ESO Lua File v100012

common/zo_options/gamepad/zo_options_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
local SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT = -1
ZO_GamepadOptions = ZO_Object.MultiSubclass(ZO_SharedOptions, ZO_Gamepad_ParametricList_Screen)
function ZO_GamepadOptions:New(control)
    local options = ZO_Object.New(self)
    options:Initialize(control)
    return options
end
function ZO_GamepadOptions:Initialize(control) 
    ZO_SharedOptions.Initialize(self, control)
    local DONT_ACTIVATE_ON_SHOW =  false
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, DONT_ACTIVATE_ON_SHOW)
    GAMEPAD_OPTIONS_FRAGMENT = ZO_SimpleSceneFragment:New(control)
    self.isGamepadOptions = true
    self.currentCategory = SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
end
function ZO_GamepadOptions:InitializeScenes()
    GAMEPAD_OPTIONS_ROOT_SCENE = ZO_Scene:New("gamepad_options_root", SCENE_MANAGER)
    GAMEPAD_OPTIONS_ROOT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.currentCategory = SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
            self:RefreshCategoryList()
            self:RefreshHeader()
            self:SetCurrentList(self.categoryList)
            if(self.inputBlocked) then
                self:SetGamepadOptionsInputBlocked(false)
            end
            KEYBIND_STRIP:AddKeybindButtonGroup(self.rootKeybindDescriptor)
        elseif newState == SCENE_HIDDEN then
            self:DisableCurrentList()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.rootKeybindDescriptor)
        end
    end)
    GAMEPAD_OPTIONS_PANEL_SCENE = ZO_Scene:New("gamepad_options_panel", SCENE_MANAGER)
    GAMEPAD_OPTIONS_PANEL_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:RefreshOptionsList()
            self:RefreshHeader()
            self:SetCurrentList(self.optionsList)
            KEYBIND_STRIP:AddKeybindButtonGroup(self.panelKeybindDescriptor)
        elseif newState == SCENE_HIDDEN then
            self:DisableCurrentList()
            self:DeactivateSelectedControl()
            self:SaveCachedSettings()
            ZO_SavePlayerConsoleProfile()
            SetCameraOptionsPreviewModeEnabled(false, CAMERA_OPTIONS_PREVIEW_NONE)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.panelKeybindDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.checkboxDescriptor)
        end
    end)
    
    local function OnScreenResize()
        if not self:IsAtRoot() then
            self.optionsList:RefreshVisible()
            self:OnSelectionChanged(self.optionsList)
        end
    end
    local function RegisterForScreenResizeComplete()
        -- make sure to handle both start and end of screen resize (start only matters for resetting to defautlt)
        self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResize)
        self.control:RegisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED, OnScreenResize)
    end
    local function UnregisterForScreenResizeComplete()
        self.control:UnregisterForEvent(EVENT_SCREEN_RESIZED)
        self.control:UnregisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED)
    end
    local GAMEPAD_OPTIONS_SCENE_GROUP = ZO_SceneGroup:New("gamepad_options_root", "gamepad_options_panel")
    GAMEPAD_OPTIONS_SCENE_GROUP:RegisterCallback("StateChange", function(oldState, newState)
        ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
        if newState == SCENE_GROUP_SHOWING then
            RefreshSettings()
            RegisterForScreenResizeComplete()
        elseif newState == SCENE_GROUP_HIDDEN then
            UnregisterForScreenResizeComplete()
        end
    end)
end
function ZO_GamepadOptions:PerformUpdate()
    -- Include update functionality here if the screen uses self.dirty to track needing to update
    self.dirty = false
end
function ZO_GamepadOptions:DeactivateSelectedControl()
    local selectedControl = self.optionsList:GetSelectedControl()
    if selectedControl then
        if selectedControl.slider then
            selectedControl.slider:Deactivate()
        elseif selectedControl.horizontalListObject then
            selectedControl.horizontalListObject:Deactivate()
        end
    end
    self.isPrimaryActionActive = false
end
function ZO_GamepadOptions:OnDeferredInitialize()
end
function ZO_GamepadOptions:InitializeHeader()
    ZO_GamepadGenericHeader_SetDataLayout(self.header, ZO_GAMEPAD_HEADER_LAYOUTS.DATA_PAIRS_TOGETHER)
    self:RefreshHeader()
end
function ZO_GamepadOptions:RefreshHeader()
    local headerText
    if self:IsAtRoot() then
        headerText = GetString(SI_GAMEPAD_OPTIONS_MENU)
    else
        headerText = GetString("SI_SETTINGSYSTEMPANEL", self.currentCategory)
    end
    local headerData =
    {
        titleText = headerText,
    }
end
local INPUT_TYPE_PRIMARY = 1
local INPUT_TYPE_LEFT = 2
local INPUT_TYPE_RIGHT = 3
function ZO_GamepadOptions:Select(inputType)
    local control = self.optionsList:GetSelectedControl()
    local controlType = self:GetControlTypeFromControl(control)
    if controlType == OPTIONS_CHECKBOX then
        local checkbox = control:GetNamedChild("Checkbox")
        local checkboxState = checkbox:GetState()
        --if checkbox is on pressing left does nothing, likewise off and right, Primary always toggles
        if (inputType == INPUT_TYPE_LEFT and checkboxState == BSTATE_PRESSED) or 
            (inputType == INPUT_TYPE_RIGHT and checkboxState == BSTATE_NORMAL) then
            return
        end
        ZO_CheckButton_OnClicked(control:GetNamedChild("Checkbox"))
        --When a checkbox is toggled that controls subsettings refreshVisible to show the dependent controls in their disabled state
        --TODO: Call RefreshVisible when Sliders/Horizontal Lists change if ever needed.
        if control.data.gamepadHasEnabledDependencies then
            self.optionsList:RefreshVisible()
        end
    elseif controlType == OPTIONS_INVOKE_CALLBACK and inputType == INPUT_TYPE_PRIMARY then
    end
end
function ZO_GamepadOptions:InitializeKeybindStrip()
    self.keybindStripDescriptor =
    {
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = GetString(SI_OPTIONS_DEFAULTS),
            keybind = "UI_SHORTCUT_SECONDARY",
            visible = function() return not self.saveInProgress end,
            callback = function()
                if not self.inputBlocked then
                    ZO_Dialogs_ShowGamepadDialog("GAMEPAD_OPTIONS_RESET_TO_DEFAULTS")
                end
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() if not self.inputBlocked then SCENE_MANAGER:HideCurrentScene() end end)
    
    self.rootKeybindDescriptor = 
    {
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                if not self.inputBlocked then
                    local data = self.categoryList:GetTargetData()
                    self.currentCategory = data.panelId
                    SCENE_MANAGER:Push("gamepad_options_panel")
                end
            end,
        },
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.rootKeybindDescriptor, self.categoryList)
    self.panelKeybindDescriptor =
    {
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.panelKeybindDescriptor, self.optionsList)
    self.checkboxDescriptor = 
    {
        {
            keybind = "UI_SHORTCUT_INPUT_LEFT",
            ethereal = true,
            callback = function() 
                if not self.inputBlocked then 
                    self:Select(INPUT_TYPE_LEFT) 
                end
            end,
        },
        {
            keybind = "UI_SHORTCUT_INPUT_RIGHT",
            ethereal = true,
            callback = function() 
                if not self.inputBlocked then
                    self:Select(INPUT_TYPE_RIGHT) 
                end
            end,
        },
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            order = -500,
            callback = function() 
                if not self.inputBlocked then
                    self:Select(INPUT_TYPE_PRIMARY) 
                end
            end,
        },
    }
end
function ZO_GamepadOptions:HasInfoPanel()
    return OPTIONS_MENU_INFO_PANEL_FRAGMENT ~= nil
end
function ZO_GamepadOptions:IsAtRoot()
    return self.currentCategory == SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
end
function ZO_GamepadOptions:InitializeGamepadInfoPanelTable()
    if not self:HasInfoPanel() then return end --no infopanel in pregame
    local showXbox = GetGamepadType() ~= GAMEPAD_TYPE_PS4
    local control = self.control:GetNamedChild("InfoPanel")
    ApplyTemplateToControl(control, showXbox and "ZO_GamepadOptionsInfoPanelXboxTemplate" or "ZO_GamepadOptionsInfoPanelPS4Template")
    self.keyCodeToTextControl = 
    {
        [KEY_GAMEPAD_BUTTON_1] = control:GetNamedChild("Button1"),
        [KEY_GAMEPAD_BUTTON_2] = control:GetNamedChild("Button2"),
        [KEY_GAMEPAD_BUTTON_3] = control:GetNamedChild("Button3"),
        [KEY_GAMEPAD_BUTTON_4] = control:GetNamedChild("Button4"),
        [KEY_GAMEPAD_LEFT_TRIGGER] = control:GetNamedChild("LeftTrigger"),
        [KEY_GAMEPAD_RIGHT_TRIGGER] = control:GetNamedChild("RightTrigger"),
        [KEY_GAMEPAD_LEFT_SHOULDER] = control:GetNamedChild("LeftShoulder"),
        [KEY_GAMEPAD_RIGHT_SHOULDER] = control:GetNamedChild("RightShoulder"),
        [KEY_GAMEPAD_LEFT_STICK] = control:GetNamedChild("LeftStick"),
        [KEY_GAMEPAD_RIGHT_STICK] = control:GetNamedChild("RightStick"),
        [KEY_GAMEPAD_DPAD_UP] = control:GetNamedChild("DpadUp"),
        [KEY_GAMEPAD_DPAD_DOWN] = control:GetNamedChild("DpadDown"),
        [KEY_GAMEPAD_DPAD_LEFT] = control:GetNamedChild("DpadLeft"),
        [KEY_GAMEPAD_DPAD_RIGHT] = control:GetNamedChild("DpadRight"),
        [KEY_GAMEPAD_START] = control:GetNamedChild("Start"),
        [KEY_GAMEPAD_BACK] = control:GetNamedChild("Back"),
    }
    local centerParent = control:GetNamedChild("CenterParent")
    self.actionToLabelControl =
    {
        GAMEPAD_ACTION_BUTTON_8 = control:GetNamedChild("UltimateLabel"),
        SPECIAL_MOVE_INTERRUPT = control:GetNamedChild("BashLabel"),
        ROLL_DODGE = centerParent:GetNamedChild("RollDodgeLabel"),
        TOGGLE_MOUNT = centerParent:GetNamedChild("ToggleMountLabel"),
        USE_SYNERGY = centerParent:GetNamedChild("SynergyLabel"),
        SHEATHE_WEAPON_TOGGLE = centerParent:GetNamedChild("SheatheWeaponLabel"),
        UI_SHORTCUT_QUICK_SLOTS = control:GetNamedChild("QuickSlotRadialLabel"),
        UI_SHORTCUT_EMOTES_QUICK_SLOTS = control:GetNamedChild("EmoteRadialLabel"),
    }
    self.adjustCameraLabel = centerParent:GetNamedChild("AdjustCameraLabel")
end
    return left.text == right.text
end
function ZO_GamepadOptions_HorizontalListSetup(control, data, selected, reselectingDuringRebuild, enabled, selectedFromParent)
    
    local color = selectedFromParent and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT
end
local function ReleaseSlider(control)
end
local function ReleaseHorizontalList(control)
    control.horizontalListObject:Deactivate()
end
local GAMEPAD_OPTIONS_HEADER_SELECTED_PADDING = -20
function ZO_GamepadOptions:SetupList(list)
end
function ZO_GamepadOptions:SetupOptionsList(list)
    local function OptionsSetup(control, data, selected, reselectingDuringRebuild, enabled, active)       
        control.data = data
        self:InitializeControl(control, selected)     
    end
    list:SetHeaderPadding(GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_OPTIONS_HEADER_SELECTED_PADDING)
    list:AddDataTemplate("ZO_GamepadOptionsSliderRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsSliderRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsSliderRow", ReleaseSlider)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsSliderRow", ReleaseSlider)
    list:AddDataTemplate("ZO_GamepadOptionsCheckboxRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsCheckboxRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:AddDataTemplate("ZO_GamepadOptionsHorizontalListRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsHorizontalListRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsHorizontalListRow", ReleaseHorizontalList)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsHorizontalListRow", ReleaseHorizontalList)
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsLabelRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
end
function ZO_GamepadOptions:InitializeOptionsLists()
    self.categoryList = self:GetMainList()
    self.optionsList = self:AddList("options", function(list) self:SetupOptionsList(list) end)
end
function ZO_GamepadOptions:OnSelectionChanged(list)
    if self:IsAtRoot() then return end
    local control = list:GetSelectedControl()
    local controlType = self:GetControlTypeFromControl(control)
    local enabled = control.data.enabled
    if ((controlType == OPTIONS_CHECKBOX or controlType == OPTIONS_INVOKE_CALLBACK) and enabled ~= false) then
        if not self.isPrimaryActionActive then 
            KEYBIND_STRIP:AddKeybindButtonGroup(self.checkboxDescriptor)
            self.isPrimaryActionActive = true
        end
    else
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.checkboxDescriptor)
        self.isPrimaryActionActive = false
    end
    if self:HasInfoPanel() then
        local data = list:GetTargetData()
        local fovCameraSettings = data.settingId == CAMERA_SETTING_FIRST_PERSON_FIELD_OF_VIEW or data.settingId == CAMERA_SETTING_THIRD_PERSON_FIELD_OF_VIEW
        if data.system == SETTING_TYPE_CAMERA and fovCameraSettings then
            local option = CAMERA_OPTIONS_PREVIEW_NONE
            if data.settingId == CAMERA_SETTING_FIRST_PERSON_FIELD_OF_VIEW then
                option = CAMERA_OPTIONS_PREVIEW_FORCE_FIRST_PERSON
            elseif data.settingId == CAMERA_SETTING_THIRD_PERSON_FIELD_OF_VIEW then
                option = CAMERA_OPTIONS_PREVIEW_FORCE_THIRD_PERSON
            end
            SetCameraOptionsPreviewModeEnabled(true, option)
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_OPTIONS)
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragment(OPTIONS_MENU_INFO_PANEL_FRAGMENT)
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
        else
            SetCameraOptionsPreviewModeEnabled(false, CAMERA_OPTIONS_PREVIEW_NONE)
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_OPTIONS)
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragment(OPTIONS_MENU_INFO_PANEL_FRAGMENT)
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
        end
    end
end
local function SetSelectedStateOnControl(control, selected)
    local enabled =  control.data.enabled ~= false
    local color
    if not enabled then
        color = selected and ZO_NORMAL_TEXT or ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR
    else
        color = selected and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT
    end
    local r,g,b,a = color:UnpackRGBA()
    local label = GetControl(control, "Name")    
    label:SetColor(r, g, b, 1)
    SetMenuEntryFontFace(label, selected)
    local slider = GetControl(control, "Slider")
    if slider then
        slider:SetColor(r,g,b,a)
        slider:GetNamedChild("Left"):SetColor(r,g,b,a)
        slider:GetNamedChild("Right"):SetColor(r,g,b,a)
        slider:GetNamedChild("Center"):SetColor(r,g,b,a)
    end
    local checkBox = GetControl(control, "Checkbox")
    if checkBox then
        checkBox.selected = selected and enabled
    end
    if control.horizontalListControl then
        control.horizontalListObject:SetSelectedFromParent(selected)
    end
end
local function GetTextEntry(text)
    if type(text) == "string" then
        return text
    else
        return GetString(text)
    end
end
function ZO_GamepadOptions:InitializeControl(control, selected)
    local label = GetControl(control, "Name")
    --determine if this control should be disabled because of a dependency on another control type
    --this is rarely used so enabled == nil or true, only false is disabled
    SetSelectedStateOnControl(control, selected)
    ZO_SharedOptions.InitializeControl(self, control, selected)
    if(not control.data.enabled and control.data.disabledText) then
        label:SetText(GetTextEntry(control.data.disabledText))
    else 
        if control.data.gamepadTextOverride then
            label:SetText(GetTextEntry(control.data.gamepadTextOverride))
        end
    end
end
local GAMEPAD_BUTTON_SCALE = .75
local PS4_ADJUST_POV_ICON = "EsoUI/Art/Buttons/Gamepad/PS4/Nav_PS4_DpadDown_Hold_RS.dds"
local XBOX_ADJUST_POV_ICON = "EsoUI/Art/Buttons/Gamepad/XBox/Nav_XBone_DpadDown_Hold_RS.dds"
function ZO_GamepadOptions:RefreshGamepadInfoPanel()
    if not self:HasInfoPanel() then return end --no infopanel in pregame
    local showXbox = GetGamepadType() ~= GAMEPAD_TYPE_PS4
    
    local generalLayer = GetString(SI_KEYBINDINGS_LAYER_GENERAL)
    for key, control in pairs(self.keyCodeToTextControl) do
        local actionName
        if not showXbox and key == KEY_GAMEPAD_BACK then
            actionName = GetActionNameFromKey(generalLayer, KEY_GAMEPAD_TOUCHPAD_PRESSED)    -- map on PS4 is Touchpad
        else
            actionName = GetActionNameFromKey(generalLayer, key)
        end
        local localizedActionName = ZO_Keybinding_GetGamepadActionName(actionName)
        control:SetText(localizedActionName)
    end
    for actionName, control in pairs(self.actionToLabelControl) do
        local icon, width, height, isHoldKey = self:GetButtonTextureInfoFromActionName(actionName)
        if icon then    -- temp check until art assets are made for every key
            local iconControl = control:GetNamedChild("Icon")
            iconControl:SetTexture(icon)  
            iconControl:SetDimensions(width * GAMEPAD_BUTTON_SCALE, height * GAMEPAD_BUTTON_SCALE)
            local localizedActionName = ZO_Keybinding_GetGamepadActionName(actionName)
            control:SetText(localizedActionName)
            local holdLabel = control:GetNamedChild("HoldLabel")
            if holdLabel then
                holdLabel:SetHidden(not isHoldKey)
            end
        end
    end   
    --"fake" keybind that does fancy stuff in Camera rules.
    self.adjustCameraLabel:GetNamedChild("Icon"):SetTexture(showXbox and XBOX_ADJUST_POV_ICON or PS4_ADJUST_POV_ICON)
end
function ZO_GamepadOptions:GetButtonTextureInfoFromActionName(actionName)
    local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName)
    for bindingIndex = 1, GetMaxBindingsPerAction() do
        local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex)
        if key ~= KEY_INVALID then                  
            -- If the key matches the preferred mode then just use it
            if IsKeyCodeGamepadKey(key) then
                local icon, width, height = GetGamepadIconPathForKeyCode(key)
                local isKeyHold = IsKeyCodeHoldKey(key)
                return icon, width, height, isKeyHold
            end
        end
    end
end
    GAMEPAD_OPTIONS:RefreshGamepadInfoPanel()
end
    GAMEPAD_OPTIONS = ZO_GamepadOptions:New(control)
    SYSTEMS:RegisterGamepadObject("options", GAMEPAD_OPTIONS)
end
local TEMPLATE_NAMES = 
{
    [OPTIONS_HORIZONTAL_SCROLL_LIST] = "ZO_GamepadOptionsHorizontalListRow",
    [OPTIONS_SLIDER] = "ZO_GamepadOptionsSliderRow",
    [OPTIONS_CHECKBOX] = "ZO_GamepadOptionsCheckboxRow",
    [OPTIONS_INVOKE_CALLBACK] = "ZO_GamepadOptionsLabelRow"
}
function ZO_GamepadOptions:RefreshCategoryList()
    self.categoryList:Clear()
    self:AddCategory(SETTING_PANEL_CINEMATIC)
    self:AddCategory(SETTING_PANEL_VIDEO)
    self:AddCategory(SETTING_PANEL_AUDIO)
    self:AddCategory(SETTING_PANEL_GAMEPLAY)
    self:AddCategory(SETTING_PANEL_CAMERA)
    self:AddCategory(SETTING_PANEL_INTERFACE)
    self:AddCategory(SETTING_PANEL_SOCIAL)
    self.categoryList:Commit()
end
do
    local CATEGORY_ICONS =
    {
        [SETTING_PANEL_CINEMATIC] = "EsoUI/Art/Options/Gamepad/gp_options_social.dds",
        [SETTING_PANEL_VIDEO] = "EsoUI/Art/Options/Gamepad/gp_options_video.dds",
        [SETTING_PANEL_AUDIO] = "EsoUI/Art/Options/Gamepad/gp_options_audio.dds",
        [SETTING_PANEL_GAMEPLAY] = "EsoUI/Art/Options/Gamepad/gp_options_gameplay.dds",
        [SETTING_PANEL_CAMERA] = "EsoUI/Art/Options/Gamepad/gp_options_camera.dds",
        [SETTING_PANEL_INTERFACE] = "EsoUI/Art/Options/Gamepad/gp_options_interface.dds",
        [SETTING_PANEL_SOCIAL] = "EsoUI/Art/Options/Gamepad/gp_options_social.dds",
    }
    function ZO_GamepadOptions:AddCategory(panelId)
        local settings = GAMEPAD_SETTINGS_DATA[panelId]
        if settings then
            local entryData = ZO_GamepadEntryData:New(GetString("SI_SETTINGSYSTEMPANEL", panelId), CATEGORY_ICONS[panelId])
            entryData.panelId = panelId
            entryData:SetIconTintOnSelection(true)
            self.categoryList:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
        end
    end
end
function ZO_GamepadOptions:RefreshOptionsList()
    self.optionsList:Clear()
    
    self:AddSettingGroup(self.currentCategory)
    if self.currentCategory ~= self.lastCategory then
        self.optionsList:CommitWithoutReselect()
    else
        self.optionsList:Commit()
    end
    self.lastCategory = self.currentCategory
end
function ZO_GamepadOptions:AddSettingGroup(panelId)
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        for i = 1, #settings do
            local setting = settings[i]
            local header = setting.header and GetString(setting.header)
            local data = self:GetSettingsData(setting.panel, setting.system, setting.settingId)
            local controlType = self:GetControlType(data.controlType)
            local templateName = TEMPLATE_NAMES[controlType]
            
            local isHeader = header or data.header
            
            if isHeader then 
                templateName = templateName .. "WithHeader"
                if not data.header then 
                    data.header = header 
                end
            end
            self.optionsList:AddEntry(templateName, data)
        end
    end
end
function ZO_GamepadOptions:LoadPanelDefaults(panelSettings)
    for _, setting in ipairs(panelSettings) do
        local data = self:GetSettingsData(setting.panel, setting.system, setting.settingId)
        ZO_SharedOptions.LoadDefaults(self, nil, data)
    end
end
function ZO_GamepadOptions:LoadDefaults()
    if self:IsAtRoot() then
        for panel, settings in pairs(GAMEPAD_SETTINGS_DATA) do
            self:LoadPanelDefaults(settings)
        end
    else
        local settings = GAMEPAD_SETTINGS_DATA[self.currentCategory]
        if settings then
            self:LoadPanelDefaults(settings)
        end
        self:RefreshOptionsList()
    end
    if self.currentCategory == SETTING_PANEL_VIDEO or self:IsAtRoot() then
        -- reset the screen adjustments
        SetOverscanOffsets(0, 0, 0, 0)
    end
end
function ZO_GamepadOptions:SetGamepadOptionsInputBlocked(blocked)
    self.inputBlocked = blocked
end