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if collectibleId then
local name, description, _, _, _, purchasable, _, _, hint, isPlaceholder = GetCollectibleInfo(collectibleId)
self:LayoutCollectible(nil, name, nickname, unlockState, purchaseable, description, hint, isPlaceholder)
end
end
function ZO_Tooltip:LayoutCollectible(collectionName, collectibleName, collectibleNickname, unlockState, isPurchasable, description, hint, isPlaceholder)
if not isPlaceholder then
--things added to the topSection stack upwards
if collectionName then
end
end
self:AddLine(zo_strformat(SI_COLLECTIBLE_NAME_FORMATTER, collectibleName), qualityNormal, self:GetStyle("title"))
if collectibleNickname and collectibleNickname ~= "" then
headerSection:AddLine(zo_strformat(SI_GAMEPAD_COLLECTIONS_NICKNAME_FORMAT, collectibleNickname), qualityNormal, self:GetStyle("bodyHeader"))
end
bodySection:AddLine(zo_strformat(SI_GAMEPAD_COLLECTIONS_DESCRIPTION_FORMATTER, description), self:GetStyle("bodyDescription"))
end
if isPurchasable then
bodySection:AddLine(GetString(SI_COLLECTIBLE_TOOLTIP_PURCHASABLE), self:GetStyle("bodyDescription"))
end
if hint then
bodySection:AddLine(zo_strformat(SI_GAMEPAD_COLLECTIONS_DESCRIPTION_FORMATTER, hint), self:GetStyle("bodyDescription"))
end
end |