ESO Lua File v100012

ingame/tradinghouse/gamepad/tradinghouse_sell_gamepad.lua

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TRADING_HOUSE_SELL_EVENT_NAMESPACE = "tradingHouseSellNamespace"
local ZO_GamepadTradingHouse_Sell = ZO_GamepadTradingHouse_ItemList:Subclass()
function ZO_GamepadTradingHouse_Sell:New(...)
    local sellStore = ZO_GamepadTradingHouse_ItemList.New(self, ...)
    return sellStore
end
function ZO_GamepadTradingHouse_Sell:Initialize(control)
    ZO_GamepadTradingHouse_ItemList.Initialize(self, control)
    GAMEPAD_TRADING_HOUSE_SELL_FRAGMENT = ZO_FadeSceneFragment:New(self.control)
    self:SetFragment(GAMEPAD_TRADING_HOUSE_SELL_FRAGMENT)
    self.messageControlTextNoGuildPermission = zo_strformat(GetString(SI_GAMEPAD_TRADING_HOUSE_NO_PERMISSION_GUILD), GetNumGuildMembersRequiredForPrivilege(GUILD_PRIVILEGE_TRADING_HOUSE))
    self.messageControlTextNoPlayerPermission = GetString(SI_GAMEPAD_TRADING_HOUSE_NO_PERMISSION_PLAYER)
end
function ZO_GamepadTradingHouse_Sell:UpdateItemSelectedTooltip(selectedData)
    if selectedData then
        local bag, index = ZO_Inventory_GetBagAndIndex(selectedData)
        GAMEPAD_TOOLTIPS:LayoutBagItem(GAMEPAD_LEFT_TOOLTIP, bag, index)
        local _, _, _, _, _, equipType = GetItemInfo(bag, index)
        local equipSlot = ZO_InventoryUtils_GetEquipSlotForEquipType(equipType)
        if equipSlot and GAMEPAD_TOOLTIPS:LayoutBagItem(GAMEPAD_RIGHT_TOOLTIP, BAG_WORN, equipSlot) then
            ZO_InventoryUtils_UpdateTooltipEquippedIndicatorText(GAMEPAD_RIGHT_TOOLTIP, equipSlot)
        else
            GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_RIGHT_TOOLTIP)
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
        end
    else
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
    end
end
function ZO_GamepadTradingHouse_Sell:SetupSelectedSellItem(selectedItem)
    local bag, index = ZO_Inventory_GetBagAndIndex(selectedItem)
    ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing(selectedItem, bag, index, selectedItem.stackSellPrice)
end
function ZO_GamepadTradingHouse_Sell:UpdateForGuildChange()
    if not self.control:IsHidden() then
        self:UpdateListForCurrentGuild()
    end
end
function ZO_GamepadTradingHouse_Sell:UpdateListForCurrentGuild()
    local guildId = GetSelectedTradingHouseGuildId()
    if CanSellOnTradingHouse(guildId) then
        self.itemList:Activate()
        self.listControl:SetHidden(false)
        self.messageControl:SetHidden(true)
    else
        self.itemList:Deactivate()
        self.listControl:SetHidden(true)
        self.messageControl:SetHidden(false)
        self.messageControl:SetText(DoesGuildHavePrivilege(guildId, GUILD_PRIVILEGE_TRADING_HOUSE) and self.messageControlTextNoPlayerPermission or self.messageControlTextNoGuildPermission)
    end
    self:UpdateKeybind()
end
local function SellItemSetupFunction(control, data, selected, selectedDuringRebuild, enabled, activated)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    local PRICE_INVALID = false
    local priceControl = control:GetNamedChild("Price")
    ZO_CurrencyControl_SetSimpleCurrency(priceControl, CURT_MONEY, data.stackSellPrice, ZO_GAMEPAD_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, PRICE_INVALID)
end
function ZO_GamepadTradingHouse_Sell:OnSelectionChanged(list, selectedData, oldSelectedData)
    self:UpdateItemSelectedTooltip(selectedData) 
end
-- Overriden functions
function ZO_GamepadTradingHouse_Sell:InitializeList()
    local function OnSelectionChanged(...)
        self:OnSelectionChanged(...)
    end
    local USE_TRIGGERS = true
    local SORT_FUNCTION = nil
    local CATEGORIZATION_FUNCTION = nil
    local ENTRY_SETUP_CALLBACK = nil
    self.messageControl = self.control:GetNamedChild("StatusMessage")
    self.itemList = ZO_GamepadInventoryList:New(self.listControl, BAG_BACKPACK, SLOT_TYPE_ITEM, OnSelectionChanged, ENTRY_SETUP_CALLBACK, 
                                                    CATEGORIZATION_FUNCTION, SORT_FUNCTION, USE_TRIGGERS, "ZO_TradingHouse_Sell_Item_Gamepad", SellItemSetupFunction)
    self.itemList:SetItemFilterFunction(function(slot) return slot.quality ~= ITEM_QUALITY_TRASH and not slot.stolen end)
end
function ZO_GamepadTradingHouse_Sell:OnShowing()
    if self.awaitingResponse and self.itemList:IsActive() then
        -- If returning from the create listing screen the item list will still be active even though we're waiting for a response
        -- We deactivate here for correct functionality while we wait for that response
        self:DeactivateForResponse()
    end
end
function ZO_GamepadTradingHouse_Sell:OnShown()
    self:UpdateKeybind()
end
function ZO_GamepadTradingHouse_Sell:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = function()
                local currentListings, maxListings = GetTradingHouseListingCounts()
                if(currentListings < maxListings) then
                    return zo_strformat(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE, currentListings, maxListings)
                else
                    return zo_strformat(SI_GAMEPAD_TRADING_HOUSE_LISTING_CREATE_FULL, currentListings, maxListings)
                end
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                local selectedItem = self.itemList:GetTargetData()
                self:SetupSelectedSellItem(selectedItem)
            end,
            visible = function()
                local guildId = GetSelectedTradingHouseGuildId()
                local selectedItem = self.itemList:GetTargetData()
                return selectedItem and CanSellOnTradingHouse(guildId)
            end,
            enabled = function()
                local currentListings, maxListings = GetTradingHouseListingCounts()
                return currentListings < maxListings
            end
        },
        {
            name = GetString(SI_TRADING_HOUSE_GUILD_LABEL),
            keybind = "UI_SHORTCUT_TERTIARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:DisplayChangeGuildDialog()
            end,
            visible = function()
                return GetSelectedTradingHouseGuildId() ~= nil and GetNumTradingHouseGuilds() > 1
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
end
function ZO_GamepadTradingHouse_Sell:GetFragmentGroup()
     return {GAMEPAD_TRADING_HOUSE_SELL_FRAGMENT}
end
function ZO_GamepadTradingHouse_Sell:OnHiding()
    GAMEPAD_TOOLTIPS:Reset(GAMEPAD_RIGHT_TOOLTIP)
end
function ZO_GamepadTradingHouse_Sell:DeactivateForResponse()
    ZO_GamepadTradingHouse_BaseList.DeactivateForResponse(self)
    self.messageControl:SetHidden(true)
end
    GAMEPAD_TRADING_HOUSE_SELL = ZO_GamepadTradingHouse_Sell:New(control)
end
---------------------------------
-- Trading House Create Listing
---------------------------------
local LISTING_PRICE_MODE = 1
local LISTING_FEE_MODE = 2
local LISTING_HOUSE_CUT_MODE = 3
local IS_PREVIEW = true
local LISTING_CURRENCY_ERROR_OPTIONS =
{
    showTooltips = false,
    useShortFormat = true,
    font = "ZoFontGamepadHeaderDataValue",
    iconSide = RIGHT,
    iconSize = 28,
    overrideTexture = "EsoUI/Art/currency/gamepad/gp_gold.dds",
    color = ZO_ERROR_COLOR
}
ZO_GamepadTradingHouse_CreateListing = ZO_Object:Subclass()
function ZO_GamepadTradingHouse_CreateListing:New(...)
    local createListing = ZO_Object:New(self)
    createListing:Initialize(...)
    return createListing
end
function ZO_GamepadTradingHouse_CreateListing:Initialize(control)
    self.control = control
    self.isInitialized = false
    self.listingPrice = 0
    self.listingFee = 0
    self.focusMode = LISTING_PRICE_MODE
    TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE = ZO_InteractScene:New("gamepad_trading_house_create_listing", SCENE_MANAGER, ZO_TRADING_HOUSE_INTERACTION)
    TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)
end
function ZO_GamepadTradingHouse_CreateListing:PerformDeferredInitialization()
    if self.isInitialized then return nil end
    
    self.validPrice = true
    self.isInitialized = true
end
function ZO_GamepadTradingHouse_CreateListing:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:FocusPriceSelector()
            end,
            visible = function() 
                return self.focusMode == LISTING_PRICE_MODE 
            end
        },
        {
            name = GetString(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_CONFIRM),
            keybind = "UI_SHORTCUT_SECONDARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:ShowListItemConfirmation()
            end,
            visible = function() 
                return self.validPrice
            end
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    self.priceSelectorKeybindStripDescriptor = 
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function() self:UnfocusPriceSelector() end),
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            visible = function()
                return self.validPrice
            end,
            callback = function()
                self:SetListingPrice(self.priceSelector:GetValue())
                self:UnfocusPriceSelector()
            end,
        }
    }
end
function ZO_GamepadTradingHouse_CreateListing:InitializeHeader()
    self.header = self.control:GetNamedChild("HeaderContainer").header
    ZO_GamepadGenericHeader_Initialize(self.header, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE)
    local function GetGuildTitle(control)
          local _, guildName = GetCurrentTradingHouseGuildDetails()
          if guildName ~= "" then
               return GetString(SI_TRADING_HOUSE_GUILD_HEADER)
          else
               return nil
          end
     end
     local function GetGuildName(control)
         local _, guildName = GetCurrentTradingHouseGuildDetails()
          if guildName ~= "" then
               return guildName
          else
               return nil
          end
     end
    local function UpdateGold(control)
        ZO_CurrencyControl_SetSimpleCurrency(control, CURT_MONEY, GetCarriedCurrencyAmount(CURT_MONEY), ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT)
          return true
    end
    local function GetCapacityString()
        return zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, GetNumBagUsedSlots(BAG_BACKPACK), GetBagSize(BAG_BACKPACK))
    end
    self.headerData = {
          data1HeaderText = GetGuildTitle,
          data1Text = GetGuildName,
        data2HeaderText = GetString(SI_GAMEPAD_GUILD_BANK_AVAILABLE_FUNDS),
        data2Text = UpdateGold,
        data3HeaderText = GetString(SI_GAMEPAD_INVENTORY_CAPACITY),
        data3Text = GetCapacityString,
        titleText = GetString(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_TITLE)
    }
end
function ZO_GamepadTradingHouse_CreateListing:InitializeControls()
    self.priceSelectorControl = self.control:GetNamedChild("ListingPriceSelectorContainer")
    self.priceSelector = ZO_CurrencySelector_Gamepad:New(self.priceSelectorControl:GetNamedChild("Selector"))
    self.priceSelector:SetClampValues(true)
    self.priceSelector:RegisterCallback("OnValueChanged", function() self:ValidatePriceSelectorValue(self.priceSelector:GetValue()) end)
    
    local CLAMP_VALUES = true
    self.priceSelector:SetClampValues(CLAMP_VALUES)
    self.priceSelector:SetMaxValue(MAX_PLAYER_MONEY)
    self.listingPriceControl = self.control:GetNamedChild("ListingPrice")
    self.listingPriceAmountLabel = self.listingPriceControl:GetNamedChild("AmountLabel")
    self.listingFeeControl = self.control:GetNamedChild("ListingFee")
    self.listingFeeAmountLabel = self.listingFeeControl:GetNamedChild("AmountLabel")
    self.listingHouseCutControl = self.control:GetNamedChild("HouseCut")
    self.listingHouseCutAmountLabel = self.listingHouseCutControl:GetNamedChild("AmountLabel")
    self.listingProfitControl = self.control:GetNamedChild("Profit")
    self.listingProfitAmountLabel = self.listingProfitControl:GetNamedChild("AmountLabel")   
end
function ZO_GamepadTradingHouse_CreateListing:OnStateChanged(oldState, newState)
    if newState == SCENE_SHOWING then
        self:Showing()
    elseif newState == SCENE_HIDING then
        self:Hiding()
    end
end
function ZO_GamepadTradingHouse_CreateListing:Showing()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
    GAMEPAD_TOOLTIPS:LayoutBagItem(GAMEPAD_LEFT_TOOLTIP, self.itemBag, self.itemIndex)
    self:SetListingPrice(self.listingPrice)
end
function ZO_GamepadTradingHouse_CreateListing:Hiding()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
end
function ZO_GamepadTradingHouse_CreateListing:FocusPriceSelector()
    self.priceSelector:SetValue(self.listingPrice)
    self.listingPriceControl:SetHidden(true)
    self.priceSelectorControl:SetHidden(false)
    self.priceSelector:Activate()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.priceSelectorKeybindStripDescriptor)
    self.settingPrice = true
end
function ZO_GamepadTradingHouse_CreateListing:UnfocusPriceSelector()
    if self.settingPrice then
        self.priceSelectorControl:SetHidden(true)
        self.listingPriceControl:SetHidden(false)
        self.priceSelector:Deactivate()
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.priceSelectorKeybindStripDescriptor)
        KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
        self:SetListingPrice(self.listingPrice)
        self.settingPrice = false
    end
end
function ZO_GamepadTradingHouse_CreateListing:ValidatePriceSelectorValue(price)
    self:SetListingPrice(price, IS_PREVIEW)
    self.priceSelector:SetTextColor(self.validPrice and ZO_SELECTED_TEXT or ZO_ERROR_COLOR)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.priceSelectorKeybindStripDescriptor)
end
function ZO_GamepadTradingHouse_CreateListing:SetControlAmountLabel(control, amount, hasError)
    ZO_CurrencyControl_SetSimpleCurrency(control, CURT_MONEY, amount, hasError and LISTING_CURRENCY_ERROR_OPTIONS or ZO_GAMEPAD_CURRENCY_OPTIONS)
end
function ZO_GamepadTradingHouse_CreateListing:SetListingPrice(price, isPreview)
    local listingFee, tradingHouseCut, profit = GetTradingHousePostPriceInfo(price)
    
    self.validPrice = (GetCarriedCurrencyAmount(CURT_MONEY) >= listingFee) and (price > 0) and (price <= MAX_PLAYER_MONEY)
    local HAS_ERROR = not self.validPrice
    self.listingFee = listingFee
    self:SetControlAmountLabel(self.listingPriceAmountLabel, price, HAS_ERROR)
    self:SetControlAmountLabel(self.listingFeeAmountLabel, listingFee, HAS_ERROR)
    self:SetControlAmountLabel(self.listingHouseCutAmountLabel, tradingHouseCut, HAS_ERROR)
    self:SetControlAmountLabel(self.listingProfitAmountLabel, profit, HAS_ERROR)
    
    if not isPreview then
        self.listingPrice = price
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_GamepadTradingHouse_CreateListing:SetupListing(selectedData, bag, index, listingPrice)
    self.selectedData = selectedData
    self.itemBag = bag
    self.itemIndex = index
    self.listingPrice = listingPrice
end
function ZO_GamepadTradingHouse_CreateListing:ShowListItemConfirmation()
    SetPendingItemPost(BAG_BACKPACK, self.selectedData.slotIndex, self.selectedData.stackCount)
    ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog(self.selectedData, "TRADING_HOUSE_CONFIRM_SELL_ITEM", self.listingPrice)
end
--[[ Globals ]]--
    TRADING_HOUSE_CREATE_LISTING_GAMEPAD = ZO_GamepadTradingHouse_CreateListing:New(control)
end
function ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing(selectedData, bag, index, listingPrice)
    TRADING_HOUSE_CREATE_LISTING_GAMEPAD:SetupListing(selectedData, bag, index, listingPrice)
    SCENE_MANAGER:Push("gamepad_trading_house_create_listing")
end