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-----------------
-- Friend List
-----------------
end
self : AddDataTemplate ( "ZO_GamepadFriendsListRow" , ZO_GAMEPAD_SOCIAL_LIST_ROW_HEIGHT , function ( control , data , selected ) self : SetupRow ( control , data , selected ) end )
self : SetEmptyText ( GetString ( SI_GAMEPAD_CONTACTS_FRIENDS_LIST_NO_FRIENDS_MESSAGE ) , "ZO_GamepadFriendsListEmpty" ) ;
local ALWAYS_ANIMATE = true
GAMEPAD_FRIENDS_LIST_FRIENDS_LIST_FRAGMENT = ZO_ConveyorSceneFragment : New ( ZO_GamepadContactsMainFriendsContainer , ALWAYS_ANIMATE )
GAMEPAD_FRIENDS_LIST_FRIENDS_LIST_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
local keybind = {
keybind = "UI_SHORTCUT_SECONDARY" ,
if platform == UI_PLATFORM_PC then
else
end
end ,
return platform == UI_PLATFORM_PC or platform == UI_PLATFORM_PS4
end ,
}
return keybind
end
end
tooltipManager : LayoutFriend ( tooltip , ZO_FormatUserFacingDisplayName ( data . displayName ) , data . characterName , data . class , data . gender , data . level , data . veteranRank , data . formattedAllianceName , data . formattedZone , not data . online )
end
-----------------
-- Overrides from ZO_PagedList
-- The master list lives in the FRIENDS_LIST_MANAGER and is built there
end
for i = 1 , # masterList do
end
end
end
if GAMEPAD_CONTACTS then
end
end
if GAMEPAD_CONTACTS then
end
end
end
end
end
end
end |