden = true
self.loot:FadeAll()
end
end)