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--Layout consts--
local HEADER_OVERLAP_UNITS = 2
ZO_GAMEPAD_GROUP_LIST_HIGHLIGHT_PADDING_X = 10
ZO_GAMEPAD_GROUP_LIST_HEADER_PADDING = ZO_GAMEPAD_GROUP_LIST_HIGHLIGHT_PADDING_X - HEADER_OVERLAP_UNITS
ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING = ZO_GAMEPAD_GROUP_LIST_HEADER_PADDING * 2
ZO_GAMEPAD_GROUP_LIST_STATUS_WIDTH = 116 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_USER_FACING_NAME_WIDTH = 354 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_ZONE_WIDTH = 322 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_CLASS_WIDTH = 116 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_LEVEL_WIDTH = 116 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
ZO_GAMEPAD_GROUP_LIST_ROLES_WIDTH = 212 - ZO_GAMEPAD_GROUP_LIST_HEADER_DOUBLE_PADDING
----------------------------------
--Group List Gamepad
----------------------------------
return manager
end
end
self : AddDataTemplate ( "ZO_GroupListRow_Gamepad" , ZO_GAMEPAD_SOCIAL_LIST_ROW_HEIGHT , function ( control , data , selected ) self : SetupGroupEntry ( control , data , selected ) end )
if ( newState == SCENE_SHOWN ) then
end
end )
end
local SORT_KEYS =
{
[ "userFacingDisplayName" ] = { } ,
[ "zone" ] = { tiebreaker = "userFacingDisplayName" } ,
[ "class" ] = { tiebreaker = "userFacingDisplayName" } ,
[ "veteranRank" ] = { tiebreaker = "userFacingDisplayName" , isNumeric = true } ,
[ "level" ] = { tiebreaker = "veteranRank" , isNumeric = true } ,
[ "status" ] = { tiebreaker = "userFacingDisplayName" , isNumeric = true } ,
}
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
--Select Member
keybind = "UI_SHORTCUT_PRIMARY" ,
return not isLocalPlayer
end
return false
end ,
end
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . listKeybinds , GAME_NAVIGATION_TYPE_BUTTON , function ( )
end
end )
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
--Sort
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . sortHeaderKeybinds , GAME_NAVIGATION_TYPE_BUTTON , function ( )
end
end )
end
end
end
if vertResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
end
end
end
end
--ZO_GroupList_Base overrides
do
local CACHED_ZONES = { }
end
if zoneText == nil then
end
if ( classTexture ) then
end
control : GetNamedChild ( "Level" ) : GetNamedChild ( "Text" ) : SetText ( GetLevelOrVeteranRankStringNoIcon ( data . level , data . veteranRank ) )
else
end
healIcon : SetAlpha ( data . isHeal and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA )
tankIcon : SetAlpha ( data . isTank and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA )
end
end
--ZO_PagedList overrides
end
end
end
end
end
end
--XML calls
ZO_SortHeader_Initialize ( control , text , sortKey , ZO_SORT_ORDER_UP , textAlignment , nil , "ZO_GroupListHeaderHighlight_Gamepad" )
end |