ingame/leaderboards/gamepad/raidleaderboards_gamepad.lua:16 -- GAMEPAD_RAID_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:PerformDeferredInitialization(control)
self:UpdatePlayerInfo()
self:UpdatePlayerParticipationStatus()
self:UpdateRaidScore()
self:ClearUnusedHeaderData()
end
end)