ingame/leaderboards/keyboard/raidleaderboards_keyboard.lua:29 -- RAID_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:UpdatePlayerInfo()
self:UpdatePlayerParticipationStatus()
self:UpdateRaidScore()
QueryRaidLeaderboardData()
end
end)