ESO Lua File v100012

ingame/tradinghouse/keyboard/traitfilters_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
--[[
This filter is a little different. Both Armor and Weapon searches use it, so instead of registering
itself with the trading house manager, this allow other filters to obtain/instantiate the trait filter
object as necessary using the TRADING_HOUSE global.
At its base, it's just another filter type that can be told to apply itself to a search
NOTE: The parent should be something that's always shown so that when different filters use this
they don't need to hide/show something else.
--]]
ZO_TradingHouse_TraitFilters = ZO_TradingHouseComboBoxSetter:Subclass()
function ZO_TradingHouse_TraitFilters:New(...)
    return ZO_TradingHouseComboBoxSetter.New(self, ...)
end
function ZO_TradingHouse_TraitFilters:Initialize(parentControl)
     local control = CreateControlFromVirtual("$(parent)Traits", parentControl, "TradingHouseSingleComboFilter")
    self.control = control
    local comboBox = ZO_ComboBox_ObjectFromContainer(control:GetNamedChild("Category"))
    ZO_TradingHouseComboBoxSetter.Initialize(self, TRADING_HOUSE_FILTER_TYPE_TRAIT, comboBox)
end
function ZO_TradingHouse_TraitFilters:SetTraitType(traitType)
    if(traitType) then
        ZO_TradingHouse_UpdateComboBox(self.control:GetNamedChild("Category"), ZO_TRADING_HOUSE_FILTER_TRAIT_TYPE_DATA[traitType], self.SelectionChanged)
    end
end
function ZO_TradingHouse_TraitFilters:SetAnchor(point, relativeTo, relativePoint, offsetX, offsetY)
    self.control:SetAnchor(point, relativeTo, relativePoint, offsetX, offsetY)
end
function ZO_TradingHouse_TraitFilters:SetHidden(hidden)
    self.control:SetHidden(hidden)
end