ESO Lua File v100012

ingame/zo_loot/gamepad/lootpickup_gamepad.lua

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local ZO_LootPickup_Gamepad = ZO_Loot_Gamepad_Base:Subclass()
function ZO_LootPickup_Gamepad:New(...)
    local screen = ZO_Loot_Gamepad_Base.New(self)
    screen:Initialize(...)
    return screen
end
local function OnBlockingSceneActivated()
    EndLooting()
end
function ZO_LootPickup_Gamepad:Initialize(control)
    control.owner = self
    self.control = control
    self.isInitialized = false
    self.intialLootUpdate = true
    local function OnStateChanged(oldState, newState)
        if newState == SCENE_SHOWING then
            MAIN_MENU_SINGLETON:SetBlockingScene("lootGamepad", OnBlockingSceneActivated)
            self:OnShowing()
        elseif(newState == SCENE_HIDING) then
            SCENE_MANAGER:RestoreHUDUIScene()
        elseif newState == SCENE_HIDDEN then
            self:OnHide()
            MAIN_MENU_SINGLETON:ClearBlockingScene(OnBlockingSceneActivated)
        end
    end
    LOOT_SCENE_GAMEPAD = ZO_LootScene:New("lootGamepad", SCENE_MANAGER)
    LOOT_SCENE_GAMEPAD:RegisterCallback("StateChange", OnStateChanged)
    SYSTEMS:RegisterGamepadRootScene("loot", LOOT_SCENE_GAMEPAD)
end
function ZO_LootPickup_Gamepad:DeferredInitialize()
    local contentContainer = self.control:GetNamedChild("Content")
    local listContainer = contentContainer:GetNamedChild("List"):GetNamedChild("Container")
    self.itemList = ZO_GamepadVerticalItemParametricScrollList:New(listContainer:GetNamedChild("List"))
    self.itemList:SetAlignToScreenCenter(true)
    local function OnSelectionChanged(...)
        self:OnSelectionChanged(...)
    end
    self.takeControl = contentContainer:GetNamedChild("KeybindContainer"):GetNamedChild("TakeContainer")
    self.takeAllControl = contentContainer:GetNamedChild("KeybindContainer"):GetNamedChild("TakeAllContainer")
    local SHOW_UNBOUND = true
    local ALWAYS_PREFER_GAMEPAD_MODE = true
    self.takeControl:SetKeybind(nil, SHOW_UNBOUND, "UI_SHORTCUT_PRIMARY", ALWAYS_PREFER_GAMEPAD_MODE)
    self.takeAllControl:SetKeybind(nil, SHOW_UNBOUND, "UI_SHORTCUT_SECONDARY", ALWAYS_PREFER_GAMEPAD_MODE)
    KEYBIND_STRIP:SetupButtonStyle(self.takeControl, KEYBIND_STRIP_GAMEPAD_STYLE)
    KEYBIND_STRIP:SetupButtonStyle(self.takeAllControl, KEYBIND_STRIP_GAMEPAD_STYLE)
    self.takeControl:SetText(GetString(SI_LOOT_TAKE))
    self.takeAllControl:SetText(GetString(SI_LOOT_TAKE_ALL))
    local MAX_TAKEALL_SINGLE_ROW_WIDTH = 135
    local takeAllNameWidth = self.takeAllControl:GetNamedChild("NameLabel"):GetTextWidth() 
    if takeAllNameWidth > MAX_TAKEALL_SINGLE_ROW_WIDTH then
        self.takeAllControl:ClearAnchors()
        self.takeAllControl:SetAnchor(TOPLEFT, self.takeControl, BOTTOMLEFT)
    end
    self:InitializeHeader(GetString(SI_WINDOW_TITLE_LOOT))
    local function OnPlayerDead()
        if LOOT_SCENE_GAMEPAD:IsShowing() then
            self:Hide()
            EndLooting()
        end
    end
    self.control:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead)
    self.isInitialized = true
end
function ZO_LootPickup_Gamepad:OnShowing()
    KEYBIND_STRIP:RemoveDefaultExit()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
    self.itemList:Activate()
    self:OnSelectionChanged(self.itemList,  self.itemList:GetTargetData())
end
function ZO_LootPickup_Gamepad:OnHide()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    self.itemList:Deactivate()
    KEYBIND_STRIP:RestoreDefaultExit()
    self.returnScene = nil
end
function ZO_LootPickup_Gamepad:SetTitle(title)
    self.headerData.titleText = title
end
function ZO_LootPickup_Gamepad:UpdateButtonTextOnSelection(selectedData)
    if selectedData then
        if selectedData.currencyType then 
            self.takeControl:SetText(GetString(SI_LOOT_TAKE))
            self.takeControl:SetNormalTextColor(ZO_SELECTED_TEXT)
            self.takeControl:SetAlpha(1)
        else
            local shouldShowSteal = selectedData.isStolen
            local textColor = ZO_SELECTED_TEXT
            if self.bagFull then
                textColor = ZO_DISABLED_TEXT
            elseif shouldShowSteal then
                textColor = ZO_ERROR_COLOR
            end
            self.takeControl:SetText(GetString(shouldShowSteal and SI_LOOT_STEAL or SI_LOOT_TAKE))
            self.takeControl:SetNormalTextColor(textColor)
            self.takeControl:SetAlpha(self.bagFull and 0.5 or 1)
        end
    end
end
function ZO_LootPickup_Gamepad:UpdateAllControlText()
    if self.itemCount > 0 then
        -- update the take all / steal all text depending on the situation
        local notEnoughSpace = not self:EnoughRoomToTakeAll()
        local textColor = ZO_ERROR_COLOR
        if notEnoughSpace then
            textColor = ZO_DISABLED_TEXT
        elseif self.nonStolenItemsPresent then
            textColor = ZO_SELECTED_TEXT
        end
        self.takeAllControl:SetText(GetString(self.nonStolenItemsPresent and SI_LOOT_TAKE_ALL or SI_LOOT_STEAL_ALL))
        self.takeAllControl:SetNormalTextColor(textColor)
        self.takeAllControl:SetAlpha(notEnoughSpace and 0.5 or 1)
    end
end
function ZO_LootPickup_Gamepad:Update(isOwned)
    self:UpdateList()
end
function ZO_LootPickup_Gamepad:Hide()
    if self.returnScene then
        SCENE_MANAGER:Show(self.returnScene)
    else
        SCENE_MANAGER:RestoreHUDUIScene()
    end
end
function ZO_LootPickup_Gamepad:Show()
    if SCENE_MANAGER:IsShowingBaseScene() then
        self.returnScene = nil
    else
        self.returnScene = SCENE_MANAGER:GetCurrentScene():GetName()
    end 
    local dontAutomaticallyExitScene = false
    SCENE_MANAGER:SetHUDUIScene("lootGamepad", dontAutomaticallyExitScene)
    SCENE_MANAGER:Show("lootGamepad")
    
    local OPEN_LOOT_WINDOW = false
    ZO_PlayMonsterLootSound(OPEN_LOOT_WINDOW)
end
function ZO_LootPickup_Gamepad:InitializeKeybindStripDescriptors()
    local ARE_ETHEREAL = true
end
function ZO_LootPickup_Gamepad:InitializeHeader(title)
    self.header = self.control:GetNamedChild("Content"):GetNamedChild("HeaderContainer"):GetNamedChild("Header")
    ZO_GamepadGenericHeader_Initialize(self.header, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE)
    local function UpdateCapacityString()
        local capacityString = zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, self.numUsedBagSlots, self.numTotalBagSlots)
        if self.bagFull then
            capacityString = ZO_ERROR_COLOR:Colorize(capacityString)
        end
        return capacityString
    end
    self.headerData = {
        titleText = title,
        data1HeaderText = GetString(SI_GAMEPAD_LOOT_INVENTORY_CAPACITY),
        data1Text = UpdateCapacityString,
    }
end
--[[ Global Handlers ]]--
    LOOT_WINDOW_GAMEPAD = ZO_LootPickup_Gamepad:New(control)
end