ESO Lua File v100012

ingame/guild/gamepad/guildroster_gamepad.lua

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-----------------
-- Guild Roster
-----------------
ZO_GamepadGuildRosterManager = ZO_GamepadSocialListPanel:Subclass()
    GUILD_ROSTER_GAMEPAD = ZO_GamepadGuildRosterManager:New(control)
end
function ZO_GamepadGuildRosterManager:New(control)
    local panel = ZO_GamepadSocialListPanel.New(self, control)
    return panel
end
function ZO_GamepadGuildRosterManager:Initialize(control)
    ZO_GamepadSocialListPanel.Initialize(self, control)
    self:SetTitle(GetString(SI_GAMEPAD_GUILD_ROSTER_HEADER))
    GUILD_ROSTER_MANAGER:AddList(self)
    self:SetupSort(GUILD_ROSTER_ENTRY_SORT_KEYS, "status", ZO_SORT_ORDER_DOWN)
    self:AddDataTemplate("ZO_GamepadGuildRosterRow", ZO_GAMEPAD_SOCIAL_LIST_ROW_HEIGHT, function(control, data, selected) self:SetupRow(control, data, selected) end)
    self.sortHeaderGroup:SelectHeaderByKey("status")
    local ALWAYS_ANIMATE = true
    GUILD_ROSTER_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment:New(control, ALWAYS_ANIMATE)
    GUILD_ROSTER_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
                                                        if newState == SCENE_FRAGMENT_SHOWING then
                                                            self.header:SetHidden(true)
                                                            GAMEPAD_GUILD_HOME:SetHeaderHidden(true)
                                                        elseif newState == SCENE_FRAGMENT_SHOWN then
                                                            self:PerformDeferredInitialization()
                                                            self:ActivatePanel()
                                                            self:SetSubtitle(self.headerData.titleText)
                                                            self:SetRememberSpotInList(true)
                                                        elseif newState == SCENE_FRAGMENT_HIDING then
                                                            self:SetRememberSpotInList(false)
                                                            self:DeactivateAll()
                                                        elseif newState == SCENE_FRAGMENT_HIDDEN then
                                                            self.header:SetHidden(false)
                                                            GAMEPAD_GUILD_HOME:SetHeaderHidden(false)
                                                        end
                                                    end)
end
function ZO_GamepadGuildRosterManager:PerformDeferredInitialization()
    if self.keybindStripDescriptor ~= nil then return end
    self:RefreshData()
    local platform = GetUIPlatform()
    if platform == UI_PLATFORM_XBOX then
        self:SetupFriendAddKeybind()
    end
end
function ZO_GamepadGuildRosterManager:GetAddKeybind()
    local keybind  =  {
        name = GetString(SI_GUILD_INVITE_ACTION),
        keybind = "UI_SHORTCUT_SECONDARY",
        callback = function()
            local guildId = GUILD_ROSTER_MANAGER:GetGuildId()
            local platform = GetUIPlatform()
            if platform == UI_PLATFORM_PS4 then
                ZO_ShowConsoleInviteToGuildFromUserListSelector(guildId)
            else
                local name = GetGuildName(guildId)
                local dialogData = {guildId = guildId} 
                ZO_Dialogs_ShowGamepadDialog("GAMEPAD_GUILD_INVITE_DIALOG", dialogData, {mainTextParams = {name}})
            end
        end,
        visible = function()
            return DoesPlayerHaveGuildPermission(GUILD_ROSTER_MANAGER:GetGuildId(), GUILD_PERMISSION_INVITE)
        end
    }
    return keybind
end
function ZO_GamepadGuildRosterManager:SetupFriendAddKeybind()
    local keybind  =  {
        name = GetString(SI_GAMEPAD_GUILD_ADD_FRIEND),
        keybind = "UI_SHORTCUT_TERTIARY",
        callback = function() ZO_ShowConsoleInviteToGuildFromUserListSelector(GUILD_ROSTER_MANAGER:GetGuildId()) end,
        visible = function()
            return GetNumberConsoleFriends() > 0 and DoesPlayerHaveGuildPermission(GUILD_ROSTER_MANAGER:GetGuildId(), GUILD_PERMISSION_INVITE)
        end
    }
    table.insert(self.keybindStripDescriptor, keybind)
    table.insert(self.headerKeybindStripDescriptor, keybind)
    table.insert(self.optionsBarKeybindStripDescriptor, keybind)
end
function ZO_GamepadGuildRosterManager:GetBackKeybindCallback()
    return function()
        GAMEPAD_GUILD_HUB:SetEnterInSingleGuildList(true)
        SCENE_MANAGER:HideCurrentScene()
    end
end
function ZO_GamepadGuildRosterManager:SetupRow(control, data, selected)
    self:ColorRow(control, data, selected)
    GUILD_ROSTER_MANAGER:SetupGuildMember(control, data, selected)
end
function ZO_GamepadGuildRosterManager:LayoutTooltip(tooltipManager, tooltip, data)
    local guildId = GUILD_ROSTER_MANAGER:GetGuildId()
    tooltipManager:LayoutGuildMember(tooltip, ZO_FormatUserFacingDisplayName(data.displayName), data.characterName, data.class, data.gender, guildId, data.rankIndex, data.note, data.level, data.veteranRank, data.formattedAllianceName, data.formattedZone, not data.online)
end
-----------------
-- Overrides from ZO_PagedList
function ZO_GamepadGuildRosterManager:BuildMasterList()
    -- The master list lives in the GUILD_ROSTER_MANAGER and is built there
end
function ZO_GamepadGuildRosterManager:FilterList()
    self:Clear()
    local searchTerm = self:GetSearchTerm()
    local masterList = GUILD_ROSTER_MANAGER:GetMasterList()
    for i = 1, #masterList do
        local data = masterList[i]
        if(searchTerm == "" or GUILD_ROSTER_MANAGER:IsMatch(searchTerm, data)) then
            self:AddEntry("ZO_GamepadGuildRosterRow", data)
        end
    end    
end
function ZO_GamepadGuildRosterManager:ColorRow(control, data, selected)
    local textColor, iconColor, textColor2 = self:GetRowColors(data, selected)
    GUILD_ROSTER_MANAGER:ColorRow(control, data, textColor, iconColor, textColor2)
end
-----------------
-- Options
-----------------
function ZO_GamepadGuildRosterManager:SetupOptions(socialData)
    self.socialData = socialData
    self.playerData = GUILD_ROSTER_MANAGER:GetPlayerData()
    self.playerAlliance = GUILD_ROSTER_MANAGER:GetPlayerAlliance()
    self.guildId = GUILD_ROSTER_MANAGER:GetGuildId()
    self.guildName = GUILD_ROSTER_MANAGER:GetGuildName()
    self.guildAlliance = GUILD_ROSTER_MANAGER:GetGuildAlliance()
    self.noteChangedCallback = GUILD_ROSTER_MANAGER:GetNoteEditedFunction()
end
function ZO_GamepadGuildRosterManager:BuildOptionsList(list)
    
    local guildId = self.guildId
    local data = self.socialData
    local dataIndex = data.index
    local playerData = self.playerData
    local playerIndex = playerData.index
    local rankIndex = data.rankIndex
    local playerRankIndex = playerData.rankIndex
    local playerHasHigherRank = playerRankIndex < rankIndex
    local playerIsGuildmaster = IsGuildRankGuildMaster(guildId, playerRankIndex)
    if(DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_PROMOTE)) then
        if(rankIndex > 1) then                
            if(playerRankIndex < (rankIndex - 1)) then
                self:AddOption(list, self:BuildPromoteOption())
            elseif(playerIsGuildmaster) then
                self:AddOption(list, self:BuildPromoteToGuildMasterOption())
            end
        end
    end
    if(DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_DEMOTE)) then
        if(rankIndex < GetNumGuildRanks(guildId)) then
            if(playerHasHigherRank) then
                self:AddOption(list, self:BuildDemoteOption())
            end
        end            
    end
    if(DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_REMOVE)) then
        if(playerHasHigherRank and playerIndex ~= dataIndex) then
            self:AddOption(list, self:BuildRemoveOption())
        end
    end
    if(DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_NOTE_EDIT)) then
    end
    if(dataIndex == playerIndex) then
    else
        if(data.hasCharacter and data.online) then
            if IsChatSystemAvailableForCurrentPlatform() then
                self:AddOption(list, self:BuildWhisperOption())
            end
            if(data.alliance == self.playerAlliance) then
                self:AddOption(list, self:BuildInviteToGroupOption())
                self:AddOption(list, self:BuildTravelToPlayerOption(JumpToGuildMember))
            end
        end
        if(not IsFriend(data.displayName)) then
            self:AddOption(list, self:BuildAddFriendOption())
        end
    end    
    
end
function ZO_GamepadGuildRosterManager:BuildPromoteOption()
    local callback = function() 
        GuildPromote(self.guildId, self.socialData.displayName); 
        PlaySound(SOUNDS.GUILD_ROSTER_PROMOTE)
        local newRank = self.socialData.rankIndex - 1
        if newRank > 0 then
            local rankText = GetFinalGuildRankName(self.guildId, newRank)
            local rankIcon = zo_iconFormat(GetFinalGuildRankTextureSmall(self.guildId, newRank), 24, 24)
            local alertText = zo_strformat(SI_GAMEPAD_GUILD_NOTIFY_PROMOTED, rankIcon, rankText)
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, alertText)
        end
    end
    return self:BuildOptionEntry(nil, SI_GUILD_PROMOTE, callback)
end
function ZO_GamepadGuildRosterManager:BuildPromoteToGuildMasterOption()
    local callback = function()
        local guildInfo = ZO_PrefixIconNameFormatter(ZO_GetAllianceIconUserAreaDataName(self.guildAlliance), self.guildName)
        local rankName = GetFinalGuildRankName(self.guildId, 2)
        ZO_Dialogs_ShowGamepadDialog("PROMOTE_TO_GUILDMASTER", {guildId = self.guildId, displayName = self.socialData.displayName}, { mainTextParams = { ZO_FormatUserFacingDisplayName(self.socialData.displayName), "", guildInfo, rankName}})  
    end
    return self:BuildOptionEntry(nil, SI_GUILD_PROMOTE, callback)
end
function ZO_GamepadGuildRosterManager:BuildDemoteOption()
    local callback = function()
        GuildDemote(self.guildId, self.socialData.displayName)
        PlaySound(SOUNDS.GUILD_ROSTER_DEMOTE)
        local newRank = self.socialData.rankIndex + 1
        if newRank <= GetNumGuildRanks(self.guildId) then
            local rankText = GetFinalGuildRankName(self.guildId, newRank)
            local rankIcon = zo_iconFormat(GetFinalGuildRankTextureSmall(self.guildId, newRank), 24, 24)
            local alertText = zo_strformat(SI_GAMEPAD_GUILD_NOTIFY_DEMOTED, rankIcon, rankText)
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, alertText)
        end
    end
    return self:BuildOptionEntry(nil, SI_GUILD_DEMOTE, callback)
end
function ZO_GamepadGuildRosterManager:BuildRemoveOption()
    local callback = function()
        local guildInfo = ZO_PrefixIconNameFormatter(ZO_GetAllianceIconUserAreaDataName(self.guildAlliance), self.guildName)
        ZO_Dialogs_ShowGamepadDialog("GUILD_REMOVE_MEMBER", {guildId = self.guildId,  displayName = self.socialData.displayName}, { mainTextParams = { ZO_FormatUserFacingDisplayName(self.socialData.displayName), "", guildInfo }})                                                                
    end
    return self:BuildOptionEntry(nil, SI_GUILD_REMOVE, callback)
end
function ZO_GamepadGuildRosterManager:BuildLeaveGuildOption()
    local callback = function()
        local data = {
            hideSceneOnLeave = true
        }   
        local IS_GAMEPAD = true
        ZO_ShowLeaveGuildDialog(self.guildId, data, IS_GAMEPAD)
    end
    return self:BuildOptionEntry(nil, SI_GUILD_LEAVE, callback)
end
function ZO_GamepadGuildRosterManager:BuildAddFriendOption()
    local callback = function()      
        if IsConsoleUI() then
             ZO_ShowConsoleAddFriendDialogFromDisplayNameOrFallback(self.socialData.displayName, ZO_ID_REQUEST_TYPE_GUILD_INFO, self.guildId, self.socialData.index)
        else
            local data = { displayName = self.socialData.displayName, }
            ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SOCIAL_ADD_FRIEND_DIALOG", data)
        end
    end
    return self:BuildOptionEntry(nil, SI_SOCIAL_MENU_ADD_FRIEND, callback)
end
function ZO_GamepadGuildRosterManager:BuildShowGamerCardOption()
    if(IsConsoleUI()) then
        local callback = function()
            ZO_ShowGamerCardFromDisplayNameOrFallback(self.socialData.displayName, ZO_ID_REQUEST_TYPE_GUILD_INFO, self.guildId, self.socialData.index)
        end
        return self:BuildOptionEntry(nil, GetGamerCardStringId(), callback)
    end
end