ESO Lua File v100012

ingame/group/gamepad/zo_grouplist_gamepad.lua

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--Layout consts--
local HEADER_OVERLAP_UNITS = 2
ZO_GAMEPAD_GROUP_LIST_HIGHLIGHT_PADDING_X = 10
ZO_GAMEPAD_GROUP_LIST_HEADER_PADDING = ZO_GAMEPAD_GROUP_LIST_HIGHLIGHT_PADDING_X - HEADER_OVERLAP_UNITS
ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING = ZO_GAMEPAD_GROUP_LIST_HEADER_PADDING * 2
ZO_GAMEPAD_GROUP_LIST_STATUS_WIDTH = 116 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_USER_FACING_NAME_WIDTH = 354 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_ZONE_WIDTH = 322 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_CLASS_WIDTH = 116 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_LEVEL_WIDTH = 116 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_ROLES_WIDTH = 212 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
----------------------------------
--Group List Gamepad
----------------------------------
ZO_GroupList_Gamepad = ZO_Object.MultiSubclass(ZO_GroupList_Base, ZO_PagedList)
function ZO_GroupList_Gamepad:New(control)
    local manager = ZO_Object.New(self)
    manager:Initialize(control)
    return manager
end
function ZO_GroupList_Gamepad:Initialize(control)
    self.control = control
    self.vertMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
    ZO_PagedList.Initialize(self, control, self.vertMovementController)
    ZO_GroupList_Base.Initialize(self, control)
    local function OnSelected()
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.listKeybinds)
    end
    self:AddDataTemplate("ZO_GroupListRow_Gamepad", ZO_GAMEPAD_SOCIAL_LIST_ROW_HEIGHT, function(control, data, selected) self:SetupGroupEntry(control, data, selected) end)
    GAMEPAD_GROUP_LIST_FRAGMENT:RegisterCallback("StateChange",  function(oldState, newState)
                                                                    if(newState == SCENE_SHOWN) then
                                                                        self:RefreshData()
                                                                    end
                                                                 end)
end
function ZO_GroupList_Gamepad:InitializeSortHeaders()
    local SORT_KEYS =
    {
        ["userFacingDisplayName"] = { },
        ["zone"] = { tiebreaker = "userFacingDisplayName" },
        ["class"] = { tiebreaker = "userFacingDisplayName" },
        ["veteranRank"] = { tiebreaker = "userFacingDisplayName", isNumeric = true },
        ["level"] = { tiebreaker = "veteranRank", isNumeric = true },
        ["status"] = { tiebreaker = "userFacingDisplayName", isNumeric = true},
    }
    self:SetupSort(SORT_KEYS, "status", ZO_SORT_ORDER_DOWN)
    self.sortHeaderGroup:SelectHeaderByKey("status")
    self.sortHeaderGroup:SetColors(ZO_SELECTED_TEXT, ZO_NORMAL_TEXT, ZO_NORMAL_TEXT, ZO_NORMAL_TEXT)
    self.sortHeaderGroup:SortBySelected()
end
function ZO_GroupList_Gamepad:InitializeKeybinds()
    self.listKeybinds = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            --Select Member
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            visible = function()
                local data = self:GetSelectedData()
                if data then
                    local isLocalPlayer = data.isPlayer
                    return not isLocalPlayer
                end
                return false
            end,
            callback = function()
                if self.onMemberSelectedCallback then
                    self.onMemberSelectedCallback()
                end
            end,
        }
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.listKeybinds, GAME_NAVIGATION_TYPE_BUTTON, function()
        if self.onBackCallback then
            self.onBackCallback()
        end
    end)
    self.sortHeaderKeybinds = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        --Sort
        {
            name = GetString(SI_GAMEPAD_SORT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                self.sortHeaderGroup:SortBySelected()
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.sortHeaderKeybinds, GAME_NAVIGATION_TYPE_BUTTON, function()
        if self.onBackCallback then
            self.onBackCallback()
        end
    end)
end
function ZO_GroupList_Gamepad:SelectList()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.sortHeaderKeybinds)
    DIRECTIONAL_INPUT:Deactivate(self)
    ZO_PagedList.Activate(self)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.listKeybinds)
end
function ZO_GroupList_Gamepad:SelectHeaders()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.listKeybinds)
    self:ClearFocus(self)
    DIRECTIONAL_INPUT:Activate(self, self.control)
    self:ActivateHeader()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.sortHeaderKeybinds)
end
function ZO_GroupList_Gamepad:UpdateDirectionalInput()
    local vertResult = self.vertMovementController:CheckMovement()
    if vertResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
        self:SelectList()
    end
end
function ZO_GroupList_Gamepad:SetOnMemberSelectedCallback(callback)
end
function ZO_GroupList_Gamepad:SetOnBackCallback(callback)
end
--ZO_GroupList_Base overrides
do
    local CACHED_ZONES = {}
    function ZO_GroupList_Gamepad:SetupGroupEntry(control, data, selected)
        data.control = control
        local fontColor = data.online and ZO_NORMAL_TEXT or ZO_DISABLED_TEXT
        
        local statusIcon = control:GetNamedChild("Status"):GetNamedChild("Icon")
        statusIcon:SetTexture(GetGamepadPlayerStatusIcon(data.status))
        local idControl = control:GetNamedChild("Id")
        local memberName = data.userFacingDisplayName
        if data.leader then
            memberName = zo_iconTextFormat("EsoUI/Art/LFG/LFG_leader_icon.dds", 32, 32, memberName)
        end
        idControl:SetText(memberName)
        idControl:SetColor(fontColor:UnpackRGB())
    
        local zoneText = CACHED_ZONES[data.zone]
        if zoneText == nil then
            zoneText = zo_strformat(SI_SOCIAL_LIST_LOCATION_FORMAT, data.zone)
            CACHED_ZONES[data.zone] = zoneText
        end
        control:GetNamedChild("Zone"):SetText(zoneText)
    
        local classIcon = control:GetNamedChild("Class"):GetNamedChild("Icon")
        local classTexture = GetGamepadClassIcon(data.class)
        classIcon:SetHidden(not classTexture)
        if(classTexture) then
            classIcon:SetTexture(classTexture)
        end
    
        control:GetNamedChild("Level"):GetNamedChild("Text"):SetText(GetLevelOrVeteranRankStringNoIcon(data.level, data.veteranRank))
    
        local veteranIcon = control:GetNamedChild("Level"):GetNamedChild("VeteranIcon")
        if data.veteranRank and data.veteranRank > 0 then
            veteranIcon:SetHidden(false)
            veteranIcon:SetTexture(GetGamepadVeteranRankIcon())
        else
            veteranIcon:SetHidden(true)
        end
    
        local dpsIcon = control:GetNamedChild("Roles"):GetNamedChild("DPS")
        local healIcon = control:GetNamedChild("Roles"):GetNamedChild("Heal")
        local tankIcon = control:GetNamedChild("Roles"):GetNamedChild("Tank")
        dpsIcon:SetTexture(ZO_GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_DPS].icon)
        healIcon:SetTexture(ZO_GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_HEAL].icon)
        tankIcon:SetTexture(ZO_GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_TANK].icon)
    
        dpsIcon:SetAlpha(data.isDps and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA)
        healIcon:SetAlpha(data.isHeal and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA)
        tankIcon:SetAlpha(data.isTank and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA)
    end
end
--ZO_PagedList overrides
function ZO_GroupList_Gamepad:RefreshData()
    if not self.control:IsHidden() then
        ZO_PagedList.RefreshData(self)
        self.noGroupRow:SetHidden(GetGroupSize() > 0)
    end
end
function ZO_GroupList_Gamepad:BuildMasterList()
    self:Clear()
    local data = GROUP_LIST_MANAGER:GetData()
    for i, entry in ipairs(data) do
        self:AddEntry("ZO_GroupListRow_Gamepad", entry)
    end
end
function ZO_GroupList_Gamepad:Activate()
    self:SelectList()
end
function ZO_GroupList_Gamepad:Deactivate(retainFocus)
    ZO_PagedList.Deactivate(self, retainFocus)
    DIRECTIONAL_INPUT:Deactivate(self)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.listKeybinds)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.sortHeaderKeybinds)
end
--XML calls
function ZO_GroupListHeader_Initialize(control, text, sortKey, textAlignment)
    ZO_SortHeader_Initialize(control, text, sortKey, ZO_SORT_ORDER_UP, textAlignment, nil, "ZO_GroupListHeaderHighlight_Gamepad")
end