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if ( SLASH_COMMANDS [ cmd ] == nil ) then
end
end
end
for emoteIndex = 1 , numEmotes , 1 do
end
end
end
end
end
return categoryA < categoryB
end
end
end
local emoteSlashName , emoteCategory , emoteId , displayName , showInGamepadUI = GetEmoteInfo ( emoteIndex )
if emoteSlashName ~= "" then
if displayName == "" then
end
end
emoteCategory = emoteCategory ,
emoteId = emoteId ,
emoteIndex = emoteIndex ,
displayName = displayName ,
showInGamepadUI = showInGamepadUI
}
end
end
end
end
local EMOTE_ICON_PATH = "EsoUI/Art/Emotes/Gamepad/gp_emoteIcon_"
local EMOTE_ICONS = {
[ EMOTE_CATEGORY_INVALID ] = "EsoUI/Art/Quickslots/quickslot_emptySlot.dds" ,
[ EMOTE_CATEGORY_CEREMONIAL ] = EMOTE_ICON_PATH .. "ceremonial.dds" ,
[ EMOTE_CATEGORY_CHEERS_AND_JEERS ] = EMOTE_ICON_PATH .. "cheersJeers.dds" ,
[ EMOTE_CATEGORY_DEPRECATED ] = "EsoUI/Art/Quickslots/quickslot_emptySlot.dds" ,
[ EMOTE_CATEGORY_EMOTION ] = EMOTE_ICON_PATH .. "emotion.dds" ,
[ EMOTE_CATEGORY_ENTERTAINMENT ] = EMOTE_ICON_PATH .. "entertain.dds" ,
[ EMOTE_CATEGORY_FOOD_AND_DRINK ] = EMOTE_ICON_PATH .. "eatDrink.dds" ,
[ EMOTE_CATEGORY_GIVE_DIRECTIONS ] = EMOTE_ICON_PATH .. "direction.dds" ,
[ EMOTE_CATEGORY_PERPETUAL ] = EMOTE_ICON_PATH .. "perpetual.dds" ,
[ EMOTE_CATEGORY_PHYSICAL ] = EMOTE_ICON_PATH .. "physical.dds" ,
[ EMOTE_CATEGORY_POSES_AND_FIDGETS ] = EMOTE_ICON_PATH .. "fidget.dds" ,
[ EMOTE_CATEGORY_PROP ] = EMOTE_ICON_PATH .. "prop.dds" ,
[ EMOTE_CATEGORY_SOCIAL ] = EMOTE_ICON_PATH .. "social.dds" ,
}
end
return emoteCategory
else
local filteredEmoteCategory = { }
end
end
return filteredEmoteCategory
end
end
end
end
local slottedEmoteList = { }
for i = 1 , ACTION_BAR_EMOTE_QUICK_SLOT_SIZE do
local slotIndex = i + ACTION_BAR_FIRST_EMOTE_QUICK_SLOT_INDEX
slottedEmoteList [ i ] =
{
id = emoteID ,
}
end
return slottedEmoteList
end
if EMOTE_ICONS [ category ] then
return EMOTE_ICONS [ category ]
end
return EMOTE_ICONS [ EMOTE_CATEGORY_INVALID ]
end
-- Globals
-------------------------------------------------------------
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